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SLA Hawks

About Us

We are the SLA Hawks. Instead of thinking inside the box. Our team is made up of 4 scholars. We love playing sports, having fun, and thinking ingenious ideas we can't wait to learn! Go Hawks!!

Our Progress

Due Assignment Max Points Our Points
Oct 12
Congratulations on solving the mystery! We hope you had fun with this, and we hope you use the teamwork and creative problem solving skills you demonstrated here to help you with your DT Philly project.
Oct 12
1Welcome to DT Philly! We're excited to have you participate this year, and we can't wait to see what ingenious ideas you come up with for solve your design challenge!
Oct 19
1It sounds like you discussed the activity cards...that's a great start! And we love your pictures and explanations of your bookbags--you thought of a lot of fun and useful features. We're guessing you included features in your bookbags that fit what you need and like since this design was supposed to be for you. When you're doing your DT Phily project, you'll want to do the same thing by researching what your users--the people you're trying to help--need and like, and what their habits are. Keep up the good work!
Oct 19
We LOVE this idea (and we could really use one of these). Way to go with outside-the-box thinking! Your creativity will come in handy when you're brainstorming for your big DT Philly project.
Oct 26
Thank you for the fun video and for taking a walk in Mariana's shoes to see how life is more complicated for people with dyslexia. It sounds like you were putting some pressure on the team member who was trying to read the card to hurry up. Can you imagine how it feels for people who have dyslexia when they need to read something quickly? Understanding how a problem makes people feel--the ways it makes life more difficult--is an important part of design work. Remember this and think about how you can empathize with the people you're designing for when you do your DT Philly project.
Oct 26
1This sounds like a super important problem to address. Bullying is a really big problem--it happens in a lot of ways, and in a lot of places. With really big problems like this, it's helpful to focus on something specific...like a particular place where bullying happens, or a particular kind of bullying. This makes it easier to do research and to prototype and test ideas. Is there a specific time or place where bullying happens at SLA Beeber, or a particular kind of bullying you could address?
Nov 2
1Did you get a chance to draw your picture that describes everything you think is going on with your problem? And will you talk to students (all kinds of students--bullies, bystanders, and those who are bullied) as part of your research? The lunchroom sounds like a good place to try to observe bullying you might want to count how many different times it happens in a day or a week, and be on the lookout for things like how the bullying starts, what the people who see it happening do (or don't do), and how it ends. Are there different types of behavior that you would count as bullying (for example, name calling, hitting or touching another person, taking someone's belongings, etc.) It might also be helpful to keep track of how many times different categories of bullying occur, because this could help you know where to focus your attention. And Mr. Johnson and Mrs. Richardson sound like great people to talk to. Among other things, they can probably tell you what the school has tried or is trying to help prevent bullying.
Nov 2
We like you created a profile for a bully and for a victim of bullying here--that was good thinking, since they are very important audiences for your design project. As you do your research, try to learn something about why bullies behave the way they do and how bullying makes them feel...this will help you figure out where you can make change. Understanding how bullying affects victims and what they do in response will also help you discover ways you can help. Is there anyone else who might be part of the audience you are designing for? Maybe students who see what's going on but don't do anything...maybe it doesn't occur to them to do something, or maybe they're afraid to step in or don't know how to help?
Nov 9
Thanks for testing your powers of observation with this video. You have to be eagle-eyed to count the passes and see the bear! Remember to be just as observant when you are doing research for your design project so you don't miss an important discovery!
Nov 16
1That sounds like a bad situation. Where does this problem happen most often? For example, do high schoolers and middle schoolers have classes on the same hallways, see each other coming and going from lunch, and arrive and dismiss at the same time...and are these all times/places when bullying occurs? Or are students in high school and middle school mostly separated during the school day but run into each other outside of school? Bullying is a very big problem--it covers a lot of different kinds of behavior, and happens in a lot of ways. Have you done a survey to determine how many students feel that theyt are bullied, what forms of bullying are most problematic, and who is doing the bullying? Being able to focus on some specific behaviors or a specific audience will make the project more manageable and help you develop better solutions.
Nov 21
We split your research work into two parts to give you more time to do it, so you'll want to go out and learn some more about your problem now before jumping ahead to solutions. If you're not sure what to do next, look to see what suggestions we gave you in response to the first research you shared with us.
Nov 21
