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Laura H. Carnell School #6

About Us

We are a fun and excited group of fifth graders ready to explore design thinking. Lani is a honor student at Laura H. Carnell school. Breyannah is a hard working student who loves to think outside the box. Senya is a great critical thinker and enjoys paying attention to detail. Jamsuel is a scholar who enjoys working with others and putting fourth his best work. Lastly, Melvin is an independent student who complete assignments thoroughly. Our teacher Ms. Barber is excited about embarking on the Design Thinking Program with her students!

Our Progress

Due Assignment Max Points Our Points
Jan 19
We're glad you had fun with this activity! It's a great way to rev up your creativity. You can come back to this activity at any point during DT Philly if you need to get your creative juices flowing!
Jan 12
1Welcome to DT Philly! We're excited to see the great work you will do this year--especially because it sounds like you have a lot of talented students on your team. Did you choose a team name? Please let us know what to call you!
Jan 19
1Thanks for taking a spin through the wonderful world of design! We're glad to hear this activity got you thinking about different kinds of design. Video games can be hard to classify because experience design is often combined with other types of design. If a design influences the way you do something, or creates a new experience or way to do something, that's usually an example of experience design!
Nice work--now you're thinking like designers! Keep using the empathy, creativity, and critical thinking skills you used here throughout your DT Philly project. And don't forget to hover over the Hub of Hope Badge you just earned (on your team page) to learn the design story behind this project.
Feb 2
Thank you for taking a walk in someone else's shoes. What you discovered is very important--keep up the good work! Once you pick your design challenge, try to put yourselves in the shoes of the people you are designing for so you can see things from their perspective. Empathy is an important skill for designers to have!
Jan 26
1This sounds like a great question to explore: How might we decrease trash and litter at Laura H. Carnell School so we can learn in a beautiful and healthy environment? It might be a good idea to focus on one specific area in the school where this is a problem. Focusing on one location will make it more manageable to measure the extent of the problem (how much trash is there...what kind of trash is it...when does it build up), explore the reasons why it occurs (trash cans overflowing...or not in the right places...people don't even try to put litter in the trash can), and experiement with ways to make it better in a way that you can track how much your ideas improve the situation.
Feb 2
1You've identified a lot of people who play a role in your design challenge...can you talk to all of the people you identified in your rich picture to see what they can help you learn about the problem? What kinds of questions can you ask them that will help you uncover new information or better understand why this problem happens, how the current system of trash collection/clean up works, and what--if anything--has been tried before to fix this problem?
Way to go--now you're thinking like a professional designer! Your audience for your project will surely include people like Mike, who are willing to do their part ot make things better. Are there other people who you will want your solution to work for...maybe students who litter on purpose, or students who sometimes miss the trash can and just don't pick up after themselves, or staff members?
Feb 16
One of the photos you uploaded for this assignment is of your Pom-Pom launcher--were you trying to upload something else? Let us know if you solved the picture mystery, and what your theory is on why the Notorious McRob's machine won't work!
Feb 9
1Good work--talking to your users (people who experience the problem you are trying to solve) is one of the best ways to understand your problem. It looks like you already have some solutions ideas (a cool trash can, incentives)--this is okay, but make sure you keep an open mind this early in your project. It’s hard to know what a good solution might be if you don’t dig deep and really understand why the problem occurs. It might be helpful to focus on one particular place where trash and litter are a problem…this would make it easier to observe behavior, document or measure the extent of the problem, and identify people to interview to help you learn more.
Feb 16
1It looks like you had a lot of insights and discoveries to put on your empathy map—just like a professional designer would do! Did you learn anything from your research that surprised you? Unfortunately, we can’t read any of the writing in your picture…we’d love to see some of your findings and the conclusions you drew from your research about what people need and how the situation could be made better. Would you be able to share some clearer pictures?
Exactly! Careful research will help you avoid the Cheerios mistake.
Mar 9
Nice job finding hidden faces in your classroom! Being able to see things in a new way is an important skill for designers to have. Try to use this skill throughout your DT Philly project to find creative ways to understand and address your problem!
Feb 23
You saw some cool things in the clouds! Thanks for sharing your pictures. The second half of this activity asked you to take a fresh look at your project work to date and try to see something new in an idea or experience that's right in front of you. Did the skill you practiced during this cloud activity help you see some part of your project work in a new light?
Mar 9
Nice work--you got great distance on that launch! We like that you used the popsicle sticks to reinforce the spoon and make a solid handle on your launcher. Now it's time to apply the same critical thinking and design skills you used here for your DT Philly project!
Mar 2
1What fun pictures! All of your trash can designs are eye-catching, which makes you notice the trash can. Do you think that will encourage students to dispose of their trash responsibly, and are there any other strategies or goals to reduce littering that came up in your research and brainstorming? We didn't see you submit your brainstorming ideas (the Genius at Work activity), but we're sure you had tons of ideas. You mentioned an incentive program in your field notes--is that something you want to prototype as well? It can be helpful to prototype and test some different ideas to solve your problem—this can help you see what approach is most effective. Keep up the good work!
Mar 9
1You did a great job turning that milk crate into a basketball net--it looks great!
We're so glad you've learned that you can do big things with your ideas! This particular activity asked you to invite Compete 360 out for a design review of your work to date and to share one thing you learned during that review. Would you like to schedule that? If so, please let us know!
Mar 16
We hope you enjoyed the story about the "bear" test! We can see that you did something for this activity, but the photos are too blurry for us to read what you wrote. Did you come up with a great way to put your prototype to the test? You can upload a new photo or type something in the "notes" box for this assignment to let us know what you thought up.
Mar 16
1Good job!
It sounds like you got some good feedback!
Mar 23
Thank you for your kind message to your fellow design teams. Did you know you can also leave messages for specific teams by visiting one of their assignment submissions and writing a message in the box on the right hand side of the screen? They will see you message on top of their team page the next time they log in!
Mar 23
Mar 23
1Thank you for sharing your feedback!
We hope you had fun with this activity!

