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5th Knowledge

About Us

Hello! We are The 5th Knowledge. Our team is made up of 6 smart 5th grade students from Grover Washington Jr Middle School. Our team is called The 5th Knowledge because we have a lot of knowledge because we're smart and we never back down. If our team found a new planet we would name it Knowledge Planet and all of the people on it would get an education. The problem of people not knowing math and literacy wouldn't exist on knowledge Planet because our team would have solved it!

Recent comments on our work:

4/20/18 · Assignment: Test Everything
Kevin Manotham · The Black Ops
sorry, i can't see it
4/20/18 · Assignment: Test Everything
Kevin Manotham · The Black Ops
sorry, i can't see it
4/19/18 · Assignment: Genius at Work
James Ellerbe · Savage Mind Blockers

Our Progress

Due Assignment Max Points Our Points
Jan 19
Jan 12
Jan 19
1Nice work! Video games like this are good examples of many different kinds of design. Do you think it also qualifies as a type of experience design?
Feb 2
Jan 26
1So many intriguing "how might we" questions describing different problems you see around you! Thanks for submitting your "how might we" question! Reducing fighting is a great goal, and we like that you've focused on one space--the lunchroom--where the problem happens. Make sure you keep this question in mind as you move forward with your project! It will help keep you focused, and serve as a way to check if your solution actually fixes the problem you wanted to solve!
Feb 2
1These sound like good people to talk to, but we're not sure what project you are working on. Can you share your "How might we..." design question, as well as the picture you drew describing your design challenge? Ask your teacher (or let us know) if you need help, and see pp. 14-19 of your handbook for more information.
Feb 16
Feb 9
Feb 16
Mar 9
Feb 23
Mar 9
Mar 2
Mar 9
1These are a lot of different ways to respond to bullying...good thinking. Is your prototype a program to teach people about these options and how to use them? Are there things you can create to help students learn about and feel confident in taking these steps?
Mar 16
Mar 16
1That's a lot of people who have been bullied! Did you learn about this while you were testing your prototype? We'd love to know more about your prototype and how you tested it.
Mar 23
Mar 23
1Congratulations on completing your presentation and thank you for all of your hard work this year on this very important issue!
Mar 23
1Thank you for submitting your feedback forms. Unfortunately, your photos are too blurry to read. We would appreciate it if you could send clear pictures so we can see what you had to say!


Design Thinker

An intrepid explorer, equipped with the skills and tools to conquer challenges large and small.

Project Start Up - SEPTA Hub of Hope

Congratulations!  You're starting to look at things like a designer.  Great design starts with seeing a problem or an opportunity, just as SEPTA did when they noticed a rise in the number of homeless people seeking shelter at Suburban Station.  In response, SEPTA teamed up with Project HOME and the city government to build a permanent Hub of Hope in the station—a center where the homeless can go during the day for a meal, a shower, to do laundry, and to get access to different kinds of health and social services.  Thanks to the hard work of these creative problem solvers, the Hub of Hope is scheduled to open in January 2018!


A perseptive observer and thoughtful listener, adept at understanding how other people think and feel.

Empathize - PariHug

Thanks for taking a walk in someone else’s shoes!  Designers empathize to understand what other people are going through so they can figure out how to help.  Knowing how hard it is to be away from people you love, especially when you need a hug, prompted college student Xyla Foxlin to look for a solution.  Her invention, Parihug, is a plush toy that connects to other Pari toys with an app.  When you hug your Pari, your friend's Pari vibrates to “hug” your loved one.  Pari operates over a wireless internet connection and is washable, so it’s easy to use and clean.  A $1,000 grant and a Kickstarter campaign helped Xyla start her company and bring Parihug to life!


An inquisitive investigator, driven to dig deep and discover the hidden causes of problems.

Define - Vibram

Nice work—good observation skills help you gather the information you need to solve your design problem!  Shoe designers learn a lot from seeing how people use their shoes and from noticing any problems they have.  Have you ever seen a shoe that looks and works like this one?  Inspired by Furoshiki, a Japanese cloth traditionally used to bundle clothes and other goods, Vibram designer Masaya Hashimoto created a shoe that wraps around a person’s foot.  The Furoshiki shoe offers a soft, customized fit that works for feet of all shapes and sizes, and it recently won an award from the Hong Kong Design Centre!


A creative and flexible thinker, brimming with imaginative ways to solve tricky problems.

Ideate - AP Thailand

Way to get creative!  It's not always easy to see everyday things or experiences with new eyes, but that's exactly what AP Thailand, a real estate company, did in a crowded neighborhood in Bangkok where there was no room to build soccer fields.  AP Thailand literally thought outside the box and designed non-traditional fields to fit into spaces that were considered unusable.  These unusual soccer fields are a hit with residents who now have a place to play their favorite sport.


An inventive builder, able to transform ideas into real objects or experiences with her own two hands.

Prototype - Sugru

Wow—you’re really flying now!  Building your ideas helps you learn what works and shows you where you can improve your designs.  Jane Ni Dhulchaointigh was studying product design at the Royal College of Art in London when she started experimenting with ways people could fix or improve things they already own instead of buying new things.  Jane’s invention, Sugru, is a shapeable glue that resembles Play-Doh but turns into durable rubber when it sets.  It’s been used for everything from fixing electronics and shoes to building a prosthetic foot for a chicken!  The seven years Jane spent developing and improving her idea paid off…TIME magazine named Sugru one of the 50 best inventions of 2010 (along with the iPad)!


An open-minded experimenter, dedicated to improving solutions through trial and feedback.

Test - Chavannes and Fielding Badge

Now you get the picture…testing is very important!  How else will you know that your idea actually works?  Consider the case of bubble wrap.  It was originally designed to serve as 3D wallpaper.  It didn’t succeed on that front, but its inventors Mark Chavannes and Alfred Fielding realized that their creation’s protective properties and light weight had other uses!  Three years after they failed as wallpaper designers, they founded the Sealed Air Corporation and made bubble wrap their signature product.  More than 50 years later, we’re still using bubble wrap for packaging and popping fun! 


A mesmerizing storyteller, inspired to engage and inform audiences through words and pictures.

Design Showcase – Field Trip to Mars

Hooray—you’ve made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  What will help people understand?  Lockheed Martin, a company that makes satellites and space rockets, got creative when they wanted to show kids like you, who might be the first people to visit Mars, what it would be like to go there.  Using virtual reality, Lockheed Martin offered students a field trip to Mars—a virtual tour of the planet that you take by actually boarding a school bus and driving around!  Take a page from Lockheed Martin and think about how you can bring your story to life!

DT Philly Puzzle 7