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KCPS (Keep Calm, We are the Problem Solvers)

About Us

Our team is awesome because we think positive and make it happen. We are made up of 5 krazy, creative, peaceful scholars from Laura Carnell School. Salamata's favorite color is pink and she likes gymnastics. Mohamed likes to play football and boxing. Zaire likes to play soccer and ride his bike. Patrice's favorite color is purple and she likes to play on her phone. Noahleecz is in the 5th grade and likes the color pink.

Recent comments on our work:

12/14/18 · Assignment: In Their Shoes
Satchel Scutt · Sleeping Dragons
Looks really fun, looks like you had a fun time and Ms.Richardson said hi.
12/12/18 · Assignment: Meet the Team
Morgan · The Star Riders
I really like how each letter stands for a different thing. I really like it. By the way, Ms. Richerson works here.
12/14/18 · Assignment: Meet the Team
Drew · Sleeping Dragons
You guys look like you've had fun. We're the Sleeping Dragons and Mrs. Richardson says hi btw.

Our Progress

Due Assignment Max Points Our Points
Oct 12
Oct 12
1Welcome to DT Philly! We love your team name, and we're excited to have you here! We hope you have fun learning about design and design thinking, and using your creative problem solving skills to make things better.
Oct 19
1It sounds like you all want a bookbag that takes itself where it needs to go! Now that we think about it, that would be nice for teachers and anyone who has to carry files or computers for work, too. Just as you paid attention to your own wants and needs in designing your book bags, you'll want to pay attention to the needs of other people--the ones you're trying to help--when you create your DT Philly design. The better you understand the audience for your project, the better your solution will be. Keep up the good work!
Oct 19
These are fun ideas. How great would it be to fly above traffic and speed up your morning commute? Next up you'll use your creative problem solving skills and prototyping skills to tackle a challenge you see in real life. We can't wait to see what you choose for your DT Philly project.
Oct 26
We're glad you had fun with this, and thank you for taking a walk in Mariana's shoes to see how life is more complicated for people with dyslexia. Understanding how a problem makes people feel--the ways it makes life more difficult--is an important part of design work. Remember this and think about how you can empathize with the people you're designing for when you do your DT Philly project!
Oct 26
1What a great question, and what an important problem to solve! Having clean bathrooms that are always open when you need them would go a long way toward making the day better for all students, and we're sure the janitors would appreciate not having to deal with problems that are so big they force the bathrooms to be closed. It will be interesting to see what you uncover about this problem during your research. Keep up the good work!
Nov 2
1It looks like there are many issues with the bathrooms at your school! We can understand why you are so passionate about fixing this issue. How do teachers feel about the problem? Are they even aware of it? And why don't students take better care of a space they all have to use? It sounds like you have a good plan to learn more. If you talk to a broad enough group of students, you will surely speak with students who try to keep the bathroom clean, students who try to avoid the bathroom or try not to get involved, and students who contribute to the bad conditions in the bathroom. Talking to all different kinds of users is a great way to get a deeper understanding of what's going on!
Nov 2
Thank you for taking the time to create a user profile for your project. We hope this activity got you thinking about the points of view of all people involved in this problem, because understanding your users' needs and the challenges they face will help you come up with creative solution ideas that work for many people! It looks like you may have forgotten to upload the janitor persona card. We're really interested to know what you think the janitor's feelings are on the topic. As you work on brainstorming and prototyping solution ideas, check back with your profiles to see if you are achieving better outcomes for all of your users!
Nov 9
Wow, you guys were paying close attention! You did a great job noticing small details during a very busy video. It's sometimes easy to miss things that are right in front of you. Remember this when you're doing your research, and keep your eyes open to everything that is going on. Good designers notice things that no one else does!
Nov 16
1It looks like you've gained some important insights into your problem through your research...and those insights might prompt you to explore new questions! Does the current bathroom schedule seem like it's working? Is there a reason why supervision of the bathrooms doesn't begin until 2:00 pm (at which point we assume the bathrooms are dirty)? Do the soap dispensers not hold enough soap to get from the start of the day to the end of the day? What are some reasons students treat the bathroom so poorly? Understanding the underlying causes of different parts of your problem can give you great insights for improving the situation!
Nov 21
1Were you surprised by anything you learned? We're encouraged to hear that people seem interested in doing their part to improve the situation. Does what you learned get you thinking about different ways to monitor bathroom conditions, report bathroom problems, or handle bathroom usage? Are there ways to change the behavior of students who mess up the bathroom, or students who don't report bad behavior? Allowing students to go to other floors is understandable but sounds like ti might cause a distraction on other floors in addition to making more work for the students who need to use the bathroom. Why do you think students are not telling the teachers when other kids misbehave? Does the teacher usually send two friends to the bathroom together, or are students randomly paired up in combinations that change regularly? Think of all the questions you need to answer in order to solve your problem, and keep researching until you find the answers to your questions! You can continue researching even as you move forward with brainstorming and prototyping. You never know when you'll discover something important.
Nov 21
We hope your team had fun with these optical illusions. This exercise shows us how there is sometimes more than meets the eye, because every picture on your cards had two images in it! It can be hard to shift your point of view once you see something a certain way, but by working together and being open to new ideas you can discover things you would have never seen before. Is there anywhere in your project where you might have missed something because you are so familiar with the problem you're working on? Try to look back and see if you can find some areas where you may need to dig deeper to fully understand all sides of the situation.
Nov 30
We hope you had fun with this activity! If you ever get stuck when you're trying to be creative, it's good to have games and strategies that can help get your thoughts flowing again. Creativity is a skill like any other skill...the more you practice it, the better you get at it!
Nov 30
1It looks like your team learned a lot of valuable information through your research! Does it seem like general cleanliness throughout the day is a bigger problem than things like broken stall doors and vandalism, or are you hoping to address both of these problems? If you want to do both, it might be worthwhile to learn about how problems get reported and how things get repaired. It sounds like many students on your floor are ready to make a change so that everyone can have a comfortable bathroom experience. We're curious why monitoring begins in the bathroom at 2:00 pm? Who monitors the bathroom at this time? Do you notice that students behave better during this time? Have you noticed any patterns in times that kids behave especially bad in the bathrooms? Based on what you shared, it sounds like some topics you might want to brainstorm around could include 1) how to get students to improve their behavior, 2) how to monitor the bathrooms, 3)how to report problems, and 4)how to ensure that problems are addressed in a timely manner. We can't wait to see all of the creative ideas you think up during brainstorming!
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Badges

