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DT Skywalkers

About Us

We are Carnell Elementary's 4th grade DT Skywalkers! We don't walk, we run to school! We can't wait to learn. We are made up of 8 amazingly awesome 4th grade scholars. Hi, I'm Charles! I love playing with my friends. Hey, I'm Lashae. I love math! Hi, I'm Laila! I love to write! Hey, I'm Haby. I love to be creative! Hi, I'm Layla. I love to teach and learn! Hey, I'm Francisco, people call me Chico. I love to play basketball. Hi, I'm Tamara. I love Girls on the Run! Hey, I'm Jesley. I love to be bossy and Ms Richardson! Together, we are the Skywalkers. We are excited to work together to complete our DT missions!

Our Progress

Due Assignment Max Points Our Points
Jan 19
Wow! Your team came up with more than 10- ideas for each item--impressive! We especially love the monogrammed tissue scarf! Remember you can come back and use this activity throughout DT Philly anytime you want to rev up your creativity. Or use it during a school day when you feel like you need a creativity boost!
Jan 12
1Welcome to DT Philly! We're excited to have you participating, and we look forward to the great work you will do. It sounds like you have a lot of talented people on your team--this diversity will help you bring different skills and perspectives to your design work this year.
Jan 19
1We love the way you approached this and found so many great examples of different types of design--you must have learned a lot! And you're right...many of the examples we give you represent more than one type of design. You're very perceptive to pick up on that. Keep up the great work!
Feb 2
Thanks for taking a walk in Ahmed's shoes! A special signal is a great way to help Ahmed feel comfortable participating in a game. Now you see why empathy is an important skill for designers to have: experiencing how a problem affects another person makes you more sensitive to their needs and can help you come up with a great solution!
Jan 26
1"How might we stop kids from putting each other down to make bullying stop at Laura H. Carnell Elementary School?" is a great question to explore! Bullying is a huge problem, so it’s good that your question focuses on a specific aspect of bullying: putting others down. However, this is still a big problem to tackle! Is there a location or a time of day where you see bullying happen often? Focusing on one place or time will make it easier to do research and easier to see how your design ideas improve or influence the situation. Empathy will be key to your project--bullying is a sensitive issue, and you'll want to make sure students feel safe enough to open up and speak honestly about it.
Feb 2
1Nice job identifying different aspects of the bullying problem at Carnell. Did you create an Exploration Plan to guide your research? Observing the locations you identified where bullying occurs might help you collect information about how often it happens, what forms the bullying takes, and what occurs in those moments (does anyone try to help, how does it start and end?). Can you identify people to speak with who can help you understand the problem from multiple perspectives—why do the different people who are involved in or witness an episode of bullying act or feel the way they do? Finding out how the school has tried to address bullying may be another thing to explore in your research!
You did a wonderful job on your user profiles--you captured very different users, and you identified key behaviors (for example, blaming things on others) and feelings (for example, wanting to be visible) that will be important to keep in mind. As you develop different ideas for possible solutions, check back with these "characters" (which designers call "users") to see which ideas best address the needs of the people represented here. Keep up the good work!
Feb 16
Excellent observation skills! You are the first team to solve the mystery! Your keen powers of observation and your analytic skills will serve you well as you research your design problem and generate ideas for potential solutions.
Feb 9
1It looks like your team did a lot of great research, but it's hard for us to read your notes. We like that your team took time to smile for a photo!
Feb 16
Nice work! It was fun to see your team think through where Cheerios fell short--and how you can avoid making a similar mistake in your project work! We like that you're planning to talk to all the people involved when bullying happens. Make sure to keep digging deep throughout your project. Always ask why and look closely to understand the full problem!
Mar 9
Nice work--you created a lot of fun faces! We hope you enjoyed this activity, and that it helped you practice seeing things in a new light!
Feb 23
1Your team works so well together, and it was fun to watch you come up with all of these great ideas--thanks for letting us visit! Your next step will be to sift through all of these ideas to find a few that you think are most promising. Once you choose these ideas, sketch out how each idea could work. Your ideas will probably be more about designing systems (maybe for reporting bullying, or supporting victims) or programs (maybe to train people to get involved, or to educate students about coping strategies) than designing things (like a room or an object). To "sketch" a system or a program, you can use diagrams or cartoons that tell a story about how something would work. Or posters that promote or teach something for your program or system. We know you'll be creative!
Your team found lots of creative creatures and things in the clouds, and we think taking a walk outside to do this activity again sounds great! Did it help you see anything new in your project work that's right in front of you or anything you may have been overlooking?
Mar 9
We're so glad that you had fun with this activity! Experimenting by making multiple launchers is great practice for the prototype phase of your project, and you did an excellent job explaining your final design. We're excited to see how you apply your prototyping skills to your bullying project!
Mar 2
1Nice work! We like the idea of using your sketching skills to create comics as a way to model better behavior! How would you share these comics with other students? For your dialogue idea, we would love to learn more about how it works. Is this a script students who want to be upstanders should follow? Is it a dialogue you would perform or videotape to send as an example? Or, is it something completely different? As you start to prototype think about how you can develop your ideas further, and how you can test them with your users!
Mar 9
1Nice work--we like this idea of using stories to help change student behavior! Sharing this, and other, stories would help raise awareness about the problem and teach best practices (the best way to do something). How can you share this story with others as part of your prototype? Are you planning to use this story to make a product (like a book, video or poster) that you can share with your school? Will it be part of a program you want to create to reduce bullying? If so, you may want to think through the steps you will need to take to create this program and make it happen.
Mar 16
We hope you enjoyed the video about the extreme bear test! Testing out your method of reducing bullying and fighting "in the field" at lunch or recess is a great way to test. Let us know if you get a chance to try your "extreme" test, and make sure you're thinking about how your prototypes help to solve your problem as you go into your test phase!
Mar 16
1The idea of having bullies and victims get to know each other is great, and really helps people to empathize with each other. We like your questionairre - were you able to use it with any of your classmates? Did you test any other ideas?
Mar 23
Mar 23
1Great story! We loved that you narrated your design story, and you did an awesome job telling us what you did and why you did it. Thanks for participating in DT Philly this year!
Mar 23


