You are here

Glowing Wolves

About Us

Hello we are The Glowing Wolves. Our Team is made up of 4 Creative 5th grade students from John Moffet Elementary School. Our Team is called The Glowing Wolves because we are going to glow to the top of the mountain.  If our team found a new planet, we would name it Glow and all the people on it would be healthy. The problem of bad schools wouldn’t exist on Glow because our team would have solved it!

Our Progress

Due Assignment Max Points Our Points
Jan 19
Jan 12
1Welcome to DT Philly! It sounds like your team is going to have a lot of fun this year, glowing to the top of the mountain, so we're excited to see the great work you will do. Let us know if you need any help as you work on your DT Philly project!
Jan 19
1Nice job! A children's hospital like St. Christopher's is a great example of interior design. The design makes it look nice. Does it also affect how you feel about being in a hospital? The lunch line is a system that lots of students use every day at school--do you think your lunch line works well, or is that a system that could be improved? As you move forward in your DT Philly project, remember what you learned about different types of design. There's a good chance your DT Philly project will use one or more of the types of design discussed in this activity.
Feb 2
Jan 26
1Reducing bullying and encouraging kindness are two great goals for your project! You also identified two places where you see this happening--the lunchroom and the playground. Nice work! Considering the area where a problem occurs is important, because the solution you design for one area might not work as well in another area that has different characteristics. You only have a short period of time to do your DT Philly project, so you might want to narrow your focus a bit more and choose to work on this problem in just one place where it occurs. We like that encouraging kindness is also one of your goals. Bullying can take many forms, and this second goal may lead you in different directions when it comes to generating solution ideas. We're excited to see where you take this project!
Feb 2
1We love that your team combined a technology you work with--Ozobots--and your DT Philly project. The Ozobots look like fun. You've identified some problems you see with bullying, as well as some solutions, like reporting the problem to the teacher. It's natural to jump ahead to solutions, but try to learn as much as you can about the problem (especially WHY it occurs), and then use what you learned to start brainstorming solutions. This will help make sure your solution is designed to reduce the problem or improve the situation in ways that meet the goals you identified in your design challenge question.
Feb 16
Feb 9
Feb 16
1Your research seems to have captured the strong emotions and frustration students feel about bullying. Now you want to look for the things that need to change or any needs that aren't being met for your users, and add these in the "conclusions" section of your Empathy Map. . Did you look at the example of an Empathy Map on p. 24 of the handbook (also under this activity on the website)? The example is from a project on how to improve recess at a school, so it's not quite the same as your project. But it shows you how to use the Empathy Map to summarize your research findings and then use the "conclusions" section to identify several insights or themes you uncovered about what could make the situation better or what people need that they don't have. Instead of jumping to a solution--a program to stop bullying try to focus on drawing conclusions from your research. These conclusions will become themes for brainstorming, and will help you make sure that the solutions you brainstorm solve your problem! From what you wrote, it sounds like some of your conclusions might be that you need a way help people get over their fear, a way to help people understand what to do when bullying happens, and a way to get the people who ignore what's going on to take action. If that sounds about right, then when you get to your Genius at Work activity, you'll brainstorm lots of different ways you could help people be less scared, lots of different ways to teach people what to do when bullying happens, and lots of different ways to encourage bystanders to take action.
Mar 9
Nice work finding hidden faces all over your school! It was fun to get to walk around with your teams and see their creativity at work. We hope you had fun with this, and that it helped kickstart some creative thinking about your design project!
Feb 23
Mar 9
Mar 2
Mar 9
Mar 16
Mar 16
Mar 23
Mar 23
Mar 23

Badges

Design Thinker

An intrepid explorer, equipped with the skills and tools to conquer challenges large and small.

Project Start Up - SEPTA Hub of Hope

Congratulations!  You're starting to look at things like a designer.  Great design starts with seeing a problem or an opportunity, just as SEPTA did when they noticed a rise in the number of homeless people seeking shelter at Suburban Station.  In response, SEPTA teamed up with Project HOME and the city government to build a permanent Hub of Hope in the station—a center where the homeless can go during the day for a meal, a shower, to do laundry, and to get access to different kinds of health and social services.  Thanks to the hard work of these creative problem solvers, the Hub of Hope is scheduled to open in January 2018!