Badges

Design Thinker

An intrepid explorer, equipped with the skills and tools to conquer challenges large and small.

Project Start Up - SEPTA Hub of Hope

Congratulations!  You're starting to look at things like a designer.  Great design starts with seeing a problem or an opportunity, just as SEPTA did when they noticed a rise in the number of homeless people seeking shelter at Suburban Station.  In response, SEPTA teamed up with Project HOME and the city government to build a permanent Hub of Hope in the station—a center where the homeless can go during the day for a meal, a shower, to do laundry, and to get access to different kinds of health and social services.  Thanks to the hard work of these creative problem solvers, the Hub of Hope is scheduled to open in January 2018!

Empathizer

A perseptive observer and thoughtful listener, adept at understanding how other people think and feel.

Empathize - PariHug

Thanks for taking a walk in someone else’s shoes!  Designers empathize to understand what other people are going through so they can figure out how to help.  Knowing how hard it is to be away from people you love, especially when you need a hug, prompted college student Xyla Foxlin to look for a solution.  Her invention, Parihug, is a plush toy that connects to other Pari toys with an app.  When you hug your Pari, your friend's Pari vibrates to “hug” your loved one.  Pari operates over a wireless internet connection and is washable, so it’s easy to use and clean.  A $1,000 grant and a Kickstarter campaign helped Xyla start her company and bring Parihug to life!

Definer

An inquisitive investigator, driven to dig deep and discover the hidden causes of problems.

Define - Vibram

Nice work—good observation skills help you gather the information you need to solve your design problem!  Shoe designers learn a lot from seeing how people use their shoes and from noticing any problems they have.  Have you ever seen a shoe that looks and works like this one?  Inspired by Furoshiki, a Japanese cloth traditionally used to bundle clothes and other goods, Vibram designer Masaya Hashimoto created a shoe that wraps around a person’s foot.  The Furoshiki shoe offers a soft, customized fit that works for feet of all shapes and sizes, and it recently won an award from the Hong Kong Design Centre!

Ideater

A creative and flexible thinker, brimming with imaginative ways to solve tricky problems.

Ideate - AP Thailand

Way to get creative!  It's not always easy to see everyday things or experiences with new eyes, but that's exactly what AP Thailand, a real estate company, did in a crowded neighborhood in Bangkok where there was no room to build soccer fields.  AP Thailand literally thought outside the box and designed non-traditional fields to fit into spaces that were considered unusable.  These unusual soccer fields are a hit with residents who now have a place to play their favorite sport.

Prototyper

An inventive builder, able to transform ideas into real objects or experiences with her own two hands.

Prototype - Sugru

Wow—you’re really flying now!  Building your ideas helps you learn what works and shows you where you can improve your designs.  Jane Ni Dhulchaointigh was studying product design at the Royal College of Art in London when she started experimenting with ways people could fix or improve things they already own instead of buying new things.  Jane’s invention, Sugru, is a shapeable glue that resembles Play-Doh but turns into durable rubber when it sets.  It’s been used for everything from fixing electronics and shoes to building a prosthetic foot for a chicken!  The seven years Jane spent developing and improving her idea paid off…TIME magazine named Sugru one of the 50 best inventions of 2010 (along with the iPad)!

Tester

An open-minded experimenter, dedicated to improving solutions through trial and feedback.

Test - Chavannes and Fielding Badge

Now you get the picture…testing is very important!  How else will you know that your idea actually works?  Consider the case of bubble wrap.  It was originally designed to serve as 3D wallpaper.  It didn’t succeed on that front, but its inventors Mark Chavannes and Alfred Fielding realized that their creation’s protective properties and light weight had other uses!  Three years after they failed as wallpaper designers, they founded the Sealed Air Corporation and made bubble wrap their signature product.  More than 50 years later, we’re still using bubble wrap for packaging and popping fun! 

Presenter

A mesmerizing storyteller, inspired to engage and inform audiences through words and pictures.

Design Showcase – Field Trip to Mars

Hooray—you’ve made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  What will help people understand?  Lockheed Martin, a company that makes satellites and space rockets, got creative when they wanted to show kids like you, who might be the first people to visit Mars, what it would be like to go there.  Using virtual reality, Lockheed Martin offered students a field trip to Mars—a virtual tour of the planet that you take by actually boarding a school bus and driving around!  Take a page from Lockheed Martin and think about how you can bring your story to life!

DT Philly Puzzle 3