Thanks for trying this activity! Was it hard to see the images, and did anyone on your team see the alternate images? In your design work you may also find that different people see the same situation differently--and that those points of view are not right or wrong, they're just different. Where could you dig a bit deeper in your own design research to make sure you're understanding all points of view?
Nov 30
Way to go--we like your creative thinking! Did you get to 20 ideas for either of the challenges you worked on? When you brainstorm for your DT Philly project, you'll want to come up with lots and lots of creative ways to solve different aspects of your problem, so if there was anything you did here that helped you get in a creative idea mood, remember to do the same thing when you start brainstorming for your project.
Nov 30
1Nice work--it sounds like you learned some interesting things! Your comment about what's in their past and an imbalance of power sounds very insightful--is there a way you can use that insight to develop ideas for solving this problem? We had a hard time reading your insights, but we think they might say that you need a class, and they need to get in trouble. Both of these things give you some great themes for brainstorming. For example, how many ideas can you come up with to make the consequences for bullying more effective? To brainstorm about a class, you might want break that down a bit...for example, what goals would you have for the class? It sounds like getting people to speak up when bullying occurs is one need you identified...could you brainstorm ways to help people learn to do that and feel comforable doing it? It sounds like another need is taking some of the pain away...could you brainstorm ways to do that? We can't wait to see what kinds of creative ideas you come up with!
Dec 7
It looks like you've uploaded the images of your discovery chart again. We would love to learn about all of the great brainstorming you did, so please submit images of your Genius at Work assignment!
Dec 7
Great job thinking about your problem in a completely different way! Bullying is a big problem and one that you and people at your school are very familiar with, so being able to look at it with new eyes could help you discover creative new ways to approach it.
Dec 14
We're sorry the marshmallows were hard to use, but it sounds like you got the most important part--learning as you go! The act of building an idea is sort of like thinking out loud...it helps you and try out and develop different approaches to learn what works best. Remember to use this strategy when you start prototyping for your DT Philly project!
Dec 14
Thank you for sketching out these ideas for an anti-bullying class and a speak-up program. As you move ahead with prototyping, you'll want to think through ALL of the little details about how these ideas could work in real life! How will students end up in this special class? When will it take place and what will happen during it? Is it a class only for bullies, or is it a class that also helps people who are being bullied? Your teacher knows a lot about planning classes, so maybe Ms. Richardson could help you think through your prototype for this! And for the stand-up program...how will teach and encourage students to speak up? Will they speak up only to teachers, or will they speak up to students if they see bullying happening? What are the teachers supposed to do, and how will you know if it happened? Is it certain teachers you speak to, or any teacher? The more you think through each step of how these ideas could work, the better your prototypes will be! Let us know if you need help.
Jan 4
1We appreciate your enthusiasm in acting out your idea! Role playing is a good tool to use when prototyping a system or program. Did you draw an outline of everything that will happen in your program before you acted it out? As you acted out different parts of your program, did you get any ideas about how to improve your idea or notice places where something unexpected might happen (for example, what if students don't cooperate and apologize right away, or what if they don't mean it and just go right back to bullying)? We're also wondering if there is already someone in your school who deals with episodes like the one you acted out...maybe the principal, or a counselor? If so, how does your solution idea improve upon what already happens? You still have time to work on your prototypes (this assignment isn't due until after winter break), so keep adding detail to and improving your prototype so your solution can really help the students in your school.
Jan 4
Thanks for checking out the work of a fellow design team. We'd love for you to dig a bit deeper and comment on what the team is doing--did you see something you liked or that you thought they did well? Try leaving a more specific piece of feedback to earn the badge for this activity.
Jan 11
We hope you had fun with this activity! Sometimes an idea can seem really great in your head, but it doesn't work as well as you imagined when you try it in real life. That's why it's so important to test your designs rigorously. Unlike this design, you want YOUR solutions to be easy to understand and use, and you want them to solve your main problem without introducing new problems. What will you look for when you test your solution ideas that will let you know how well they work? Can you think of any problems that might arise when you test your ideas?
Jan 11
Jan 18
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Jan 18
Jan 25
Feb 1
1Thank you for submitting your design story! Your team has dedicated a lot of time and hard work to this project, and we appreciate your passion for your project. We can't wait to see how you share your design story with the judges and your fellow design thinkers on Wednesday!
Feb 5

Badges

Design Thinker

An intrepid explorer equiped with the skills and tools to conquer challenges large or small. 

