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Savage Kids

About Us

Hello! We are Savage kids. Our team is made up of 4 and intelligent 5th-grade students from Grover Washington Jr Middle School. Our team is called Savage kids because we sometimes ace our quizzes. If our team found a new planet we would name it money world and all the people on it we get money for free. The problem of having no money wouldn't exist in money world because our team would have solved it!

Recent comments on our work:

4/16/18 · Assignment: Genius at Work
Erica Lyons · Savage Kids
my team did not get a check on this one do we need to do it over.
3/16/18 · Assignment: Empathy Map
Ibn Lopez-Lovett · Savage Mind Blockers
i'm a kid

Our Progress

Due Assignment Max Points Our Points
Jan 19
Jan 12
1Welcome to DT Philly! We're excited to see what amazing ideas your team comes up with, and it sounds like you have some special talents on your team! Please submit a picture for your team by uploading and saving an image in the submission box for this assignment. You could also email it to us, and we will put it in for you.
Jan 19
1Thanks for sharing this picture of Roblox. What type of design do you think this is? We're guessing you watched the Wonderful World of Design video and learned a little bit about some different categories of design. Can you think of your own examples of interior design (an indoor space), industrical design (a thing or product), system design (a way of doing something), and experience design (a way of interacting with ?
Feb 2
Jan 26
1Changing the school uniforms is a big problem to tackle! Besides students getting to wear whatever they want, are there other "why's" for your problem? Learning more about all students--and staff members --opinions on this problem will be very important as you move forward with your project. Another research method that may be helpful is talking to people--do you know who decides what the uniforms are? Is there an expert on this topic you could ask, like the teacher, or your principal?
Feb 2
1Did you mean to upload your picture here to show us everything you know about the problem you are working on? (See pp.18-19 of your handbook for an example.) Your design challenge question was about cleaning up part of the community around 5th Street. If that's what you're working on, what kind of research can you do to learn more about why this problem happens?
Feb 16
Feb 9
1Nice work--it sounds like you're learning how people feel about the uniform. Are there people besides students you could talk to? If you want to change something that affects every student at your school, you might want to get feedback from a LOT of those students, and you might want to talk to school administrators to find out more about why the uniform is what it is. Is there anyone else you could talk to? For example, should parents have a voice in this? Also, would it be helpful to do some observations to see how students comply with the uniform policy now?
Feb 16
1Nice job gathering all of your research together! You did a great job capturing students' feelings about the uniforms at Grover. Did you find out who decides what the uniform is in your research? If one of your conclusions is that the uniform should change, it might be helpful to know why the uniform is the way it is now--and who you'd have to convince if you wanted to change it. Talking to an expert, like your principal, would be a great addition to your research. It's always good to learn as much as you can about your problem before you design a solution--that way, you know that your solution will actually solve your problem! Did you have any other insights or themes from your research? You'll use these insights or themes as categories for brainstorming in your next activity, so make sure to add them to the "conclusions" section of your map if you have any more.
It looks like you tried to upload or share something for this activity, but nothing came through. Can you try again? If you need help, ask your teacher or let us know. Thank you!
Mar 9
Feb 23
1Nice work beginning to brainstorm ways to change the uniforms at Grover. We like your idea of fundraising to be able to design new uniforms! Some of your other categories have a lot of information but seem to be more about your research. Have you talked to any of these important adults? Did you come up with any ideas after hearing why students are frustrated? If you need to learn more about these things, definitely talk to the people you identified! However, for this assignment, Genius At Work, we'd like you to think of as many ideas for SOLUTIONS to your problem as you can--how could you redesign the uniform? Get rid of it? Could you add or change something about it to make it more appealing? Remember to use the research you've done, and the takeaways you identified on your empathy map, to guide the categories for your brainstorming.
Mar 9
Mar 2
1Your uniform ideas are very colorful! Are there additional approaches (things other than changing the whole uniform) you could take to making students happier with the dress code? At this stage of your project, you want to have a lot of different ideas.
Mar 9
1It looks like you've made some sort of system design, but the photo is too blurry for us to read what you wrote. Can you share a clearer picture, or type in what you did?
Mar 16
Mar 16
1It looks like you learned a lot from testing, but this picture is very blurry. Can you share clear photos or summarize your findings and process for testing in the "notes" section of the submission page?
Mar 23
Mar 23
1Congratulations on submitting your presentation and thank you for your hard work this year!
Mar 23
1Thank you for sharing your feedback--it helps us improve the program from year to year. Your pictures are a bit too blurry to read. Could you share clear photos of your papers? Maybe your teacher has a scanner app on her phone.

