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Savage Mind Blockers

About Us

Hello! We are Savage mind blockers. Our team is made up of 5 making games better 5th-grade students from Grover Washington Jr Middle School. Our team is called Savage mind blockers because we are savage and we like to play Minecraft and Roblox. If our team found a new planet, we would name it Blockers and all the people on it would make hacks and games better. The problem of cursing, hacking and more wouldn't exist on blockers because our team would have solved it.

Our Progress

Due Assignment Max Points Our Points
Jan 19
Jan 12
1Welcome to DT Philly! We're so glad to have you on board, and we agree that those are great games to play. Please submit a picture for your team--if you aren't sure how to upload it, let us know or email it to us!
Jan 19
It looks like you tried ot submit something, but your attachment didn't upload. Would you mind trying again? Thanks!
Feb 2
Jan 26
1This is an important problem that you've chosen. It seems like you already have some solution ideas--this is great, but make sure that you've done some research to better understand the problem before trying to solve it. Did you write a "How Might We" question for your problem? When we came out to see you today, we started working on one. This kind of online problem is a very big problem to solve, and a "How Might We" question can help narrow the scope of your project to keep it manageable.
Feb 2
1It sounds like you're starting to identify some places and times when your problem happens, as well as some of the people involved. If you have time, you may want to organize these things into a rich picture that shows an overview of the problem--the people involved, the things that happen, other factors that might influence the situation (for example, maybe the fact that people are doing this alone at home which makes it seem more anonymous). Have you also thought about what you can do to research this and learn more about what happens? It sounds like observing the situation might be a good method for you--is there a time that this happens most? What are people's reactions? has anything been done to try and stop this from happening?
Feb 16
Feb 9
1Nice work gathering some observations from your research! We know your focus is on decreasing bullying in online games like Minecraft and Roblox, and it sounds like one of your comments might be about bullying in person (the comment you wrote where bullies push people around because they look different). Is the bullying that happens in the games carrying over from school, or taking place between people who know one another? Or is it based on things you can discern from a gamer's profile, or based on another gamer's behavior? These might be good areas to explore--what you learn might help you zero in on one particular aspect of this type of bullying, which could help you design a really great solution.
Feb 16
Mar 9
Feb 23
Mar 9
Mar 2
It's good that you've identified the games where bullying is a problem--that's an important part of your research. However, this assignment asked you to draw and explain the ideas you came up with during brainstorming that you might want to prototype. So it might be helpful to take a step back and complete some of the assignments you skipped, like the Empathy Map and Genius at Work. The Empathy Map will help you organize your research findings and identify some general things your users (the people you want to help) need in order for the situation to get better (there's an example on p. 24 of your handbook). When you do Genius at Work, you'll come up with lots of SPECIFIC ideas for how you could meet the needs from your Empathy Map (example on p. 29 of your handbook). Once you have all of those specific ideas, you'll decide--as a team--which ones seem most likely to help. And then, for this Design Ideas activity, you'll make sketches or diagrams of those ideas to start thinking in more detail about how the ideas could work in the real world. Since you're dealing with an online problem, there are limits to what you can realistically change. Designers call these limits "constraints" and it's important to keep them in mind! For example, a constraint you have is that you can't change the game itself--the people who designed it would have to do that. But you might be able to change the way people behave, or call attention to the problem, or advocate for changes to the game, or create a support system for people who are affected...there are so many possibilities!
Mar 9
Mar 16
Mar 16
Mar 23
Mar 23
It looks like you were trying to upload something for this activity, but it didn't attach. Also, this is your last deliverable, where you'll make a virtual presentation that tells us the story of your design. So, you'll want to wait until you've finished your whole project before creating that story and uploading something for this assignment!
Mar 23


Design Thinker

An intrepid explorer, equipped with the skills and tools to conquer challenges large and small.

