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The Star Riders

About Us

Our team name is the Star Riders.
My name is Taivon and my favorite thing to do is play football. My name is Makaylah and I have played soccer since i was 3 years old. My name is Morgan and my favorite subject is math. My name is Tamara and I played roblox for a long long time.My name is Aidan and my favorite color is red.
My name is Samuel and I like to make comic books.

Recent comments on our work:

12/18/18 · Assignment: Genius at Work
Simone Ransome · The Queen Bees
We are giving you a high five because we think you did very good with your ideas and we think that you do good on all of your work, too.
12/14/18 · Assignment: Genius at Work
Hashim · Sleeping Dragons
you had very creative ideas
11/14/18 · Assignment: Look Closely
Aidan · The Star Riders
Hey this is the Star Riders we typed some notes about this and it didn't show up so we wanted to say that we saw the moonwalking bear in the video and we saw 13 passes in the video

Our Progress

Due Assignment Max Points Our Points
Oct 12
Congratulations on solving the mystery! We're glad you had fun with this activity. Were any of the clues particularly challenging to figure out? The teamwork and creative problem solving you demonstrated here are skills you will use thoughout your DT Philly project. Keep up the good work!
Oct 12
1Welcome to DT Philly! We're excited to have you here and to see the great work you will do this year. If you need help with anything, just let us know!
Oct 19
1We hope you liked the video, and thank you for explaining the features you included in your book bag designs. These sound like fancy book bags! It might be good to get in the habit of taking pictures of your work as you start your big DT Philly project. Having pictures will come in handy when you do your presentation at the end of your project.
Oct 19
That's a pretty cool idea, and thanks for sharing this video. The creativity you showed here will really help you when you're doing brainstorming for your big DT Philly project. Keep up the good work!
Oct 26
If we had known you'd be so good at this, we would have made it more challenging! :-) Thank you for the fun video and for taking a walk in Mariana's shoes to see how life is more complicated for people with dyslexia. Understanding how a problem makes people feel--the ways it makes life more difficult--is an important part of design work. Remember this and think about how you can empathize with the people you're designing for when you do your DT Philly project!
Oct 26
1Are you talking about getting candy in vending machines or the school store? What problem would this solve, and how would it help students at SLA Beeber?
Nov 2
1Thank you for sharing your rich picture. Are there some other things that might be important to include? Like any rules that influence what you're allowed to have in school? Do parents, or the nurse, have anything to say about kids eating candy in school? Your rich picture will help you figure out how to do your research--who to talk to, what to observe, and what to learn more about, so you want to make it as complete as possible!
Nov 2
Thank you for making user profiles for your project (though Heather sounds like she might be from a different project). Is there anyone else who is important to your project...maybe a parent who has some opinions about what students should eat, or someone who might set rules about what kinds of foods are allowed in the school? When you get to the part of your project where you start brainstorming and prototyping solutions, check back with these characters you created to see if your solutions work for all of them.
Nov 9
Thanks for testing your powers of observation with this video. You have to be eagle-eyed to count the passes and see the bear! Remember to be just as observant when you are doing research for your design project so you don't miss an important discovery!
Nov 16
1It sounds like there are a lot of different perspectives to consider with this problem. In the next phase of your research, will you talk to the people who set these rules and find out why the rules exist? It's surprising to hear that the rules at the high school are different.
Nov 21
1It doesn't sounds like you uncovered much new information in the second half of your research. It's normal to jump ahead to thinking about solutions, but the best solutions come from a good understanding of what's going on and why things are the way they are, so we'd love to see you dig a bit deeper with your research before thinking about solutions. What are some questions you can think of that would be helpful to answer before solving this problem? Here are some things we are wondering about...who made the rule about candy and why does it exist? Why do students want candy? How many students want to eat candy during school hours? Are there any downsides to eating candy? Is dessert served with lunch? Are students allowed to bring their own lunch or snacks into school? If so, do students bring candy? If not, why not?
Nov 21
Thanks for trying this activity! Was everyone on your team able to see the two images in each picture? In your design work you may also find that different people see the same situation differently--and that those points of view are not right or wrong, they're just different. Where could you dig a bit deeper in your own design research to make sure you're understanding all points of view?
Nov 30
We're guessing some of the ideas that didn't make sense were crazy, off-the-wall ideas. Those ideas might not be very practical, but they do sometimes help you think in new directions. Did you get to 20 ideas for any of the challenges you worked on? When you go to brainstorm for your DT Philly project, you'll want to be able to come up with lots and lots of creative ways to solve different aspects of your problem, so if there was anything you did here that helped you get in the creative idea-generating mood, remember to do the same thing when you start brainstorming for your project.
Nov 30
1Thank you for sharing clear pictures of your discovery chart. We really like that you got the perspectives of students AND teachers. This will give you more well-rounded understanding of the situation. You don't need to jump to solutions just yet...let's take a step back and think about the big picture needs and goals your solution should address, and then use those as themes for brainstorming. For example, if a need is lack of energy, then you could brainstorm all kinds of different ways to keep kids' energized at different times of day. How could you do it in ways that parents approve of? In ways that help teachers instead of causing distractions? Thinking about the reasons kids aren't energized could help you get creative with your ideas. And if another theme is that kids are sometimes too hyper, maybe you can brainstorm ways to focus that energy so students are productive in class.
Dec 7
