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The Queen Bees

About Us

Hey we are the Queen Bees. Our team consists of 6 awesomely smart fifth-grade girls. Our names are Simone, Taylor, Aniyah, Ain, Maysa, and Ramyah. We like to eat hot cheetos, look pretty, play basketball, sleep, and to get our work done. We are excited to work with our group to get things done!

Recent comments on our work:

12/18/18 · Assignment: Unlock the Box
Byshyr Watson-Harris · SLA Hawks
*gives high five*
12/18/18 · Assignment: Unlock the Box
Byshyr Watson-Harris · SLA Hawks
*gives high five*

Our Progress

Due Assignment Max Points Our Points
Oct 12
Congratulations on solving the mystery! We're glad you enjoyed this activity, and we hope you apply the same teamworking and creative problem sovling skills you used here when you do your DT Philly project.
Oct 12
1Welcome to DT Philly! We're excited to have you here and to see the great work you will do this year. Thanks for coming back to submit a team photo.
Oct 19
That sounds like a backpack that has a lot of compartments! It would be great if you could start uploading pictures of your work, too. We'd love to see what you're doing!
Oct 19
We're not sure what you created, but you look like you're having fun. The brainstorming and prototyping you did here are quick versions of the brainstorming and prototyping you'll do for your big DT Philly project. They're also skills you can use for creative problem solving in other parts of your life!
Oct 26
Thank you for taking a walk in Mariana's shoes to see how life is more complicated for people with dyslexia. We're glad you had fun with this activity, and we applaud your persistence! Understanding how a problem makes people feel--the ways it makes life more difficult--is an important part of design work. Remember this when you're working on your DT Philly project and think about different ways you can empathize with the people you're designing for.
Oct 26
1This sounds like an important problem to solve. You spend a lot of time in school, and it makes sense that you would want to be able to use the bathroom comfortably. We don't want to put words in your mouth, but would your design challenge question be something like this: How might we improve conditions in the girls' bathroom at SLA Beeber so students don't try to avoid using the bathroom during the school day? Air freshener might be a good place to start, but you don't have to solve the problem just yet. Are there other problems that make the bathroom unpleasant besides the smell?
Nov 2
It looks like you wanted to show us something but maybe forgot to attach your pictures. Would you like to try again? We'd love to see your picture that describes everything you think is going on with your problem, as well as your plan to research this problem. Ms. Richarson can help you learn how to upload and share your work.
Nov 2
It looks like you wanted to show us something but maybe forgot to attach your pictures. Would you like to try again? We'd love to see what you did. Ms. Richarson can help you learn how to upload and share your work.
Nov 9
Thanks for testing your powers of observation with this video. Isn't it funny how you can miss something that's right in front of you? It probably happens more often than we realize. So this is just a fun reminder to be eagle-eyed observers when doing research for your design project so you don't miss an important discovery!
Nov 16
1That would be a good thing to find out! And also why there is a mess on the floor. Learning why people do what they do is a great thing to focus on during your research. We'd be surprised if the students who do this at school do the same thing in their own homes...so why do they behave differently at school? Are there any other questions you need to ask and find answers to in order to solve your problem?
Nov 21
It looks like you wanted to submit work for this assignment, but nothing came through. Can you try again? We'd love to see what you did. If you're attaching a picture or document, you want to make sure you wait for the upload to reach 100% before hitting the "Submit Work" button. If you need help, ask Ms. Richardson or give us a call!
Nov 21
It looks like you wanted to submit something, but no images or text came through. Would you like to try again? We'd love to know how you did with this activity.
Nov 30
Way to go--it sounds like you got pretty creative with your problem solving here! Did you get to 20 ideas for either of the challenges you worked on? When you brainstorm for your DT Philly project, you'll want to come up with lots and lots of creative ways to solve different aspects of your problem, so if there was anything you did here that helped you get in the creative idea mood, remember to do the same thing when you start brainstorming for your project.
Nov 30
1Thank you for sharing your discoveries with us--your chart is very colorful! Changing how people act can be hard, but understanding WHY they're making a mess and not cleaning up in the first place will lead you in good direction. You have gathered lots of information on your discovery chart. Before jumping ahead to specific solutions, take some time to brainstorm around the needs and goals you identified. For example, what are all different ways you could...get students to care more about being considerate of their classmates....or clean up after themselves...or not make a mess in the first place...or eliminate unpleasant odors....or report big problems to the janitors quickly? It's o.k. to think broadly and creatively before deciding on different solutions to prototype and test.
