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About Us

Hello we are The Eagles. Our Team is made up of 4 EXTRA 5th grade students from John Moffet Elementary School. Our Team is called The Eagles because that’s our football team and we thought it sounds cool. If our team found a new planet, we would name it Aquatic Nightmare and all the people on it would actually not hate each other. The problem of hatred wouldn’t exist on Aquatic Nightmare because our team would have solved it!

Our Progress

Due Assignment Max Points Our Points
Jan 19
Jan 12
1Welcome to DT Philly! We think you planet sounds like a great place to live. If you need any help this year as you work on your DT Philly project, let us know. We're excited to see the great work you'll do!
Jan 19
1Nice work! You learned a lot of different types of design, and yes--you did great! You came up with some great design examples of your own. Your team is starting to see how design makes things work better in the examples you chose. The interior design of the AMC theatre fits lots of theatres into one space so you can see a variety of movies, and trash collection is an essential system that keeps trash from polluting our streets. Your DT Philly project will probably fall into one of the types of design you learned about, so keep these types of design in mind as you move forward--and continue looking at the world as designers!
Feb 2
Jan 26
1You've identified a big, messy problem: bullying. It seems like you want to focus on how to communicate or report bullying, which is a good way to narrow down a big problem. Is there a time or place where bullying happens the most that you could focus on? This might make it more manageable to research your problem and design a solution. When you create a "how might we..." statement, you want to identify a problem (the "what") as well as what you want to achieve (the "why"). You may want to think a little more about your "why". Why is it upsetting to see kids bullied? What change do you want to see in your school about how bullying is handled? Focusing your "why" on something you want to see happen helps you brainstorm solutions down the road, and gives you a way to check that your solution works!
Feb 2
1Nice work! We love how your teams used the Ozobots in combination with your DT Philly work. Since bullying is such a big problem, we like that you focused your "how might we" question on one aspect of this problem--reporting it to Ms Touma. You also seem to have identified two places where your are particularly concerned about bullying--in the lunchroom and online (cyberbullying). Being specific about what you want to address and where are two great ways to make sure your project is focused and manageable. If in your research you discover that these two areas are different enough that they could benefit from different solutions, you may decide it's better to focus your attention on just one area for this year's DT Philly project.
Feb 16
Feb 9
Feb 16
1You make some good observations about what is going on and how it makes people feel. Did you look at the example of an Empathy Map on p. 24 of the handbook (also under this activity on the website)? The example is from a project on how to improve recess at a school, so it's not quite the same as your project. But it shows you how to use the Empathy Map to summarize your research findings and then use the "conclusions" section to identify several insights or themes you uncover about what could make the situation better or what people need that they don't currently have. You'll use these insights or themes as categories for brainstorming in your next activity. It sounds like some of your insights or themes might be that you need: a way to help people feel better (less sad or mad), a way to help bullies calm down, a way to help people know what to do when they see bullying occur, and a way to use social connections (like your friends) to improve the situation.
Mar 9
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Mar 23


Design Thinker

An intrepid explorer, equipped with the skills and tools to conquer challenges large and small.

Project Start Up - SEPTA Hub of Hope

Congratulations!  You're starting to look at things like a designer.  Great design starts with seeing a problem or an opportunity, just as SEPTA did when they noticed a rise in the number of homeless people seeking shelter at Suburban Station.  In response, SEPTA teamed up with Project HOME and the city government to build a permanent Hub of Hope in the station—a center where the homeless can go during the day for a meal, a shower, to do laundry, and to get access to different kinds of health and social services.  Thanks to the hard work of these creative problem solvers, the Hub of Hope is scheduled to open in January 2018!


A perseptive observer and thoughtful listener, adept at understanding how other people think and feel.

Empathize - PariHug

Thanks for taking a walk in someone else’s shoes!  Designers empathize to understand what other people are going through so they can figure out how to help.  Knowing how hard it is to be away from people you love, especially when you need a hug, prompted college student Xyla Foxlin to look for a solution.  Her invention, Parihug, is a plush toy that connects to other Pari toys with an app.  When you hug your Pari, your friend's Pari vibrates to “hug” your loved one.  Pari operates over a wireless internet connection and is washable, so it’s easy to use and clean.  A $1,000 grant and a Kickstarter campaign helped Xyla start her company and bring Parihug to life!


An inquisitive investigator, driven to dig deep and discover the hidden causes of problems.

Define - Vibram

Nice work—good observation skills help you gather the information you need to solve your design problem!  Shoe designers learn a lot from seeing how people use their shoes and from noticing any problems they have.  Have you ever seen a shoe that looks and works like this one?  Inspired by Furoshiki, a Japanese cloth traditionally used to bundle clothes and other goods, Vibram designer Masaya Hashimoto created a shoe that wraps around a person’s foot.  The Furoshiki shoe offers a soft, customized fit that works for feet of all shapes and sizes, and it recently won an award from the Hong Kong Design Centre!


A creative and flexible thinker, brimming with imaginative ways to solve tricky problems.

Ideate - AP Thailand

Way to get creative!  It's not always easy to see everyday things or experiences with new eyes, but that's exactly what AP Thailand, a real estate company, did in a crowded neighborhood in Bangkok where there was no room to build soccer fields.  AP Thailand literally thought outside the box and designed non-traditional fields to fit into spaces that were considered unusable.  These unusual soccer fields are a hit with residents who now have a place to play their favorite sport.


An inventive builder, able to transform ideas into real objects or experiences with her own two hands.

Prototype - Sugru

Wow—you’re really flying now!  Building your ideas helps you learn what works and shows you where you can improve your designs.  Jane Ni Dhulchaointigh was studying product design at the Royal College of Art in London when she started experimenting with ways people could fix or improve things they already own instead of buying new things.  Jane’s invention, Sugru, is a shapeable glue that resembles Play-Doh but turns into durable rubber when it sets.  It’s been used for everything from fixing electronics and shoes to building a prosthetic foot for a chicken!  The seven years Jane spent developing and improving her idea paid off…TIME magazine named Sugru one of the 50 best inventions of 2010 (along with the iPad)!


An open-minded experimenter, dedicated to improving solutions through trial and feedback.

Test - Chavannes and Fielding Badge

Now you get the picture…testing is very important!  How else will you know that your idea actually works?  Consider the case of bubble wrap.  It was originally designed to serve as 3D wallpaper.  It didn’t succeed on that front, but its inventors Mark Chavannes and Alfred Fielding realized that their creation’s protective properties and light weight had other uses!  Three years after they failed as wallpaper designers, they founded the Sealed Air Corporation and made bubble wrap their signature product.  More than 50 years later, we’re still using bubble wrap for packaging and popping fun! 


A mesmerizing storyteller, inspired to engage and inform audiences through words and pictures.

Design Showcase – Field Trip to Mars

Hooray—you’ve made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  What will help people understand?  Lockheed Martin, a company that makes satellites and space rockets, got creative when they wanted to show kids like you, who might be the first people to visit Mars, what it would be like to go there.  Using virtual reality, Lockheed Martin offered students a field trip to Mars—a virtual tour of the planet that you take by actually boarding a school bus and driving around!  Take a page from Lockheed Martin and think about how you can bring your story to life!

DT Philly Puzzle 1