1You have some very interesting ideas here, but we're not sure what problem you're solving. Did you stop working on ways to have candy, and are you now working on ways to improve the school store, or ways to encourage students to eat healthy foods? We'd recommend focusing on only one problem...this way you can develop and try out a few different prototypes to see what works best to solve your problem. If you're trying to solve several different problems, it will be hard to find time to prototype and test all of those solution ideas!
Dec 7
Good job thinking of some "terrible" ways to approach a problem! Now can you flip this kind of thinking around to come up with some creative ways to improve the school store? (And, perhaps more important, did you change your project so you are now also working on the school store? If so, what specific problem are you trying to address? It might be helpful to to back and write a new "how might we" question if you're changing the focus of your project. And that might also mean going back and doing some new research! Please let us know if you need some help.)
Dec 14
Thank you for sharing your spaghetti tower with us! It looks like your team made some smart decisions when building, like creating cross supports in your squares to make them stronger. Is this something you realized during the building process? Or did your team have that plan at the beginning? We hope you had fun with this and learned that the act of building helps you think through and try out different ideas to learn what works best. Remember this when you start prototyping for your DT Philly project!
Dec 14
1Storyboarding (drawing all the scenes in a story) is a great way to start prototyping an idea! We’re still confused about your project…from different things you’ve shared, it seems like it’s bounced around from giving students something they want, to helping students stay energized but not too hyper, to improving the school store, and now back to giving students something they want. Are students allowed to bring food to school? If so, that seems like an easy way to get something you can’t buy at school (unless your parents agree with the principal about candy in school). If the problem is that you feel like a school policy is unfair, or that students deserve a treat now and then as long as it doesn’t cause other problems, can you think of some other creative ways to approach this challenge? Your goal for the phase of your project is to prototype and test a few different solution ideas to see what works best for everyone. We encourage you to revisit the real problem you want to solve, and also what you learned from your research, and then brainstorm some additional ways to solve your problem.
Jan 4
1We love that you took the initiative to act out your first prototype! Role playing is a good way to work through a design that involves a system or process. Did you include a way to keep track of which students got their candy? Or work through a scenario for what the principal would say if he found out 5th graders were getting candy? Are there any signs you would need to explain the new policy? Do parents have to give permission? And don't forget that you want to prototype a few different ideas to solve your problem. Is there a way you could make the principal and the students happy? We're still a bit unsure if you're working on keeping students energized but focused (in which case there are many ways to do that besides having candy), or if there's another issue driving this project.
Jan 4
You can definitely let the KCPS team know you like their name, but we'd love for you to look at what they're doing for their project. Looking at what your fellow design thinkers are doing is a great way to be inspired and to learn. Revisit their page and let them (or another team) know what you think about their project--you can ask a question, or let them know what you think they're doing well!
Jan 11
We're glad you thought the video was funny -- we did too! Sometimes an idea can seem really great in your head, but it doesn't work as well as you imagined when you try it in real life. That's why it's so important to test your designs rigorously. Unlike this design, you want YOUR solutions to be easy to understand and use, and you want them to solve your main problem without introducing new problems. What will you look for when you test your solution ideas that will let you know how well they work? Can you think of any problems that might arise when you test your ideas?
Jan 11
1We think you may have accidentally submitted your new work under "Design Fails," instead of "Testing 123" so we've switched it for you. If this is not correct please let us know. You've taken a step in the right direction by reaching out to your principal. We're a bit confused what his response was though...is he allowing fifth graders to receive two pieces of candy because he did not receive progress reports? If you have gotten permission, your next step will be to actually test this out by allowing fifth graders to get candy one day. You can observe the results of how kids behave and talk to teachers, staff, parents, and students to get feedback on what they think of the new policy and whether it contributes to any behavior problems. Let us know how testing this idea goes to receive credit for this assignment.
Jan 18
Before you can do this assignment, you will need to test your prototype out with people outside of your team. Once you've done your first test, you will discuss what you've learned and use that to improve your design. That improved design is what you want to share here to earn the puzzle piece for this assignment!
Jan 18
Excellent observations! We hope you had fun looking at the problems with these designs. Your team hasn't tested out your design with other people yet, but once you do, please come back here and share some of your reflections to earn the badge for this activity. You can share thoughts and discoveries you had while testing, and anything you learned about your design through testing that you will use to improve your solution.
Jan 25
We can tell both of the items you shared have a very special place in your hearts. The personal reasons behind your love for these items are very strong, but can you also tell us something about the design of these things that make them attractive, fun or nice to use? We want you to dig deeper and tell us what exactly you like and dislike about your design. Is there a product you use for your edges that you think is great -- if so, why? What do you especially like about the jewelry design sand why? You learned a little bit about good and bad design this year, and we want you to apply that knowledge now as you do activities to get ready for the DT Philly Showcase. Come back and share some of those thoughts with us to earn your Presenter superhero card!
Feb 1
1Thank you for submitting your design story! Your team has dedicated a lot of time and hard work to this project, and we appreciate your passion for your project. We can't wait to see how you share your design story with the judges and your fellow design thinkers on Wednesday!
Feb 5

Badges

Design Thinker

An intrepid explorer equiped with the skills and tools to conquer challenges large or small. 

