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The Thinkers

About Us

Hello we are The Thinkers, Our team is made up of 7 fantastic 3rd grade students from Laura H. Carnell. Our team is called The Thinkers because we problem solve through our ideas. If our team found a new planet, we would name it The Eagles and all the people on it would eat pizza for every meal. The problem of bullying wouldn't exist on The Eagles because our team would have solved it!

Our Progress

Due Assignment Max Points Our Points
Jan 19
We admire your persistence in trying this twice--see how it pays off? Your creativity will grow the more you use it, so we're glad you like to be creative!
Jan 12
1Welcome to DT Philly! We're excited to have you and to see the great work you will do this year. Your good thinking and idea-making skills will be a big help to you as you work on your DT Philly project. Do you have a team picture or a logo for your team that you could upload or send to us to put in for you? If you ever need any help, just let us know!
Jan 19
1Thank you for sharing your wonderful pictures! Design is everywhere--and the more you see it, the more you'll appreciate the difference between the good designs and the ones that could be better. Keep up the geat work!
You'll get to do lots of drawing and be creative all the time in DT Philly this year, so we're glad you enjoy doing those. We'd love to see your pictures, but they didn't upload. If you're having trouble attaching pictures, click the "Add Files" option written in blue text under the Images & Attachments box (or drag the files to the Images & Attachments box), then click "Start Upload" and wait until it says "100%" in the gray line under the box before you hit "Submit." Don't forget to hover over the Hub of Hope Badge you just earned (on your team page) to learn the design story behind this project.
Feb 2
Thanks for the fun video--we love the joke! It sounds like you did empathize...understanding how hard it is for Ahmed to hear is exactly the point! Your buddy system sounds like a great idea to help Ahmed feel more comfortable and more included. Nice work!
Jan 26
1You identified an interesting variety of problems, and helping students stay and feel safe going home from school is such an important one! It's also a very big topic. Are there certain kinds of safety concerns that are more important to the students than others (maybe finding this out is part of your research?). We imagine that there can be a lot of reasons students feel unsafe, like busy streets where cars drive too fast, scary dogs, bullies, overgrown lots, criminal behavior, etc. Understanding the most important safety concerns can help shape and guide your design project!
Feb 2
Thanks for taking the time to create a user profile! It looks like you're designing for a student who is afraid of being kidnapped while walking home alone. Besides noting that this is a concern the student has, can you add some more details to the "How are things for them now?" section of the profile that will help you when it comes to designing a solution? Is the student walking with friends up to a point and then splits off and walks a few blocks alone? What types of things normally happen on this student's walk home? Is this a problem in the morning, too, or only in the afternoon? As you work on designing a solution, you will want to check back and make sure your solution meets the needs and circumstances of all of your users (the people you are helping through your design project). Do other students have different concerns or experiences you should consider? Don't forget to hover over the PariHug Badge you earned for this activity to learn how empathy inspired the creation of Pari!
Feb 16
That is indeed what is supposed to happen...can you spot the flaw in the design that makes the musketeer so sure he WON'T fall into the pit? It's hard to spot--you have to look carefully and think through what is supposed to happen at each step in the process. The observation and problem-solving skills you use to solve this mystery are skills that will help you in researching your own design project!
Feb 9
Feb 16
1Nice job! It looks like you gathered information from different people who are involved in making sure kids get home safely from school--these are important people to learn from! And your conclusions bring up some great themes to brainstorm the need to educate students about how to cross safely (and maybe just being attentive in general when walking), ways to increase the number of guards (by using students...are there other people who could also help, or other ways to monitor crossings?), and ways to make students feel safer (for example, with a buddy system). Your next step will be to think of LOTS of different ways you could achieve each of these goals! You'll submit all of the ideas you come up with in your Genius at Work activity. See the Ideate Stage video and pp. 27-29 of your handbook for examples of this kind of brainstorming.
Mar 9
Feb 23
1Your team had so many creative ideas about how to help kids feel safe walking home! Thanks for letting us visit and see your design team at work. It seems like you were working on three big ideas...ways to know that kids are safe the whole way home (for example, by having "eyes" on them in some way like with a buddy, a camera or other tech tool, or by providing transportation services); ensuring there is more or better supervision on the streets right around the school (with more crossing guards or longer hours, help from other volunteers, spreading kids out so it's not so crowded and it's easier to see what's going on, etc.), and maybe with some kind of education about different ways students can help keep themselves safe on the way home. There are a lot of things you can do with these different themes, and we can't wait to see which ideas you decide to prototype!
Mar 9
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Mar 23


Design Thinker

An intrepid explorer, equipped with the skills and tools to conquer challenges large and small.

