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Disston Dream Girls

About Us

Hello we are the Disston Dream Girls. We are a team of 5th graders girls who are trying to make our school a better place. Our names are Jessica, Nahima, Gianna, Paige, Kashyra, and Brianna. We are a group that doesn't give up. We are very intelligent and hardworking students. We like to also have fun and we try to make learning fun.

Recent comments on our work:

3/1/18 · Assignment: Hidden Faces
Erin Richardson · Diary of Design Thinkers, DT Skywalkers , The Queen Bees, SLA Beeber #2, Sleeping Dragons, The Star Riders, SLA Hawks
We think your Purell face is very creative and cool. Good Job!

Our Progress

Due Assignment Max Points Our Points
Jan 19
It looks like you had fun with this activity--we really like the picker-upper and the shoe covers! Trying to see things in a different way--finding new uses for existing objects--a great way to rev up your creativity. You can come back to this activity at any point during DT Philly if you need to get your creative juices flowing!
Jan 12
1Welcome to DT Philly! We're excited that you are motivated to make your school a better place, and it sounds like your team has a lot of strengths. We agree that it's important to have fun while you're learning, and we look forward to seeing you do that throughout DT Philly. If you need help with your project or any of your activities, just let us know!
Jan 19
1Nice work! You learned about a lot of different types of design, and yes--you did great! Because some of the pictures we gave you include more than one kind of design, it could be a bit tricky to decide where to put them. Did you do the second part of this activity and come up with your own examples of product, interior, system, and experience design? The picture is a bit fuzzy, so we can't quite tell if you drew your own examples on the blank cards.
Feb 2
Thanks for taking a walk in someone else's shoes! Empathy is a very important skill for a designer to have. While you're working on your project, try to put yourselves in the shoes of the people you are designing for so you can see things from their point of view--this will help you come up with a great solution to your problem. Keep up the good work!
Jan 26
1We're not sure what other problems you considered, but this sounds like an important one! It seems like you might have two different problems here--one is students being in the hallway without permission, and the other is what some of these students do when they are unsupervised and in the hallway (destroying the student work that's on display). It might make sense to pick ONE of these problems for your DT Philly project since each of these problems might require different solutions. We forgot to tell you when we were visiting, but it's a good idea to look at your photos after you take them to make sure they are clear enough for people to read what you wrote. If your pictures are blurry, try taking new ones. Keep up the good work!
Feb 2
1You did a great job showing all of the people involved in your problem, and the types of things that happen. And you're off to a great start on your research! We can't wait to see what you learn from talking to Ms. Jackson, Mr. Sawyer, Ms. Hill, and the 6th-8th grade teachers and students. Trying to learn more about WHY your problem happens (Why are students in the hall when they shouldn't be? Why do they destroy displays of student work?) will help you design a good solution! You made some great points about developing empathy and about the reasons students leave the classroom (boredom, wanting to get away from students they don't get along with, etc.)
You did a wonderful job on your user profiles--you captured very different users, and you identified key behaviors (for example, wanting to get away from kids who are bothering you) and feelings (for example, being bored, or wanting people to have empathy for others) that will be important to keep in mind. As you develop different ideas for possible solutions, check back with these "characters" (which designers call "users") to see which ideas best address the needs of the people you described here. Keep up the good work!
Feb 16
Way to go! It was so much fun to watch you work this out and solve the mystery! Your great powers of observation and your critical thinking skills will serve you well as you research your design problem and generate ideas for potential solutions.
Feb 9
1You're off to a good start. We'll be curious to see what else you learn from talking to the older kids and their teachers.
Feb 16
1Were you planning to add some information to your empathy map after talking to the 3rd floor teachers and students? You'll want to identify some more conclusions before you go on to brainstorming. We talked in more detail to the boys' team about how to do this--you can ask them for help if you're unsure what to do. The "conclusions" section of your empathy map should list some things that are missing now that could help make your problem better (for example, you talked about students needing more empathy, or being more responsible for their own behavior, or having consequences for destroying the projects on display). When you do your Genius at Work activity, you'll think of LOTS of different ways to achieve the goal you list in each of your conclusions (like a whole bunch of different consequences that might change student behavior, or lots of different ways you could teach empathy to the students). Watch the "Ideate Stage Video" on your activity list (the boys can help you if you have trouble finding the video) for an example of how to do this. We actually made seven videos for you to show you examples of how to do all the different parts of a design project! They're all in the activity list on your team page.
Mar 9
Feb 23
1Way to go--you came up with a lot of ideas that could contribute in different ways to a solution! Remember to stay focused on the particular problem you're trying to solve--keeping kids from causing problems in the hallways when they're out there unsupervised--and not branch off into other problems. It will be hard to get to a solution if you keep changing your focus!
Mar 9
Mar 2
1Nice work! You came up with some great ideas that could even be used together to form a solution. Remember that the problem you're working on is kids being in the hallway when they shouldn't be there (and damaging student work hanging that's on display). So your video should be about that rather than bullying. Your next mission is to take these ideas and make them into real things you can test out in your hallway, so think about what you'll need to make your video (and what story or message you want to tell that will help solve the problem), and how you could use your Legos robotics kits to monitor and capture what's going on in the hallways (perhaps in the characters of a dog and/or evil bunny!).
Mar 9
Mar 16
Mar 16
Mar 23
Mar 23
1Congratulations on completing your presentation, and thank you for all of your hard work this year!
Mar 23


Design Thinker

An intrepid explorer, equipped with the skills and tools to conquer challenges large and small.

