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5th Knowledge

About Us

Hello! We are The 5th Knowledge. Our team is made up of 6 smart 5th grade students from Grover Washington Jr Middle School. Our team is called The 5th Knowledge because we have a lot of knowledge because we're smart and we never back down. If our team found a new planet we would name it Knowledge Planet and all of the people on it would get an education. The problem of people not knowing math and literacy wouldn't exist on knowledge Planet because our team would have solved it!

Recent comments on our work:

4/20/18 · Assignment: Test Everything
Kevin Manotham · The Black Ops
sorry, i can't see it
4/20/18 · Assignment: Test Everything
Kevin Manotham · The Black Ops
sorry, i can't see it
4/19/18 · Assignment: Genius at Work
James Ellerbe · Savage Mind Blockers

Our Progress

Due Assignment Max Points Our Points
Jan 19
Jan 12
1Welcome to DT Philly! We're happy to have you on board, and we look forward to the great work your team will do. Persistence is a great skill to have, and it will serve you well in DT Philly and in life. Please submit a picture for your team--if you aren't sure how to upload it, let us know or email it to us!
Jan 19
1Nice work! Video games like this are good examples of many different kinds of design. Do you think it also qualifies as a type of experience design?
Feb 2
Jan 26
1So many intriguing "how might we" questions describing different problems you see around you! Thanks for submitting your "how might we" question! Reducing fighting is a great goal, and we like that you've focused on one space--the lunchroom--where the problem happens. Make sure you keep this question in mind as you move forward with your project! It will help keep you focused, and serve as a way to check if your solution actually fixes the problem you wanted to solve!
Feb 2
1These sound like good people to talk to, but we're not sure what project you are working on. Can you share your "How might we..." design question, as well as the picture you drew describing your design challenge? Ask your teacher (or let us know) if you need help, and see pp. 14-19 of your handbook for more information.
Feb 16
Feb 9
1Understanding how other people think is an important part of the research process. It sounds like you're looking at recess, but this problem wasn't one of the ones mentioned in the "how might we" statements you shared with us. Did you choose a different topic? If so, did you write a new "how might we" statement for it? Doing this will help you define what the problem you want to explore is--you can use the activity cards in your kit to help you structure the question. What kinds of research did you do? Did you talk to an expert or interview classmates? You may want to go back and fill out your exploration plan and your rich picture--these activities will help you to identify who you want to talk to, and different ways to research, like talking to people and observing situations.
Feb 16
1Nice work gathering all your research! It was great to hear you discuss your problem--your whole team seems passionate about reducing fighting in your school. Unfortunately, its a little hard for us to read your post-it notes. If you can, could you upload some clearer pictures? We would love to read your conclusions. These conclusions will lead you to brainstorm solutions to your problem in the next activity, Genius at Work, and we'd like to help you make sure you're ready for that.
Mar 9
Feb 23
1Nice work! You came up with a lot of ideas for taking action when fighting and bullying occurs, and we're excited that you can use different types of design to bring your ideas to life (remember the Wonderful World of Design video?). For example, finding a better way to report fights could involve a system design, while a drop box could be product design. Your "how might we" question focuses on stopping fights and bullying in the lunchroom, and it's a good idea to keep this physical place--the lunchroom--in mind as you decide which ideas to prototype. Do you think some of your ideas might work better for the lunchroom than others? You also had a good goal (the "why") of your "how might we" question: "How might we reduce fighting for students in the lunchroom so that they aren't scared to go to school and can get a better education?" One way you'll be able to see if your ideas are working when you get to prototyping and testing is to see if they are helping students feel better about coming to school.
Mar 9
Mar 2
1Teaching people to safely stand up for themselves, and reporting bullying to a teacher are two great ways to address the problem of bullying! As you move from ideas to prototypes for your next assignment (prototypes are models of your ideas that you can test out with people), you’ll want to think through all the different steps that go into making these ideas real. For example, how will you encourage or teach students to stand up to bullies in a safe way? And how will you encourage more students to report bullying to a teacher? Is there a program or system that you will develop? If so, what are all the parts of that system and how will students and teachers learn about the reporting system? Once you’re made your prototypes, you’ll test your ideas with students and teachers to see how well they work.
Mar 9
1These are a lot of different ways to respond to bullying...good thinking. Is your prototype a program to teach people about these options and how to use them? Are there things you can create to help students learn about and feel confident in taking these steps?
Mar 16
Mar 16
1That's a lot of people who have been bullied! Did you learn about this while you were testing your prototype? We'd love to know more about your prototype and how you tested it.
Mar 23
Mar 23
1Congratulations on completing your presentation and thank you for all of your hard work this year on this very important issue!
Mar 23
1Thank you for submitting your feedback forms. Unfortunately, your photos are too blurry to read. We would appreciate it if you could send clear pictures so we can see what you had to say!