Start-Up: Humble Design Badge

Congratulations on your creative problem solving—an essential skill for every designer!  Great solutions and break-through moments come when you think outside the box, just as Ana Smith and Trager Strasberg did when they acted on their belief that families transitioning out of shelters deserve clean, friendly, and dignified homes.  The organization they founded, Humble Design, works with formerly homeless clients to create welcoming makeovers of the residences they move into.  Launched in Detroit in 2009, the program has expanded its services to four additional cities.

Empathizer

A preceptive observer and thoughtful listener, adept at understanding how other people think and feel. 

Empathize: Band-Aid Badge

Thanks for taking a walk in someone else’s shoes!  Designers empathize to understand what other people are going through so they know how to help.  Just as Earle Dickson did when he invented the world’s first Band-Aid.  Earle’s wife, Josephine, frequently got small cuts and burns when cooking and working around the house.  Earle got the idea to cut up small pieces of gauze and place them on a long piece of tape, which Josephine could cut off and use whenever she got hurt.  Earle worked for a company called Johnson & Johnson that makes medical goods and is based in New Jersey, just a 2-hour drive from here.  He shared his invention with his boss, and in 1920 a new product—one that we all use—was born!

Definer

An inquisitive investigator, driven to dig deep and sicover the hidden causes of problems. 

Define: Doug Dietz Badge

Nice work using your powers of observation!  Good designers keep their eyes and minds open so they don’t miss important information.  Just like designer Doug Dietz did when he noticed how scared a young girl was during an MRI (a test that lets doctors see inside your body).  This observation spurred him to use design thinking to turn the MRI experience into a fun one, not a frightening one.  The actual machine was never changed but the rooms were redesigned to look like theme park rides, and staff were trained to help children feel like they’re venturing into space, the jungle, the sea, and other cool places.  This change drastically reduced the number children who got upset and had to be sedated before an MRI.  Now, some kids even ask if they can come back and do it again!

Ideater

A creative and flexible thinker, brimming with imaginative ways to solve tricky problems. 

Ideate: Super Soaker Badge

Way to get creative! It's not always easy to see things in a new light, but that's what inventor and scientist Lonnie Johnson did when he created the popular toy, the Super Soaker.  One night after work, Lonnie was at home working on ideas for a new water pump.  After shooting a stream of water across the bathroom he realized he had the makings of a great toy!  Brainstorming ideas and keeping an open mind led Lonnie in a new direction and gave the world an exciting new way to have summer fun.

Prototyper

An inventive builder, able to transform ideas into real objects or experiences with his own two hands. 

Prototype: Adidas Badge

Well done!  Prototyping is an iterative process...even when you have a finished product, you can still find ways to make improvements.  Consider what happened in 1966, during the first broadly televised World Cup games.  With four hundred million fans watching, a problem became apparent:  the ball, which was reddish brown, was hard to see and follow on TV.  By the time of the 1970 World Cup, a new ball called the Telstar had been developed—one with a black and white checkered design that was easier for both players and TV viewers to see.  The new design also made the ball more spherical, which in turn made it move in more predictable ways—something the players liked.  While this iconic design is still familiar to most of us, the design of the ball has continued to evolve and improve since then!

Tester

An open-minded experimenter, dedicated to improving solutions through trial and feedback. 

Test: Sesame Street Badge

Now you know...testing is not just for school!  Good designers test their prototypes with real people and in real-world situations to see if their ideas actually work.  This is true whether the prototype is an object, a system, or an experience--like a TV show!  Believe it or not, the people who create Sesame Street put a lot of time and energy into research and testing.  Seeing how children respond to different ideas lets the producers know if their material is appealing and has the desired impact.

Presenter

A memerizing storyteller, inspired to engage and inform audiences through words and pictures. 

DT Philly Showcase: Don’t mess with Texas Badge

Hooray! You’ve made it to the final stage of DT Philly, which means it’s time to share the story of your design project. Explaining a problem in a clear and interesting way can be a challenge. Texas faced just such a challenge in the 1980s, when litter was piling up along the state highways. Texans are known for having a lot of pride in their state and a certain swagger in their step. Thinking about their audience, the state designed an anti-littering campaign called Don’t mess with Texas which reduced littering dramatically in its first four years. The campaign has continued for more than 30 years and is known across the country--how fitting for a state with a big personality!

Puzzle Progress 9 of 12