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SLA Beeber #2

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11/19/18 · Assignment: Unlock the Box
Lanaa · SLA Beeber #2
why is this on our submissions
11/19/18 · Assignment: Unlock the Box
Lanaa · SLA Beeber #2

Our Progress

Due Assignment Max Points Our Points
Oct 12
Congratulations on solving your mystery. We're sorry you weren't too excited about the smarties...we like smarties. But more important, the teamwork and creativity you used to solve the riddles and unlock the box are great skills for designers to have--remember to use these skills throughout your DT Philly project! We also love that you enjoyed each others' company while working together!
Oct 12
1What a great picture! Don't forget to tell us your team name and a little bit about yourselves. There's a template in the back of Ms. Richardson's playbook you can use to write an introduction if you like.
Oct 19
1We're glad you enjoyed this activity. We like lots of pockets in our bags too...it makes it easier to organize your belongings! Just as you paid attention to your own needs and preferences in designing your book bag, you'll want to pay attention to the needs and preferences of other people--the ones you're trying to help--when you create your DT Philly design. The better you understand the audience for your project, the better your solution will be!
Oct 19
We're glad you had fun even though it was hard. What did you design to help you get to school on time?
Oct 26
Thank you for taking a walk in Mariana's shoes to understand how life is more complicated for people with dyslexia. Can you imagine feeling like this whenever you have to read something? Understanding how a problem makes people feel--the ways it makes life more difficult--is an important part of design work. Remember this and think about how you can empathize with the people you're designing for when you do your DT Philly project!
Oct 26
1We're glad you enjoyed talking about all the things that aggravate you. It looks like you forgot to upload your picture. Did you pick a project and write a "how might we" question? Don't worry about solving your problem just yet...we have some tools to help you figure that out as you go!
Nov 2
1This is a very interesting picture! Don't jump ahead to solutions just yet, though. Instead, use your rich picture to think about all the people involved, what their concerns or interests are, and anything else that seems important or relevant--this will help you figure out how to research your problem, including who to talk to and what to learn more about. Some things you might want to research are why there are ads on tv, whether they serve any purpose, whether all people feel the same way about ads, who has control over whether there are ads on tv, and whether anyone has created a product or service to help with this problem.
Nov 2
We completely understand your frustration with ads during shows! But is this related to your design challenge question? You didn't actually turn your design challenge question in, so we're not sure what your project is.
Nov 9
We're glad you got to see the video. It sounds like you might be talking about the design thinking video. That's a good one to watch, but if you haven't seen it yet, the Look Closely video is also fun!
Nov 16
We're not sure what project you're working on, but we'd love to hear some of what you've learned from your research. Could you share some of that? There's a worksheet in the Appendix of Ms. Richardson's playbook that gives you some questions you should try to find the answers to during your research.
Nov 21
1The new facts you discovered are really interesting. We are still a bit confused about what exactly the goal of your project is. We never saw your "how might we" question, but from what we understand you're interested in stopping TV ads. Are you learning things during your research that are making you shift your focus? If so, it may be time to write a new "how might we" question. "How might we" questions help you identify the problem you want to solve, who you're designing for, the goal you wish to accomplish with your design. Give it a try and let us know what you come up with!
Nov 21
Thanks for trying this activity! Was it hard to see the images, and did anyone on your team see the alternate images? In your design work you may also find that different people see the same situation differently--and that those points of view are not right or wrong, they're just different. Where could you dig a bit deeper in your own design research to make sure you're understanding all points of view?
Nov 30
Nov 30
It looks like you tried to submit work but nothing came through. We'd love to see your insights and ideas about your problem! If you're having trouble submitting, ask Ms. Richardson for help, or give us a call!
Dec 7
1Thanks for sharing your brainstorming ideas with us. Brainstorming is the time to get really creative about your problem. We didn’t see you turn in anything for your last assignment, which would have included needs and goals to brainstorm around, but based on what you’ve shared we imagine some of those things might include: ways to distract ourselves when ads come on tv; ways to get rid of or at least not see ads, and maybe even ways to make ads less annoying. Can you think of 5 or more ways to achieve each of those goals? This might help you develop more options to consider before you move on to prototyping solution ideas.
Dec 7
Dec 14
Congratulations on completing this challenge! It looks like your team made some cool structures, and we hope you learned that the process of building helps you develop and try out different ideas to learn what works best. Remember this when you start prototyping for your DT Philly project!
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Badges

Design Thinker

An intrepid explorer equiped with the skills and tools to conquer challenges large or small. 