Badges

Design Thinker

An intrepid explorer, equipped with the skills and tools to conquer challenges large and small.

Project Start Up - SEPTA Hub of Hope

Congratulations!  You're starting to look at things like a designer.  Great design starts with seeing a problem or an opportunity, just as SEPTA did when they noticed a rise in the number of homeless people seeking shelter at Suburban Station.  In response, SEPTA teamed up with Project HOME and the city government to build a permanent Hub of Hope in the station—a center where the homeless can go during the day for a meal, a shower, to do laundry, and to get access to different kinds of health and social services.  Thanks to the hard work of these creative problem solvers, the Hub of Hope is scheduled to open in January 2018!

Empathizer

A perseptive observer and thoughtful listener, adept at understanding how other people think and feel.

Empathize - PariHug

Thanks for taking a walk in someone else’s shoes!  Designers empathize to understand what other people are going through so they can figure out how to help.  Knowing how hard it is to be away from people you love, especially when you need a hug, prompted college student Xyla Foxlin to look for a solution.  Her invention, Parihug, is a plush toy that connects to other Pari toys with an app.  When you hug your Pari, your friend's Pari vibrates to “hug” your loved one.  Pari operates over a wireless internet connection and is washable, so it’s easy to use and clean.  A $1,000 grant and a Kickstarter campaign helped Xyla start her company and bring Parihug to life!

Definer

An inquisitive investigator, driven to dig deep and discover the hidden causes of problems.

Define - Vibram

Nice work—good observation skills help you gather the information you need to solve your design problem!  Shoe designers learn a lot from seeing how people use their shoes and from noticing any problems they have.  Have you ever seen a shoe that looks and works like this one?  Inspired by Furoshiki, a Japanese cloth traditionally used to bundle clothes and other goods, Vibram designer Masaya Hashimoto created a shoe that wraps around a person’s foot.  The Furoshiki shoe offers a soft, customized fit that works for feet of all shapes and sizes, and it recently won an award from the Hong Kong Design Centre!

Ideater

A creative and flexible thinker, brimming with imaginative ways to solve tricky problems.

Ideate - AP Thailand

Way to get creative!  It's not always easy to see everyday things or experiences with new eyes, but that's exactly what AP Thailand, a real estate company, did in a crowded neighborhood in Bangkok where there was no room to build soccer fields.  AP Thailand literally thought outside the box and designed non-traditional fields to fit into spaces that were considered unusable.  These unusual soccer fields are a hit with residents who now have a place to play their favorite sport.

Prototyper

An inventive builder, able to transform ideas into real objects or experiences with her own two hands.

Prototype - Sugru

Wow—you’re really flying now!  Building your ideas helps you learn what works and shows you where you can improve your designs.  Jane Ni Dhulchaointigh was studying product design at the Royal College of Art in London when she started experimenting with ways people could fix or improve things they already own instead of buying new things.  Jane’s invention, Sugru, is a shapeable glue that resembles Play-Doh but turns into durable rubber when it sets.  It’s been used for everything from fixing electronics and shoes to building a prosthetic foot for a chicken!  The seven years Jane spent developing and improving her idea paid off…TIME magazine named Sugru one of the 50 best inventions of 2010 (along with the iPad)!

Tester

An open-minded experimenter, dedicated to improving solutions through trial and feedback.

Test - Chavannes and Fielding Badge

Now you get the picture…testing is very important!  How else will you know that your idea actually works?  Consider the case of bubble wrap.  It was originally designed to serve as 3D wallpaper.  It didn’t succeed on that front, but its inventors Mark Chavannes and Alfred Fielding realized that their creation’s protective properties and light weight had other uses!  Three years after they failed as wallpaper designers, they founded the Sealed Air Corporation and made bubble wrap their signature product.  More than 50 years later, we’re still using bubble wrap for packaging and popping fun! 

Presenter

A mesmerizing storyteller, inspired to engage and inform audiences through words and pictures.

Design Showcase – Field Trip to Mars

Hooray—you’ve made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  What will help people understand?  Lockheed Martin, a company that makes satellites and space rockets, got creative when they wanted to show kids like you, who might be the first people to visit Mars, what it would be like to go there.  Using virtual reality, Lockheed Martin offered students a field trip to Mars—a virtual tour of the planet that you take by actually boarding a school bus and driving around!  Take a page from Lockheed Martin and think about how you can bring your story to life!

DT Philly Puzzle 5