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About Us

Hello we are the Ballerz we are a team made up of 5th grader.We do all of our work we are respectful,reliable,and responsible.Our names are Christopher,Jia-wei,Anthony,and Xavier.We want to make our school a bit better everyday.A way we can do that is by helping people who need the help.

Recent comments on our work:

3/6/18 · Assignment: Pom-Poms Away!
Gianna Rodriguez · Disston Dream Girls
very nice

Our Progress

Due Assignment Max Points Our Points
Jan 19
It looks like you had fun with this activity--we really like the tissue holder! Trying to see things in a different way--finding new uses for existing objects--a great way to build your creativity muscles. You can come back to this activity at any point during DT Philly if you need to get your creative juices flowing!
Jan 12
1Welcome to DT Philly! We're excited to see the great work you will do this year. We admire your desire to help people and make your school better!
Jan 19
1Thanks for showing this to us when we visited. You did a great job thinking through all of the examples and coming up with your own. There's a good chance you will use one of these types of design in your DT Philly project!
Feb 2
Thanks for taking a walk in someone else's shoes! Empathy is a very important skill for a designer to have. While you're working on your project, try to put yourselves in the shoes of the people you are designing for so you can see things from their point of view--this will help you come up with a great solution to your problem. Keep up the good work!
Jan 26
1Wow--you came up with so many problems that could become design challenges!!! You are very good at seeing challenges around you--which is the first step to making things better. We understand you changed your project from lunch room to trash in the classroom. It sounds like you will really be helping Mrs. Barcus out by addressing that problem, and we can't wait to see what you learn and create!
Feb 2
1You did a great job showing all of the people involved in your problem, and the types of things that happen. And you're off to a great start on your research! We can't wait to see what else you learn observing the problem when it happens and from talking to Mrs. Barcus and some of the students who cause the problem. Trying to learn more about WHY your problem happens (Are students allowed to get up to throw out trash or do they hold it on their desk? Do the trash cans get full and trash falls out? Do students throw trash and miss the trash can?) will help you design a good solution!
Feb 16
You have good observations skills...that mouse was hard to find! Did you read the whole story and work with your team to try to solve the mystery of why cutting the strings on the balloon won't cause the musketeer to fall into the pit of crocodiles, snakes, and scorpions?
Feb 9
1Do you already have consequences for littering in your classroom or the school? Do those consequences seem to have an impact--do you think they're keeping some people from littering? This is interesting to know--and something that could influence your solution. For example, if consequences don't seem to work, what else could you try? Or is there something about the consequences that could be changed to make them work better?
Feb 16
1Nice work! Be sure to add anything you learn after talking to Mrs. Barcus and to some different students in your classroom (those who drop trash on the floor, as well as those who try to help). Remember what we told you about using your conclusions for brainstorming. Each of your conclusions (like having rewards, or punishments, or making Mrs. Barcus' day easier, or keeping food from getting squashed on the floor) will become a general goal for a potential solution, and you'll list lots of SPECIFIC ideas about how to achieve that goal--like all kinds of different ways to reward students for keeping the classroom clean, or all the ways to make it less work for Mrs. Barcus to keep the classroom clean. The video we made you for the Ideate stage of your project will show you an example of how to do this kind of brainstorming!
Exactly! You'll want to do enough research, prototyping, and testing to be sure your solution is right for your particular problem. Your environment--the place where your problem takes place--will impact work ohow well your solution will work, so be sure to think about that as you work on your solution.
Mar 9
Feb 23
1You did a great job organizing your brainstorming and coming up with ideas--we're very impressed. Now you want to figure out which of these ideas you like best, or which seem most likely to solve your problem, and start figuring out how they might work. Keep up the good work!
Mar 9
That looks amazing! We like how you added some weight to your pom pom with the rubberbands...does it launch better that way? How far did it go on your longest launch? Now it's time to apply the same critical thinking and design skills you used here to your DT Philly project on reducing litter in Mrs. Barcus' classroom.
Mar 2
1Nice work sketching out your ideas for different solutions--your pictures are great, and your ideas (class jobs, the littering police, the educational/motivational posters, and the trash can robot) all sound like things you can prototype! Your next job is to make models or real-life versions of these ideas that you can test in your classroom. Remember to think through all the steps you'll take and things you'll need to design a system like classroom helpers or littering police. And Mrs. Barcus can help you with the Lego kits for the robot!
Mar 9
Mar 16
Mar 16
Mar 23
Mar 23
1Congratulations on completing your presentation, and thank you for all of your hard work this year!
Mar 23


Design Thinker

An intrepid explorer, equipped with the skills and tools to conquer challenges large and small.

