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Team Stoup

Recent comments on our work:

1/3/18 · Assignment: Mini Design Sprint
Matthew Marson · Team Stoup
looks verry nice

Our Progress

Due Assignment Max Points Our Points
Oct 31
Sep 29
10
Oct 6
10
8Good examples of the different types of design! VR is a really great example of experience design- it takes you one step farther into the game or video! There's a good chance your project will be one of these types of design, so keep thinking about them!
Oct 31
20
20Thanks for having us out to your school for the mini design sprint! Remember all the tools we learned today as you work through your DT Philly project!
Oct 27
Oct 13
10
10This is a great new direction for your project and a great goal. Making sure students have the resources they need to help them succeed in school is important, and we can think of lots of creative and impactful ways this project could go@ As you research this problem, keep thinking about the last part of your statement--what supplies and types of spaces will be the most helpful for your users? When can your users access these resources?
Oct 20
10
Oct 27
20
Nov 22
Oct 27
10
Nov 3
10
Nov 9
10
4We like the idea of a survey. That is a great tool for learning about a large number of users' opinions. Did you use other research methods as well? How many surveys did you get back? Share with us at least two other findings from your research to get 4 points back on this activity!
Nov 17
10
Nov 22
20
8Asking experts would have been a great strategy for Cheerios to use! What is the Peskisi product store? Does this have something to do with your project? You can earn 8 more points for this activity by identifying some places where you might be at risk for a "cheerios mistake" because you're making assumptions or doing shallow or incomplete research.
Dec 8
Nov 22
10
Dec 1
10
8While it would be great if the school could get a grant for supplies or if teachers gave less work, you're right that these are not realistic solutions. As you start to come up with more manageable solutions, keep your original goal in mind--how can you ensure students have the supplies they need? You may even want to go back to this board and identify some more specific goals that will help you generate more manageable solutions.
Dec 8
20
16You're absolutely right--when you work too quickly you don't take the time to work creatively! We're very glad you took the time to step back and let your imagination work. We like that you're considering ideas besides a place to get supplies. Try to think of really imaginative solutions as well as more realistic ones, as consider the implications of your different ideas before deciding what to prototype. For example, what side effects might result from teachers giving less work? If one of your goals is to make sure students get their education, is it possible that giving less work would impact students' success? Are there other ways to offer supplies to students besides a store? Keep using your creativity and looking at things in new ways, and you'll find the best solution!
Jan 19
Dec 8
10
Dec 15
10
Dec 22
10
Jan 19
20
Jan 26
Jan 5
10
10Thanks for taking the time to send a high 5 to so many of your fellow design teams! We appreciate your spreading your positivity, and we're sure the other teams appreciate it, too.
Jan 12
10
Jan 19
10
Jan 26
20
Feb 3
Jan 26
10
Feb 5
10
Feb 5
20

Badges

Start Up- Zeroll Badge

Congratulations!  You're starting to see things with a designer's eye.  Great design comes from moments of discovery such as noticing a problem or an opportunity.  Sherman Kelly did just that in 1933 when he noticed a young ice cream server who had blisters on her hands from dishing out hard ice cream.  Kelly designed a new scoop made of cast aluminum that had fluid in the handle to transfer heat from a person's hand. This feature lightly softened the ice cream, making it easier to scoop.  In addition, the scoop efficiently rolled the ice cream into balls and did not have breakable parts.  The Zeroll scoop is one of the best in the business.  You can even find one on display in New York’s Museum of Modern Art!

Empathy- Better Shelter Badge:

Thanks for taking a walk in someone else's shoes!  Designers empathize deeply to understand the people they are helping, just as Ikea and Better Shelter did when they set out to create safer and more dignified housing for refugees.  The resulting "flat pack" shelter can be assembled by 4 people in just 4 hours, is built to last three years, and features durable walls for privacy, windows for light, a locking door for security, and a solar panel that powers an overhead light and can charge a cell phone. Also, the ceiling is high enough to allow a person to stand up straight.  Over 16,000 units have been distributed, and the shelter won the Design Museum of London's Beazley Design of the Year award in 2016. 

Define - Woodland and Silver Badge:

Nice work!  Research requires patience and persistence.  Just ask Norman Woodland and Bernard Silver, who were working and studying at Drexel in 1948 when they overheard a supermarket owner ask the school president for help developing an automated system to read product information at checkout.  They settled on a design—the barcode—resembling linear Morse code and obtained a patent in 1952.  But it took much more work over many years before their vision could be fully realized, and it was in 1974 that the first product—chewing gum—was scanned at checkout.

Ideate - AP Thailand Badge:

Way to get creative!  It's not always easy to see everyday things or experiences with new eyes, but that's exactly what AP Thailand, a real estate company, did in a crowded neighborhood in Bangkok where there was no room to build soccer fields.  AP Thailand literally thought outside the box and designed non-traditional fields to fit into spaces that were considered unusable.  These unusual soccer fields are a hit with residents who now have a place to play their favorite sport.

Prototype - C.B.E. Badge:

Far out!  Drinking out of a cup is something we take for granted, but in space, nothing is simple.  Until recently, astronauts have had to drink from tubes inserted into special beverage pouches.  Then, some engineers came up with an idea for a specially-shaped cup that uses principles of physics to keep liquid from floating away in the zero-gravity environment of the International Space Station.  In 2015, astronauts on the ISS began using 3D printed prototypes of the cup as part of the Capillary Beverage Experiment (C.B.E.).  

Test - Waymo Badge:

Now you get the picture…testing is very important!  How else will you know that your idea solves your problem (and doesn’t cause unintended consequences)?  In 2009 Google began testing concepts for a self-driving car, beginning with a retrofitted Prius operating on rural roads.  As their design evolved, their testing became more sophisticated, moving onto highways and then to more complex urban environments.  The self-driving car project, which Google spun off as an independent company called Waymo, has advanced its design so far that they are now conducting a public test of self-driving cars with residents of Phoenix, AZ.

DT Philly - StoryCorps Badge:

Hooray—you are on your way to getting your story out!  You want your audience to empathize with the people you are designing for, and to understand the steps, goals, and outcomes of your design process and solution.  Take a page from StoryCorps, an organization that collects and shares stories to help people understand one another’s experiences and perspectives.  Story Corps uses audio recordings, pictures, and animations to bring stories to life.  How will you tell the story of your project?

To earn this badge, collaborate on a task with a mentor or design consultant.

Collaborator Badge