Dec 7
1We like the way you used both sketches and writing to explain your brainstorming ideas! It sounds like getting people to take responsibility for their own behavior is a theme across some of these ideas. That might be something to brainstorm around—what are some different ways to motivate people to change their behavior? (You might even want to test a few ways to see what’s most effective…using humor? Or rewards/punishments? Or appealing to people’s sense of empathy?) As you move on to prototyping a few of your ideas, you’ll want to think about making your prototypes as realistic as possible. For example, if you’re imagining a new system to keep bathrooms clean, you’ll want to outline each step that needs to happen for the system to work, anticipate different scenarios, and make any items (even things like signs, forms, or instruction sheets) that would help your system run smoothly.
Dec 7
You came up with some very creative ways to use these uncomfortable designs--we hadn't thought of those ideas, and we love the idea of using the uncomfortable key as a bath tub stopper! Now how can you use this type of thinking tolook at your bathroom problem more creatively? Could thinking of ideas to make the problem worse, or to make people not want to use your solutions, help you see some new opportunities?
Dec 14
We hope you had fun creating your marshmallow-spaghetti structures! Did you end up building a tall tower? Building is a great way to experiment with different ideas to see what works best--remember this when you start prototyping for your DT Philly project. As you build your prototypes, you will learn new things and see ways to make adjustments to your model, just as you did with the spaghetti tower. Learning as you go and being open to new ideas and changes will help you create the best possible prototypes.
Dec 14
Jan 4
Jan 4
Good job giving a fellow DT Philly team feedback! Did your team learn anything new as you looked around at other teams' work?
Jan 11
We hope you had fun with this activity! Sometimes an idea can seem really great in your head, but it doesn't work as well as you imagined when you try it in real life. That's why it's so important to test your designs rigorously. Unlike this design, you want YOUR solutions to be easy to understand and use, and you want them to solve your main problem without introducing new problems. What will you look for when you test your solution ideas that will let you know how well they work? Can you think of any problems that might arise when you test your ideas?
Jan 11
1We didn't see you submit design sketches or prototypes, so we're not positive what your design is. We think it is you a campaign to get people to clean up after themselves and providing air fresheners to help with the smell, is this correct? Please upload some pictures of your prototypes! We'd love to see how your design played out in real life. What did your posters say? Did you contribute other supplies besides the air freshener? Did you get any feedback on the signs? How do you know if it helped or not? Did your team talk to any people who used the bathroom? How often did you monitor the bathroom throughout the week? Do you have any photos to document how the mess got worse with time? The most important part of testing is seeing and hearing how people interact with and respond to your design solution. This lets you know if your solution fits your users' needs, and what aspects of it need to be improved.
Jan 18
1It sounds like your team made an important discovery while you were testing your ideas. Your new ideas are interesting. Do you need to make anything to help implement this new parts of your system? Maybe the sign-out sheet, the hall pass, signs, or a complaint/reporting form? It may be a good idea to make these things and test them to see if this helps you make things better. Have you thought about what will happen after a student comes back and reports that the bathroom is dirty? That seems like an important part of your system. Keep improving your ideas and trying them out...we're excited to see how they turn out!
Jan 18
Jan 25
Feb 1
1Thank you for submitting your design story! Your team has dedicated a lot of time and hard work to this project, and we appreciate your passion for your project. We can't wait to see how you share your design story with the judges and your fellow design thinkers on Wednesday!
Feb 5

Badges

Design Thinker

An intrepid explorer equiped with the skills and tools to conquer challenges large or small. 

Start-Up: Humble Design Badge

Congratulations on your creative problem solving—an essential skill for every designer!  Great solutions and break-through moments come when you think outside the box, just as Ana Smith and Trager Strasberg did when they acted on their belief that families transitioning out of shelters deserve clean, friendly, and dignified homes.  The organization they founded, Humble Design, works with formerly homeless clients to create welcoming makeovers of the residences they move into.  Launched in Detroit in 2009, the program has expanded its services to four additional cities.