Start-Up: Humble Design Badge

Congratulations on your creative problem solving—an essential skill for every designer!  Great solutions and break-through moments come when you think outside the box, just as Ana Smith and Trager Strasberg did when they acted on their belief that families transitioning out of shelters deserve clean, friendly, and dignified homes.  The organization they founded, Humble Design, works with formerly homeless clients to create welcoming makeovers of the residences they move into.  Launched in Detroit in 2009, the program has expanded its services to four additional cities.

Empathizer

A preceptive observer and thoughtful listener, adept at understanding how other people think and feel. 

Empathize: Band-Aid Badge

Thanks for taking a walk in someone else’s shoes!  Designers empathize to understand what other people are going through so they know how to help.  Just as Earle Dickson did when he invented the world’s first Band-Aid.  Earle’s wife, Josephine, frequently got small cuts and burns when cooking and working around the house.  Earle got the idea to cut up small pieces of gauze and place them on a long piece of tape, which Josephine could cut off and use whenever she got hurt.  Earle worked for a company called Johnson & Johnson that makes medical goods and is based in New Jersey, just a 2-hour drive from here.  He shared his invention with his boss, and in 1920 a new product—one that we all use—was born!

Definer

An inquisitive investigator, driven to dig deep and sicover the hidden causes of problems. 

Define: Doug Dietz Badge

Nice work using your powers of observation!  Good designers keep their eyes and minds open so they don’t miss important information.  Just like designer Doug Dietz did when he noticed how scared a young girl was during an MRI (a test that lets doctors see inside your body).  This observation spurred him to use design thinking to turn the MRI experience into a fun one, not a frightening one.  The actual machine was never changed but the rooms were redesigned to look like theme park rides, and staff were trained to help children feel like they’re venturing into space, the jungle, the sea, and other cool places.  This change drastically reduced the number children who got upset and had to be sedated before an MRI.  Now, some kids even ask if they can come back and do it again!

Ideater

A creative and flexible thinker, brimming with imaginative ways to solve tricky problems. 

Ideate: Super Soaker Badge

Way to get creative! It's not always easy to see things in a new light, but that's what inventor and scientist Lonnie Johnson did when he created the popular toy, the Super Soaker.  One night after work, Lonnie was at home working on ideas for a new water pump.  After shooting a stream of water across the bathroom he realized he had the makings of a great toy!  Brainstorming ideas and keeping an open mind led Lonnie in a new direction and gave the world an exciting new way to have summer fun.

Prototyper

An inventive builder, able to transform ideas into real objects or experiences with his own two hands. 

Prototype: Adidas Badge

Well done!  Prototyping is an iterative process...even when you have a finished product, you can still find ways to make improvements.  Consider what happened in 1966, during the first broadly televised World Cup games.  With four hundred million fans watching, a problem became apparent:  the ball, which was reddish brown, was hard to see and follow on TV.  By the time of the 1970 World Cup, a new ball called the Telstar had been developed—one with a black and white checkered design that was easier for both players and TV viewers to see.  The new design also made the ball more spherical, which in turn made it move in more predictable ways—something the players liked.  While this iconic design is still familiar to most of us, the design of the ball has continued to evolve and improve since then!

Tester

An open-minded experimenter, dedicated to improving solutions through trial and feedback. 

Test: Sesame Street Badge

Now you know...testing is not just for school!  Good designers test their prototypes with real people and in real-world situations to see if their ideas actually work.  This is true whether the prototype is an object, a system, or an experience--like a TV show!  Believe it or not, the people who create Sesame Street put a lot of time and energy into research and testing.  Seeing how children respond to different ideas lets the producers know if their material is appealing and has the desired impact.

Presenter

A memerizing storyteller, inspired to engage and inform audiences through words and pictures. 

DT Philly Showcase: Don’t mess with Texas Badge

Hooray! You’ve made it to the final stage of DT Philly, which means it’s time to share the story of your design project. Explaining a problem in a clear and interesting way can be a challenge. Texas faced just such a challenge in the 1980s, when litter was piling up along the state highways. Texans are known for having a lot of pride in their state and a certain swagger in their step. Thinking about their audience, the state designed an anti-littering campaign called Don’t mess with Texas which reduced littering dramatically in its first four years. The campaign has continued for more than 30 years and is known across the country--how fitting for a state with a big personality!

Puzzle Progress 7 of 12