Design Thinker

An intrepid explorer equiped with the skills and tools to conquer challenges large or small. 

Start-Up: Humble Design Badge

Congratulations on your creative problem solving—an essential skill for every designer!  Great solutions and break-through moments come when you think outside the box, just as Ana Smith and Trager Strasberg did when they acted on their belief that families transitioning out of shelters deserve clean, friendly, and dignified homes.  The organization they founded, Humble Design, works with formerly homeless clients to create welcoming makeovers of the residences they move into.  Launched in Detroit in 2009, the program has expanded its services to four additional cities.

Empathizer

A preceptive observer and thoughtful listener, adept at understanding how other people think and feel. 

Empathize: Band-Aid Badge

Thanks for taking a walk in someone else’s shoes!  Designers empathize to understand what other people are going through so they know how to help.  Just as Earle Dickson did when he invented the world’s first Band-Aid.  Earle’s wife, Josephine, frequently got small cuts and burns when cooking and working around the house.  Earle got the idea to cut up small pieces of gauze and place them on a long piece of tape, which Josephine could cut off and use whenever she got hurt.  Earle worked for a company called Johnson & Johnson that makes medical goods and is based in New Jersey, just a 2-hour drive from here.  He shared his invention with his boss, and in 1920 a new product—one that we all use—was born!

Definer

An inquisitive investigator, driven to dig deep and sicover the hidden causes of problems. 

Define: Doug Dietz Badge

Nice work using your powers of observation!  Good designers keep their eyes and minds open so they don’t miss important information.  Just like designer Doug Dietz did when he noticed how scared a young girl was during an MRI (a test that lets doctors see inside your body).  This observation spurred him to use design thinking to turn the MRI experience into a fun one, not a frightening one.  The actual machine was never changed but the rooms were redesigned to look like theme park rides, and staff were trained to help children feel like they’re venturing into space, the jungle, the sea, and other cool places.  This change drastically reduced the number children who got upset and had to be sedated before an MRI.  Now, some kids even ask if they can come back and do it again!

Ideater

A creative and flexible thinker, brimming with imaginative ways to solve tricky problems. 

Ideate: Super Soaker Badge

Way to get creative! It's not always easy to see things in a new light, but that's what inventor and scientist Lonnie Johnson did when he created the popular toy, the Super Soaker.  One night after work, Lonnie was at home working on ideas for a new water pump.  After shooting a stream of water across the bathroom he realized he had the makings of a great toy!  Brainstorming ideas and keeping an open mind led Lonnie in a new direction and gave the world an exciting new way to have summer fun.

Prototyper

An inventive builder, able to transform ideas into real objects or experiences with his own two hands. 

Prototype: Adidas Badge

Well done!  Prototyping is an iterative process...even when you have a finished product, you can still find ways to make improvements.  Consider what happened in 1966, during the first broadly televised World Cup games.  With four hundred million fans watching, a problem became apparent:  the ball, which was reddish brown, was hard to see and follow on TV.  By the time of the 1970 World Cup, a new ball called the Telstar had been developed—one with a black and white checkered design that was easier for both players and TV viewers to see.  The new design also made the ball more spherical, which in turn made it move in more predictable ways—something the players liked.  While this iconic design is still familiar to most of us, the design of the ball has continued to evolve and improve since then!

Tester

An open-minded experimenter, dedicated to improving solutions through trial and feedback. 

Test: Sesame Street Badge

Now you know...testing is not just for school!  Good designers test their prototypes with real people and in real-world situations to see if their ideas actually work.  This is true whether the prototype is an object, a system, or an experience--like a TV show!  Believe it or not, the people who create Sesame Street put a lot of time and energy into research and testing.  Seeing how children respond to different ideas lets the producers know if their material is appealing and has the desired impact.

Presenter

A memerizing storyteller, inspired to engage and inform audiences through words and pictures. 

DT Philly Showcase: Don’t mess with Texas Badge

Hooray! You’ve made it to the final stage of DT Philly, which means it’s time to share the story of your design project. Explaining a problem in a clear and interesting way can be a challenge. Texas faced just such a challenge in the 1980s, when litter was piling up along the state highways. Texans are known for having a lot of pride in their state and a certain swagger in their step. Thinking about their audience, the state designed an anti-littering campaign called Don’t mess with Texas which reduced littering dramatically in its first four years. The campaign has continued for more than 30 years and is known across the country--how fitting for a state with a big personality!

Puzzle Progress 7 of 12