Empathizer

A preceptive observer and thoughtful listener, adept at understanding how other people think and feel. 

Empathize: Band-Aid Badge

Thanks for taking a walk in someone else’s shoes!  Designers empathize to understand what other people are going through so they know how to help.  Just as Earle Dickson did when he invented the world’s first Band-Aid.  Earle’s wife, Josephine, frequently got small cuts and burns when cooking and working around the house.  Earle got the idea to cut up small pieces of gauze and place them on a long piece of tape, which Josephine could cut off and use whenever she got hurt.  Earle worked for a company called Johnson & Johnson that makes medical goods and is based in New Jersey, just a 2-hour drive from here.  He shared his invention with his boss, and in 1920 a new product—one that we all use—was born!

Definer

An inquisitive investigator, driven to dig deep and sicover the hidden causes of problems. 

Define: Doug Dietz Badge

Nice work using your powers of observation!  Good designers keep their eyes and minds open so they don’t miss important information.  Just like designer Doug Dietz did when he noticed how scared a young girl was during an MRI (a test that lets doctors see inside your body).  This observation spurred him to use design thinking to turn the MRI experience into a fun one, not a frightening one.  The actual machine was never changed but the rooms were redesigned to look like theme park rides, and staff were trained to help children feel like they’re venturing into space, the jungle, the sea, and other cool places.  This change drastically reduced the number children who got upset and had to be sedated before an MRI.  Now, some kids even ask if they can come back and do it again!

Ideater

A creative and flexible thinker, brimming with imaginative ways to solve tricky problems. 

Ideate: Super Soaker Badge

Way to get creative! It's not always easy to see things in a new light, but that's what inventor and scientist Lonnie Johnson did when he created the popular toy, the Super Soaker.  One night after work, Lonnie was at home working on ideas for a new water pump.  After shooting a stream of water across the bathroom he realized he had the makings of a great toy!  Brainstorming ideas and keeping an open mind led Lonnie in a new direction and gave the world an exciting new way to have summer fun.

Prototyper

An inventive builder, able to transform ideas into real objects or experiences with his own two hands. 

Prototype: Adidas Badge

Well done!  Prototyping is an iterative process...even when you have a finished product, you can still find ways to make improvements.  Consider what happened in 1966, during the first broadly televised World Cup games.  With four hundred million fans watching, a problem became apparent:  the ball, which was reddish brown, was hard to see and follow on TV.  By the time of the 1970 World Cup, a new ball called the Telstar had been developed—one with a black and white checkered design that was easier for both players and TV viewers to see.  The new design also made the ball more spherical, which in turn made it move in more predictable ways—something the players liked.  While this iconic design is still familiar to most of us, the design of the ball has continued to evolve and improve since then!

Tester

An open-minded experimenter, dedicated to improving solutions through trial and feedback. 

Test: Sesame Street Badge

Now you know...testing is not just for school!  Good designers test their prototypes with real people and in real-world situations to see if their ideas actually work.  This is true whether the prototype is an object, a system, or an experience--like a TV show!  Believe it or not, the people who create Sesame Street put a lot of time and energy into research and testing.  Seeing how children respond to different ideas lets the producers know if their material is appealing and has the desired impact.

Presenter

A memerizing storyteller, inspired to engage and inform audiences through words and pictures. 

DT Philly Showcase: Don’t mess with Texas Badge

Hooray! You’ve made it to the final stage of DT Philly, which means it’s time to share the story of your design project. Explaining a problem in a clear and interesting way can be a challenge. Texas faced just such a challenge in the 1980s, when litter was piling up along the state highways. Texans are known for having a lot of pride in their state and a certain swagger in their step. Thinking about their audience, the state designed an anti-littering campaign called Don’t mess with Texas which reduced littering dramatically in its first four years. The campaign has continued for more than 30 years and is known across the country--how fitting for a state with a big personality!

Puzzle Progress 8 of 12