Design Thinker

An intrepid explorer, equipped with the skills and tools to conquer challenges large and small.

Project Start Up - SEPTA Hub of Hope

Congratulations!  You're starting to look at things like a designer.  Great design starts with seeing a problem or an opportunity, just as SEPTA did when they noticed a rise in the number of homeless people seeking shelter at Suburban Station.  In response, SEPTA teamed up with Project HOME and the city government to build a permanent Hub of Hope in the station—a center where the homeless can go during the day for a meal, a shower, to do laundry, and to get access to different kinds of health and social services.  Thanks to the hard work of these creative problem solvers, the Hub of Hope is scheduled to open in January 2018!


A perseptive observer and thoughtful listener, adept at understanding how other people think and feel.

Empathize - PariHug

Thanks for taking a walk in someone else’s shoes!  Designers empathize to understand what other people are going through so they can figure out how to help.  Knowing how hard it is to be away from people you love, especially when you need a hug, prompted college student Xyla Foxlin to look for a solution.  Her invention, Parihug, is a plush toy that connects to other Pari toys with an app.  When you hug your Pari, your friend's Pari vibrates to “hug” your loved one.  Pari operates over a wireless internet connection and is washable, so it’s easy to use and clean.  A $1,000 grant and a Kickstarter campaign helped Xyla start her company and bring Parihug to life!


An inquisitive investigator, driven to dig deep and discover the hidden causes of problems.

Define - Vibram

Nice work—good observation skills help you gather the information you need to solve your design problem!  Shoe designers learn a lot from seeing how people use their shoes and from noticing any problems they have.  Have you ever seen a shoe that looks and works like this one?  Inspired by Furoshiki, a Japanese cloth traditionally used to bundle clothes and other goods, Vibram designer Masaya Hashimoto created a shoe that wraps around a person’s foot.  The Furoshiki shoe offers a soft, customized fit that works for feet of all shapes and sizes, and it recently won an award from the Hong Kong Design Centre!


A creative and flexible thinker, brimming with imaginative ways to solve tricky problems.

Ideate - AP Thailand

Way to get creative!  It's not always easy to see everyday things or experiences with new eyes, but that's exactly what AP Thailand, a real estate company, did in a crowded neighborhood in Bangkok where there was no room to build soccer fields.  AP Thailand literally thought outside the box and designed non-traditional fields to fit into spaces that were considered unusable.  These unusual soccer fields are a hit with residents who now have a place to play their favorite sport.


An inventive builder, able to transform ideas into real objects or experiences with her own two hands.

Prototype - Sugru

Wow—you’re really flying now!  Building your ideas helps you learn what works and shows you where you can improve your designs.  Jane Ni Dhulchaointigh was studying product design at the Royal College of Art in London when she started experimenting with ways people could fix or improve things they already own instead of buying new things.  Jane’s invention, Sugru, is a shapeable glue that resembles Play-Doh but turns into durable rubber when it sets.  It’s been used for everything from fixing electronics and shoes to building a prosthetic foot for a chicken!  The seven years Jane spent developing and improving her idea paid off…TIME magazine named Sugru one of the 50 best inventions of 2010 (along with the iPad)!


An open-minded experimenter, dedicated to improving solutions through trial and feedback.

Test - Chavannes and Fielding Badge

Now you get the picture…testing is very important!  How else will you know that your idea actually works?  Consider the case of bubble wrap.  It was originally designed to serve as 3D wallpaper.  It didn’t succeed on that front, but its inventors Mark Chavannes and Alfred Fielding realized that their creation’s protective properties and light weight had other uses!  Three years after they failed as wallpaper designers, they founded the Sealed Air Corporation and made bubble wrap their signature product.  More than 50 years later, we’re still using bubble wrap for packaging and popping fun! 


A mesmerizing storyteller, inspired to engage and inform audiences through words and pictures.

Design Showcase – Field Trip to Mars

Hooray—you’ve made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  What will help people understand?  Lockheed Martin, a company that makes satellites and space rockets, got creative when they wanted to show kids like you, who might be the first people to visit Mars, what it would be like to go there.  Using virtual reality, Lockheed Martin offered students a field trip to Mars—a virtual tour of the planet that you take by actually boarding a school bus and driving around!  Take a page from Lockheed Martin and think about how you can bring your story to life!

DT Philly Puzzle 5