Project Start Up - SEPTA Hub of Hope

Congratulations!  You're starting to look at things like a designer.  Great design starts with seeing a problem or an opportunity, just as SEPTA did when they noticed a rise in the number of homeless people seeking shelter at Suburban Station.  In response, SEPTA teamed up with Project HOME and the city government to build a permanent Hub of Hope in the station—a center where the homeless can go during the day for a meal, a shower, to do laundry, and to get access to different kinds of health and social services.  Thanks to the hard work of these creative problem solvers, the Hub of Hope is scheduled to open in January 2018!


A perseptive observer and thoughtful listener, adept at understanding how other people think and feel.

Empathize - PariHug

Thanks for taking a walk in someone else’s shoes!  Designers empathize to understand what other people are going through so they can figure out how to help.  Knowing how hard it is to be away from people you love, especially when you need a hug, prompted college student Xyla Foxlin to look for a solution.  Her invention, Parihug, is a plush toy that connects to other Pari toys with an app.  When you hug your Pari, your friend's Pari vibrates to “hug” your loved one.  Pari operates over a wireless internet connection and is washable, so it’s easy to use and clean.  A $1,000 grant and a Kickstarter campaign helped Xyla start her company and bring Parihug to life!


An inquisitive investigator, driven to dig deep and discover the hidden causes of problems.

Define - Vibram

Nice work—good observation skills help you gather the information you need to solve your design problem!  Shoe designers learn a lot from seeing how people use their shoes and from noticing any problems they have.  Have you ever seen a shoe that looks and works like this one?  Inspired by Furoshiki, a Japanese cloth traditionally used to bundle clothes and other goods, Vibram designer Masaya Hashimoto created a shoe that wraps around a person’s foot.  The Furoshiki shoe offers a soft, customized fit that works for feet of all shapes and sizes, and it recently won an award from the Hong Kong Design Centre!


A creative and flexible thinker, brimming with imaginative ways to solve tricky problems.

Ideate - AP Thailand

Way to get creative!  It's not always easy to see everyday things or experiences with new eyes, but that's exactly what AP Thailand, a real estate company, did in a crowded neighborhood in Bangkok where there was no room to build soccer fields.  AP Thailand literally thought outside the box and designed non-traditional fields to fit into spaces that were considered unusable.  These unusual soccer fields are a hit with residents who now have a place to play their favorite sport.


An inventive builder, able to transform ideas into real objects or experiences with her own two hands.

Prototype - Sugru

Wow—you’re really flying now!  Building your ideas helps you learn what works and shows you where you can improve your designs.  Jane Ni Dhulchaointigh was studying product design at the Royal College of Art in London when she started experimenting with ways people could fix or improve things they already own instead of buying new things.  Jane’s invention, Sugru, is a shapeable glue that resembles Play-Doh but turns into durable rubber when it sets.  It’s been used for everything from fixing electronics and shoes to building a prosthetic foot for a chicken!  The seven years Jane spent developing and improving her idea paid off…TIME magazine named Sugru one of the 50 best inventions of 2010 (along with the iPad)!


An open-minded experimenter, dedicated to improving solutions through trial and feedback.

Test - Chavannes and Fielding Badge

Now you get the picture…testing is very important!  How else will you know that your idea actually works?  Consider the case of bubble wrap.  It was originally designed to serve as 3D wallpaper.  It didn’t succeed on that front, but its inventors Mark Chavannes and Alfred Fielding realized that their creation’s protective properties and light weight had other uses!  Three years after they failed as wallpaper designers, they founded the Sealed Air Corporation and made bubble wrap their signature product.  More than 50 years later, we’re still using bubble wrap for packaging and popping fun! 


A mesmerizing storyteller, inspired to engage and inform audiences through words and pictures.

Design Showcase – Field Trip to Mars

Hooray—you’ve made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  What will help people understand?  Lockheed Martin, a company that makes satellites and space rockets, got creative when they wanted to show kids like you, who might be the first people to visit Mars, what it would be like to go there.  Using virtual reality, Lockheed Martin offered students a field trip to Mars—a virtual tour of the planet that you take by actually boarding a school bus and driving around!  Take a page from Lockheed Martin and think about how you can bring your story to life!

DT Philly Puzzle 5