Empathizer

A perseptive observer and thoughtful listener, adept at understanding how other people think and feel.

Empathize - PariHug

Thanks for taking a walk in someone else’s shoes!  Designers empathize to understand what other people are going through so they can figure out how to help.  Knowing how hard it is to be away from people you love, especially when you need a hug, prompted college student Xyla Foxlin to look for a solution.  Her invention, Parihug, is a plush toy that connects to other Pari toys with an app.  When you hug your Pari, your friend's Pari vibrates to “hug” your loved one.  Pari operates over a wireless internet connection and is washable, so it’s easy to use and clean.  A $1,000 grant and a Kickstarter campaign helped Xyla start her company and bring Parihug to life!

Definer

An inquisitive investigator, driven to dig deep and discover the hidden causes of problems.

Define - Vibram

Nice work—good observation skills help you gather the information you need to solve your design problem!  Shoe designers learn a lot from seeing how people use their shoes and from noticing any problems they have.  Have you ever seen a shoe that looks and works like this one?  Inspired by Furoshiki, a Japanese cloth traditionally used to bundle clothes and other goods, Vibram designer Masaya Hashimoto created a shoe that wraps around a person’s foot.  The Furoshiki shoe offers a soft, customized fit that works for feet of all shapes and sizes, and it recently won an award from the Hong Kong Design Centre!

Ideater

A creative and flexible thinker, brimming with imaginative ways to solve tricky problems.

Ideate - AP Thailand

Way to get creative!  It's not always easy to see everyday things or experiences with new eyes, but that's exactly what AP Thailand, a real estate company, did in a crowded neighborhood in Bangkok where there was no room to build soccer fields.  AP Thailand literally thought outside the box and designed non-traditional fields to fit into spaces that were considered unusable.  These unusual soccer fields are a hit with residents who now have a place to play their favorite sport.

Prototyper

An inventive builder, able to transform ideas into real objects or experiences with her own two hands.

Prototype - Sugru

Wow—you’re really flying now!  Building your ideas helps you learn what works and shows you where you can improve your designs.  Jane Ni Dhulchaointigh was studying product design at the Royal College of Art in London when she started experimenting with ways people could fix or improve things they already own instead of buying new things.  Jane’s invention, Sugru, is a shapeable glue that resembles Play-Doh but turns into durable rubber when it sets.  It’s been used for everything from fixing electronics and shoes to building a prosthetic foot for a chicken!  The seven years Jane spent developing and improving her idea paid off…TIME magazine named Sugru one of the 50 best inventions of 2010 (along with the iPad)!

Tester

An open-minded experimenter, dedicated to improving solutions through trial and feedback.

Test - Chavannes and Fielding Badge

Now you get the picture…testing is very important!  How else will you know that your idea actually works?  Consider the case of bubble wrap.  It was originally designed to serve as 3D wallpaper.  It didn’t succeed on that front, but its inventors Mark Chavannes and Alfred Fielding realized that their creation’s protective properties and light weight had other uses!  Three years after they failed as wallpaper designers, they founded the Sealed Air Corporation and made bubble wrap their signature product.  More than 50 years later, we’re still using bubble wrap for packaging and popping fun! 

Presenter

A mesmerizing storyteller, inspired to engage and inform audiences through words and pictures.

Design Showcase – Field Trip to Mars

Hooray—you’ve made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  What will help people understand?  Lockheed Martin, a company that makes satellites and space rockets, got creative when they wanted to show kids like you, who might be the first people to visit Mars, what it would be like to go there.  Using virtual reality, Lockheed Martin offered students a field trip to Mars—a virtual tour of the planet that you take by actually boarding a school bus and driving around!  Take a page from Lockheed Martin and think about how you can bring your story to life!

DT Philly Puzzle 1