Start-Up: Humble Design Badge

Congratulations on your creative problem solving—an essential skill for every designer!  Great solutions and break-through moments come when you think outside the box, just as Ana Smith and Trager Strasberg did when they acted on their belief that families transitioning out of shelters deserve clean, friendly, and dignified homes.  The organization they founded, Humble Design, works with formerly homeless clients to create welcoming makeovers of the residences they move into.  Launched in Detroit in 2009, the program has expanded its services to four additional cities.

Empathizer

A preceptive observer and thoughtful listener, adept at understanding how other people think and feel. 

Empathize: Band-Aid Badge

Thanks for taking a walk in someone else’s shoes!  Designers empathize to understand what other people are going through so they know how to help.  Just as Earle Dickson did when he invented the world’s first Band-Aid.  Earle’s wife, Josephine, frequently got small cuts and burns when cooking and working around the house.  Earle got the idea to cut up small pieces of gauze and place them on a long piece of tape, which Josephine could cut off and use whenever she got hurt.  Earle worked for a company called Johnson & Johnson that makes medical goods and is based in New Jersey, just a 2-hour drive from here.  He shared his invention with his boss, and in 1920 a new product—one that we all use—was born!

Definer

An inquisitive investigator, driven to dig deep and sicover the hidden causes of problems. 

Define: Doug Dietz Badge

Nice work using your powers of observation!  Good designers keep their eyes and minds open so they don’t miss important information.  Just like designer Doug Dietz did when he noticed how scared a young girl was during an MRI (a test that lets doctors see inside your body).  This observation spurred him to use design thinking to turn the MRI experience into a fun one, not a frightening one.  The actual machine was never changed but the rooms were redesigned to look like theme park rides, and staff were trained to help children feel like they’re venturing into space, the jungle, the sea, and other cool places.  This change drastically reduced the number children who got upset and had to be sedated before an MRI.  Now, some kids even ask if they can come back and do it again!

Ideater

A creative and flexible thinker, brimming with imaginative ways to solve tricky problems. 

Ideate: Super Soaker Badge

Way to get creative! It's not always easy to see things in a new light, but that's what inventor and scientist Lonnie Johnson did when he created the popular toy, the Super Soaker.  One night after work, Lonnie was at home working on ideas for a new water pump.  After shooting a stream of water across the bathroom he realized he had the makings of a great toy!  Brainstorming ideas and keeping an open mind led Lonnie in a new direction and gave the world an exciting new way to have summer fun.

Prototyper

An inventive builder, able to transform ideas into real objects or experiences with his own two hands. 

Prototype: Adidas Badge

Well done!  Prototyping is an iterative process...even when you have a finished product, you can still find ways to make improvements.  Consider what happened in 1966, during the first broadly televised World Cup games.  With four hundred million fans watching, a problem became apparent:  the ball, which was reddish brown, was hard to see and follow on TV.  By the time of the 1970 World Cup, a new ball called the Telstar had been developed—one with a black and white checkered design that was easier for both players and TV viewers to see.  The new design also made the ball more spherical, which in turn made it move in more predictable ways—something the players liked.  While this iconic design is still familiar to most of us, the design of the ball has continued to evolve and improve since then!

Tester

An open-minded experimenter, dedicated to improving solutions through trial and feedback. 

Test: Sesame Street Badge

Now you know...testing is not just for school!  Good designers test their prototypes with real people and in real-world situations to see if their ideas actually work.  This is true whether the prototype is an object, a system, or an experience--like a TV show!  Believe it or not, the people who create Sesame Street put a lot of time and energy into research and testing.  Seeing how children respond to different ideas lets the producers know if their material is appealing and has the desired impact.

Presenter

A memerizing storyteller, inspired to engage and inform audiences through words and pictures. 

DT Philly Showcase: Don’t mess with Texas Badge

Hooray! You’ve made it to the final stage of DT Philly, which means it’s time to share the story of your design project. Explaining a problem in a clear and interesting way can be a challenge. Texas faced just such a challenge in the 1980s, when litter was piling up along the state highways. Texans are known for having a lot of pride in their state and a certain swagger in their step. Thinking about their audience, the state designed an anti-littering campaign called Don’t mess with Texas which reduced littering dramatically in its first four years. The campaign has continued for more than 30 years and is known across the country--how fitting for a state with a big personality!

Puzzle Progress 12 of 12