Project Start Up - SEPTA Hub of Hope

Congratulations!  You're starting to look at things like a designer.  Great design starts with seeing a problem or an opportunity, just as SEPTA did when they noticed a rise in the number of homeless people seeking shelter at Suburban Station.  In response, SEPTA teamed up with Project HOME and the city government to build a permanent Hub of Hope in the station—a center where the homeless can go during the day for a meal, a shower, to do laundry, and to get access to different kinds of health and social services.  Thanks to the hard work of these creative problem solvers, the Hub of Hope is scheduled to open in January 2018!


A perseptive observer and thoughtful listener, adept at understanding how other people think and feel.

Empathize - PariHug

Thanks for taking a walk in someone else’s shoes!  Designers empathize to understand what other people are going through so they can figure out how to help.  Knowing how hard it is to be away from people you love, especially when you need a hug, prompted college student Xyla Foxlin to look for a solution.  Her invention, Parihug, is a plush toy that connects to other Pari toys with an app.  When you hug your Pari, your friend's Pari vibrates to “hug” your loved one.  Pari operates over a wireless internet connection and is washable, so it’s easy to use and clean.  A $1,000 grant and a Kickstarter campaign helped Xyla start her company and bring Parihug to life!


An inquisitive investigator, driven to dig deep and discover the hidden causes of problems.

Define - Vibram

Nice work—good observation skills help you gather the information you need to solve your design problem!  Shoe designers learn a lot from seeing how people use their shoes and from noticing any problems they have.  Have you ever seen a shoe that looks and works like this one?  Inspired by Furoshiki, a Japanese cloth traditionally used to bundle clothes and other goods, Vibram designer Masaya Hashimoto created a shoe that wraps around a person’s foot.  The Furoshiki shoe offers a soft, customized fit that works for feet of all shapes and sizes, and it recently won an award from the Hong Kong Design Centre!


A creative and flexible thinker, brimming with imaginative ways to solve tricky problems.

Ideate - AP Thailand

Way to get creative!  It's not always easy to see everyday things or experiences with new eyes, but that's exactly what AP Thailand, a real estate company, did in a crowded neighborhood in Bangkok where there was no room to build soccer fields.  AP Thailand literally thought outside the box and designed non-traditional fields to fit into spaces that were considered unusable.  These unusual soccer fields are a hit with residents who now have a place to play their favorite sport.


An inventive builder, able to transform ideas into real objects or experiences with her own two hands.

Prototype - Sugru

Wow—you’re really flying now!  Building your ideas helps you learn what works and shows you where you can improve your designs.  Jane Ni Dhulchaointigh was studying product design at the Royal College of Art in London when she started experimenting with ways people could fix or improve things they already own instead of buying new things.  Jane’s invention, Sugru, is a shapeable glue that resembles Play-Doh but turns into durable rubber when it sets.  It’s been used for everything from fixing electronics and shoes to building a prosthetic foot for a chicken!  The seven years Jane spent developing and improving her idea paid off…TIME magazine named Sugru one of the 50 best inventions of 2010 (along with the iPad)!


An open-minded experimenter, dedicated to improving solutions through trial and feedback.

Test - Chavannes and Fielding Badge

Now you get the picture…testing is very important!  How else will you know that your idea actually works?  Consider the case of bubble wrap.  It was originally designed to serve as 3D wallpaper.  It didn’t succeed on that front, but its inventors Mark Chavannes and Alfred Fielding realized that their creation’s protective properties and light weight had other uses!  Three years after they failed as wallpaper designers, they founded the Sealed Air Corporation and made bubble wrap their signature product.  More than 50 years later, we’re still using bubble wrap for packaging and popping fun! 


A mesmerizing storyteller, inspired to engage and inform audiences through words and pictures.

Design Showcase – Field Trip to Mars

Hooray—you’ve made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  What will help people understand?  Lockheed Martin, a company that makes satellites and space rockets, got creative when they wanted to show kids like you, who might be the first people to visit Mars, what it would be like to go there.  Using virtual reality, Lockheed Martin offered students a field trip to Mars—a virtual tour of the planet that you take by actually boarding a school bus and driving around!  Take a page from Lockheed Martin and think about how you can bring your story to life!

DT Philly Puzzle 9