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SLA Beeber #2
Recent comments on our work:
|Due||Assignment||Max Points||Our Points|
||Congratulations on solving your mystery. We're sorry you weren't too excited about the smarties...we like smarties. But more important, the teamwork and creativity you used to solve the riddles and unlock the box are great skills for designers to have--remember to use these skills throughout your DT Philly project! We also love that you enjoyed each others' company while working together!|
|Oct 12||1What a great picture! Don't forget to tell us your team name and a little bit about yourselves. There's a template in the back of Ms. Richardson's playbook you can use to write an introduction if you like.|
|Oct 19||1We're glad you enjoyed this activity. We like lots of pockets in our bags too...it makes it easier to organize your belongings! Just as you paid attention to your own needs and preferences in designing your book bag, you'll want to pay attention to the needs and preferences of other people--the ones you're trying to help--when you create your DT Philly design. The better you understand the audience for your project, the better your solution will be!|
||We're glad you had fun even though it was hard. What did you design to help you get to school on time?|
||Thank you for taking a walk in Mariana's shoes to understand how life is more complicated for people with dyslexia. Can you imagine feeling like this whenever you have to read something? Understanding how a problem makes people feel--the ways it makes life more difficult--is an important part of design work. Remember this and think about how you can empathize with the people you're designing for when you do your DT Philly project!|
|Oct 26||1We're glad you enjoyed talking about all the things that aggravate you. It looks like you forgot to upload your picture. Did you pick a project and write a "how might we" question? Don't worry about solving your problem just yet...we have some tools to help you figure that out as you go!|
|Nov 2||1This is a very interesting picture! Don't jump ahead to solutions just yet, though. Instead, use your rich picture to think about all the people involved, what their concerns or interests are, and anything else that seems important or relevant--this will help you figure out how to research your problem, including who to talk to and what to learn more about. Some things you might want to research are why there are ads on tv, whether they serve any purpose, whether all people feel the same way about ads, who has control over whether there are ads on tv, and whether anyone has created a product or service to help with this problem.|
||We completely understand your frustration with ads during shows! But is this related to your design challenge question? You didn't actually turn your design challenge question in, so we're not sure what your project is.|
||We're glad you got to see the video. It sounds like you might be talking about the design thinking video. That's a good one to watch, but if you haven't seen it yet, the Look Closely video is also fun!|
|Nov 16||1We're so glad you're having fun doing your research and interviews! Cool facts, like using glue as milk, are fun, and we'd love to know how this information is helping you develop a deeper understanding of your problem and how it's relevant to finding a solution. Are you considering changing the focus of your design challenge question based on what you're learning (we understand your original challenge was to find a way to get rid of tv ads)? If so, that's o.k.--the whole purpose of research is to help you better define a problem, and sometimes what you learn makes you think differently about what the real problem is.|
|Nov 21||1The new facts you discovered are really interesting. We are still a bit confused about what exactly the goal of your project is. We never saw your "how might we" question, but from what we understand you're interested in stopping TV ads. Are you learning things during your research that are making you shift your focus? If so, it may be time to write a new "how might we" question. "How might we" questions help you identify the problem you want to solve, who you're designing for, the goal you wish to accomplish with your design. Give it a try and let us know what you come up with!|
||Thanks for trying this activity! Was it hard to see the images, and did anyone on your team see the alternate images? In your design work you may also find that different people see the same situation differently--and that those points of view are not right or wrong, they're just different. Where could you dig a bit deeper in your own design research to make sure you're understanding all points of view?|
||We hope your team had fun with this activity--please share a few of your solution ideas to earn your Ideater card! We know that brainstorming (especially under a time limit!) can be challenging, but we're so happy that you persisted to practice your creative thinking. Did brainstorming get easier the more you did it? It's important to push yourself to think from different points of view, because that is when you come up with new and creative ideas.|
|Nov 30||It looks like this is a copy of your Genius at Work brainstorming ideas. Did you make a discovery chart? If so, you can submit it here to earn the puzzle piece for this assignment.|
|Dec 7||1Thanks for sharing your brainstorming ideas with us. Brainstorming is the time to get really creative about your problem. We didn’t see you turn in anything for your last assignment, which would have included needs and goals to brainstorm around, but based on what you’ve shared we imagine some of those things might include: ways to distract ourselves when ads come on tv; ways to get rid of or at least not see ads, and maybe even ways to make ads less annoying. Can you think of 5 or more ways to achieve each of those goals? This might help you develop more options to consider before you move on to prototyping solution ideas.|
||Congratulations on completing this challenge! It looks like your team made some cool structures, and we hope you learned that the process of building helps you develop and try out different ideas to learn what works best. Remember this when you start prototyping for your DT Philly project!|
|Dec 14||1Thank you for sharing clear images of your sketches with us! Your idea of having the advertisements playing at the bottom of the screen during a TV show is interesting. While it may not be possible to convince the television and advertising industries to do this, it is definitely an idea you can prototype and test with people to see how they feel about it! Do you have anyone at your school who is particularly good with technology? Perhaps they could teach you how to make an example clip of a TV show using your ad format idea so you have a prototype you can test with people.|
|Jan 4||1Mocking things up is a good way to test out your ideas! Would the ads run on the screen for the entire show? This is an interesting idea. What do you think the people who create the ads would feel about this? Is there a way to find out? (Since your idea affects them, should they be considered a "user" for your design?) If you only want to look at this problem from the side of tv viewers who hate commercials, are there some other ideas you could prototype and test that are more realistically within your control to change? These ideas might not eliminate commercial breaks but could help people find ways to be less frustrated by commercials.|