Design Thinker

An intrepid explorer, equipped with the skills and tools to conquer challenges large and small.

Project Start Up - SEPTA Hub of Hope

Congratulations!  You're starting to look at things like a designer.  Great design starts with seeing a problem or an opportunity, just as SEPTA did when they noticed a rise in the number of homeless people seeking shelter at Suburban Station.  In response, SEPTA teamed up with Project HOME and the city government to build a permanent Hub of Hope in the station—a center where the homeless can go during the day for a meal, a shower, to do laundry, and to get access to different kinds of health and social services.  Thanks to the hard work of these creative problem solvers, the Hub of Hope is scheduled to open in January 2018!


A perseptive observer and thoughtful listener, adept at understanding how other people think and feel.

Empathize - PariHug

Thanks for taking a walk in someone else’s shoes!  Designers empathize to understand what other people are going through so they can figure out how to help.  Knowing how hard it is to be away from people you love, especially when you need a hug, prompted college student Xyla Foxlin to look for a solution.  Her invention, Parihug, is a plush toy that connects to other Pari toys with an app.  When you hug your Pari, your friend's Pari vibrates to “hug” your loved one.  Pari operates over a wireless internet connection and is washable, so it’s easy to use and clean.  A $1,000 grant and a Kickstarter campaign helped Xyla start her company and bring Parihug to life!


An inquisitive investigator, driven to dig deep and discover the hidden causes of problems.

Define - Vibram

Nice work—good observation skills help you gather the information you need to solve your design problem!  Shoe designers learn a lot from seeing how people use their shoes and from noticing any problems they have.  Have you ever seen a shoe that looks and works like this one?  Inspired by Furoshiki, a Japanese cloth traditionally used to bundle clothes and other goods, Vibram designer Masaya Hashimoto created a shoe that wraps around a person’s foot.  The Furoshiki shoe offers a soft, customized fit that works for feet of all shapes and sizes, and it recently won an award from the Hong Kong Design Centre!


A creative and flexible thinker, brimming with imaginative ways to solve tricky problems.

Ideate - AP Thailand

Way to get creative!  It's not always easy to see everyday things or experiences with new eyes, but that's exactly what AP Thailand, a real estate company, did in a crowded neighborhood in Bangkok where there was no room to build soccer fields.  AP Thailand literally thought outside the box and designed non-traditional fields to fit into spaces that were considered unusable.  These unusual soccer fields are a hit with residents who now have a place to play their favorite sport.


An inventive builder, able to transform ideas into real objects or experiences with her own two hands.

Prototype - Sugru

Wow—you’re really flying now!  Building your ideas helps you learn what works and shows you where you can improve your designs.  Jane Ni Dhulchaointigh was studying product design at the Royal College of Art in London when she started experimenting with ways people could fix or improve things they already own instead of buying new things.  Jane’s invention, Sugru, is a shapeable glue that resembles Play-Doh but turns into durable rubber when it sets.  It’s been used for everything from fixing electronics and shoes to building a prosthetic foot for a chicken!  The seven years Jane spent developing and improving her idea paid off…TIME magazine named Sugru one of the 50 best inventions of 2010 (along with the iPad)!


An open-minded experimenter, dedicated to improving solutions through trial and feedback.

Test - Chavannes and Fielding Badge

Now you get the picture…testing is very important!  How else will you know that your idea actually works?  Consider the case of bubble wrap.  It was originally designed to serve as 3D wallpaper.  It didn’t succeed on that front, but its inventors Mark Chavannes and Alfred Fielding realized that their creation’s protective properties and light weight had other uses!  Three years after they failed as wallpaper designers, they founded the Sealed Air Corporation and made bubble wrap their signature product.  More than 50 years later, we’re still using bubble wrap for packaging and popping fun! 


A mesmerizing storyteller, inspired to engage and inform audiences through words and pictures.

Design Showcase – Field Trip to Mars

Hooray—you’ve made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  What will help people understand?  Lockheed Martin, a company that makes satellites and space rockets, got creative when they wanted to show kids like you, who might be the first people to visit Mars, what it would be like to go there.  Using virtual reality, Lockheed Martin offered students a field trip to Mars—a virtual tour of the planet that you take by actually boarding a school bus and driving around!  Take a page from Lockheed Martin and think about how you can bring your story to life!

DT Philly Puzzle 3