Project Start Up - SEPTA Hub of Hope

Congratulations!  You're starting to look at things like a designer.  Great design starts with seeing a problem or an opportunity, just as SEPTA did when they noticed a rise in the number of homeless people seeking shelter at Suburban Station.  In response, SEPTA teamed up with Project HOME and the city government to build a permanent Hub of Hope in the station—a center where the homeless can go during the day for a meal, a shower, to do laundry, and to get access to different kinds of health and social services.  Thanks to the hard work of these creative problem solvers, the Hub of Hope is scheduled to open in January 2018!


A perseptive observer and thoughtful listener, adept at understanding how other people think and feel.

Empathize - PariHug

Thanks for taking a walk in someone else’s shoes!  Designers empathize to understand what other people are going through so they can figure out how to help.  Knowing how hard it is to be away from people you love, especially when you need a hug, prompted college student Xyla Foxlin to look for a solution.  Her invention, Parihug, is a plush toy that connects to other Pari toys with an app.  When you hug your Pari, your friend's Pari vibrates to “hug” your loved one.  Pari operates over a wireless internet connection and is washable, so it’s easy to use and clean.  A $1,000 grant and a Kickstarter campaign helped Xyla start her company and bring Parihug to life!


An inquisitive investigator, driven to dig deep and discover the hidden causes of problems.

Define - Vibram

Nice work—good observation skills help you gather the information you need to solve your design problem!  Shoe designers learn a lot from seeing how people use their shoes and from noticing any problems they have.  Have you ever seen a shoe that looks and works like this one?  Inspired by Furoshiki, a Japanese cloth traditionally used to bundle clothes and other goods, Vibram designer Masaya Hashimoto created a shoe that wraps around a person’s foot.  The Furoshiki shoe offers a soft, customized fit that works for feet of all shapes and sizes, and it recently won an award from the Hong Kong Design Centre!


A creative and flexible thinker, brimming with imaginative ways to solve tricky problems.

Ideate - AP Thailand

Way to get creative!  It's not always easy to see everyday things or experiences with new eyes, but that's exactly what AP Thailand, a real estate company, did in a crowded neighborhood in Bangkok where there was no room to build soccer fields.  AP Thailand literally thought outside the box and designed non-traditional fields to fit into spaces that were considered unusable.  These unusual soccer fields are a hit with residents who now have a place to play their favorite sport.


An inventive builder, able to transform ideas into real objects or experiences with her own two hands.

Prototype - Sugru

Wow—you’re really flying now!  Building your ideas helps you learn what works and shows you where you can improve your designs.  Jane Ni Dhulchaointigh was studying product design at the Royal College of Art in London when she started experimenting with ways people could fix or improve things they already own instead of buying new things.  Jane’s invention, Sugru, is a shapeable glue that resembles Play-Doh but turns into durable rubber when it sets.  It’s been used for everything from fixing electronics and shoes to building a prosthetic foot for a chicken!  The seven years Jane spent developing and improving her idea paid off…TIME magazine named Sugru one of the 50 best inventions of 2010 (along with the iPad)!


An open-minded experimenter, dedicated to improving solutions through trial and feedback.

Test - Chavannes and Fielding Badge

Now you get the picture…testing is very important!  How else will you know that your idea actually works?  Consider the case of bubble wrap.  It was originally designed to serve as 3D wallpaper.  It didn’t succeed on that front, but its inventors Mark Chavannes and Alfred Fielding realized that their creation’s protective properties and light weight had other uses!  Three years after they failed as wallpaper designers, they founded the Sealed Air Corporation and made bubble wrap their signature product.  More than 50 years later, we’re still using bubble wrap for packaging and popping fun! 


A mesmerizing storyteller, inspired to engage and inform audiences through words and pictures.

Design Showcase – Field Trip to Mars

Hooray—you’ve made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  What will help people understand?  Lockheed Martin, a company that makes satellites and space rockets, got creative when they wanted to show kids like you, who might be the first people to visit Mars, what it would be like to go there.  Using virtual reality, Lockheed Martin offered students a field trip to Mars—a virtual tour of the planet that you take by actually boarding a school bus and driving around!  Take a page from Lockheed Martin and think about how you can bring your story to life!

DT Philly Puzzle 1