||Thanks for encouraging another team in their work! It's always fun to see what other teams are working on and how they are approaching their design challenges. Did your team learn anything from looking at other team pages?|
||We hope you had fun with this activity! Sometimes an idea can seem really great in your head, but it doesn't work as well as you imagined when you try it in real life. That's why it's so important to test your designs rigorously. Unlike this design, you want YOUR solutions to be easy to understand and use, and you want them to solve your main problem without introducing new problems. What will you look for when you test your solution ideas that will let you know how well they work? Can you think of any problems that might arise when you test your ideas?|
|Jan 11||1We're a bit unclear on what your design solution is and how you are testing your solution instead of letting people experience the problem. You still have some time before this assignment is due, so it might make sense to work a bit more on your prototypes and make sure you have some different solution ideas that you can really try out with people to see how well they work. An important part of prototyping is making sure your solutions are desirable (meaning people will want to use them) and that they are feasible (meaning they are things you can actually do). Eliminating advertising entirely might be desirable, but it might not be feasible. If that's the case, what could you do to make the tv watching experience better for people? Are there ways you can make the advertising breaks more enjoyable--or less annoying--for people? Or technologies that can help? This is a great time to keep iterating (that means working on your prototypes and improving them) so you can get to the best possible solution!|
||TV advertisements are a really huge problem to try to tackle! Advertising is very big business, and we're not sure the government has rules about how commercials appear on tv shows. If your prototype doesn't create the results you want it to, then it's time to go back to the drawing board and use what you've learned to improve your solution ideas. Iteration (which is testing your ideas and using what you learn to make improvements) is an important part of the design process!|
|Feb 1||1Thank you for submitting your design story! Your team has worked hard this year, and we appreciate your passion for your project. We can't wait to see how you share your design story with the judges and your fellow design thinkers on Wednesday!|
An intrepid explorer equiped with the skills and tools to conquer challenges large or small.
Congratulations on your creative problem solving—an essential skill for every designer! Great solutions and break-through moments come when you think outside the box, just as Ana Smith and Trager Strasberg did when they acted on their belief that families transitioning out of shelters deserve clean, friendly, and dignified homes. The organization they founded, Humble Design, works with formerly homeless clients to create welcoming makeovers of the residences they move into. Launched in Detroit in 2009, the program has expanded its services to four additional cities.
A preceptive observer and thoughtful listener, adept at understanding how other people think and feel.
Thanks for taking a walk in someone else’s shoes! Designers empathize to understand what other people are going through so they know how to help. Just as Earle Dickson did when he invented the world’s first Band-Aid. Earle’s wife, Josephine, frequently got small cuts and burns when cooking and working around the house. Earle got the idea to cut up small pieces of gauze and place them on a long piece of tape, which Josephine could cut off and use whenever she got hurt. Earle worked for a company called Johnson & Johnson that makes medical goods and is based in New Jersey, just a 2-hour drive from here. He shared his invention with his boss, and in 1920 a new product—one that we all use—was born!
An inquisitive investigator, driven to dig deep and sicover the hidden causes of problems.
Nice work using your powers of observation! Good designers keep their eyes and minds open so they don’t miss important information. Just like designer Doug Dietz did when he noticed how scared a young girl was during an MRI (a test that lets doctors see inside your body). This observation spurred him to use design thinking to turn the MRI experience into a fun one, not a frightening one. The actual machine was never changed but the rooms were redesigned to look like theme park rides, and staff were trained to help children feel like they’re venturing into space, the jungle, the sea, and other cool places. This change drastically reduced the number children who got upset and had to be sedated before an MRI. Now, some kids even ask if they can come back and do it again!
A creative and flexible thinker, brimming with imaginative ways to solve tricky problems.
Way to get creative! It's not always easy to see things in a new light, but that's what inventor and scientist Lonnie Johnson did when he created the popular toy, the Super Soaker. One night after work, Lonnie was at home working on ideas for a new water pump. After shooting a stream of water across the bathroom he realized he had the makings of a great toy! Brainstorming ideas and keeping an open mind led Lonnie in a new direction and gave the world an exciting new way to have summer fun.
An inventive builder, able to transform ideas into real objects or experiences with his own two hands.
Well done! Prototyping is an iterative process...even when you have a finished product, you can still find ways to make improvements. Consider what happened in 1966, during the first broadly televised World Cup games. With four hundred million fans watching, a problem became apparent: the ball, which was reddish brown, was hard to see and follow on TV. By the time of the 1970 World Cup, a new ball called the Telstar had been developed—one with a black and white checkered design that was easier for both players and TV viewers to see. The new design also made the ball more spherical, which in turn made it move in more predictable ways—something the players liked. While this iconic design is still familiar to most of us, the design of the ball has continued to evolve and improve since then!
An open-minded experimenter, dedicated to improving solutions through trial and feedback.
Now you know...testing is not just for school! Good designers test their prototypes with real people and in real-world situations to see if their ideas actually work. This is true whether the prototype is an object, a system, or an experience--like a TV show! Believe it or not, the people who create Sesame Street put a lot of time and energy into research and testing. Seeing how children respond to different ideas lets the producers know if their material is appealing and has the desired impact.
A memerizing storyteller, inspired to engage and inform audiences through words and pictures.
Hooray! You’ve made it to the final stage of DT Philly, which means it’s time to share the story of your design project. Explaining a problem in a clear and interesting way can be a challenge. Texas faced just such a challenge in the 1980s, when litter was piling up along the state highways. Texans are known for having a lot of pride in their state and a certain swagger in their step. Thinking about their audience, the state designed an anti-littering campaign called Don’t mess with Texas which reduced littering dramatically in its first four years. The campaign has continued for more than 30 years and is known across the country--how fitting for a state with a big personality!