Project Start Up - SEPTA Hub of Hope

Congratulations!  You're starting to look at things like a designer.  Great design starts with seeing a problem or an opportunity, just as SEPTA did when they noticed a rise in the number of homeless people seeking shelter at Suburban Station.  In response, SEPTA teamed up with Project HOME and the city government to build a permanent Hub of Hope in the station—a center where the homeless can go during the day for a meal, a shower, to do laundry, and to get access to different kinds of health and social services.  Thanks to the hard work of these creative problem solvers, the Hub of Hope is scheduled to open in January 2018!


A perseptive observer and thoughtful listener, adept at understanding how other people think and feel.

Empathize - PariHug

Thanks for taking a walk in someone else’s shoes!  Designers empathize to understand what other people are going through so they can figure out how to help.  Knowing how hard it is to be away from people you love, especially when you need a hug, prompted college student Xyla Foxlin to look for a solution.  Her invention, Parihug, is a plush toy that connects to other Pari toys with an app.  When you hug your Pari, your friend's Pari vibrates to “hug” your loved one.  Pari operates over a wireless internet connection and is washable, so it’s easy to use and clean.  A $1,000 grant and a Kickstarter campaign helped Xyla start her company and bring Parihug to life!


An inquisitive investigator, driven to dig deep and discover the hidden causes of problems.

Define - Vibram

Nice work—good observation skills help you gather the information you need to solve your design problem!  Shoe designers learn a lot from seeing how people use their shoes and from noticing any problems they have.  Have you ever seen a shoe that looks and works like this one?  Inspired by Furoshiki, a Japanese cloth traditionally used to bundle clothes and other goods, Vibram designer Masaya Hashimoto created a shoe that wraps around a person’s foot.  The Furoshiki shoe offers a soft, customized fit that works for feet of all shapes and sizes, and it recently won an award from the Hong Kong Design Centre!


A creative and flexible thinker, brimming with imaginative ways to solve tricky problems.

Ideate - AP Thailand

Way to get creative!  It's not always easy to see everyday things or experiences with new eyes, but that's exactly what AP Thailand, a real estate company, did in a crowded neighborhood in Bangkok where there was no room to build soccer fields.  AP Thailand literally thought outside the box and designed non-traditional fields to fit into spaces that were considered unusable.  These unusual soccer fields are a hit with residents who now have a place to play their favorite sport.


An inventive builder, able to transform ideas into real objects or experiences with her own two hands.

Prototype - Sugru

Wow—you’re really flying now!  Building your ideas helps you learn what works and shows you where you can improve your designs.  Jane Ni Dhulchaointigh was studying product design at the Royal College of Art in London when she started experimenting with ways people could fix or improve things they already own instead of buying new things.  Jane’s invention, Sugru, is a shapeable glue that resembles Play-Doh but turns into durable rubber when it sets.  It’s been used for everything from fixing electronics and shoes to building a prosthetic foot for a chicken!  The seven years Jane spent developing and improving her idea paid off…TIME magazine named Sugru one of the 50 best inventions of 2010 (along with the iPad)!


An open-minded experimenter, dedicated to improving solutions through trial and feedback.

Test - Chavannes and Fielding Badge

Now you get the picture…testing is very important!  How else will you know that your idea actually works?  Consider the case of bubble wrap.  It was originally designed to serve as 3D wallpaper.  It didn’t succeed on that front, but its inventors Mark Chavannes and Alfred Fielding realized that their creation’s protective properties and light weight had other uses!  Three years after they failed as wallpaper designers, they founded the Sealed Air Corporation and made bubble wrap their signature product.  More than 50 years later, we’re still using bubble wrap for packaging and popping fun! 


A mesmerizing storyteller, inspired to engage and inform audiences through words and pictures.

Design Showcase – Field Trip to Mars

Hooray—you’ve made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  What will help people understand?  Lockheed Martin, a company that makes satellites and space rockets, got creative when they wanted to show kids like you, who might be the first people to visit Mars, what it would be like to go there.  Using virtual reality, Lockheed Martin offered students a field trip to Mars—a virtual tour of the planet that you take by actually boarding a school bus and driving around!  Take a page from Lockheed Martin and think about how you can bring your story to life!

DT Philly Puzzle 9