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Fabulous Seven

About Us

We are the fabulous 7!  We believe that we are strong because we are all very different. We work within our strengths and weaknesses and put the best people on each assignment. Kelixa is the team leader, Destiny  and Jolee are the artists, Patrick keeps us motivated and is great at research, Nick and Halley is good at everything and will follow directions, Nasir keeps us laughing.  We are DECA members, cheerleaders, ROTC members, basketball players, models, and artists- we do our work and work well together. We are FABULOUS!

Recent comments on our work:

1/28/18 · Assignment: Rapid Prototypes
Christine Mom · 7A+
We are also doing a trash can design, and their our 7 of us. We like the design you have, it looks fun. The badge we'd give them the clean up badge, for helping to get things clean.
1/28/18 · Assignment: Rapid Prototypes
Christine Mom · 7A+
We looked at the Fabulous 7's design, We are also doing a trash can design, and their our 7 of us. We like the design they have, it looks fun. The badge we'd give them the clean up badge, for helping to get things clean.
1/28/18 · Assignment: Rapid Prototypes
Yahsirah Meade · The Fabulous 5
We Looked at the your work because we are the fabulous 5. That got us interested. You have a picture drawn of a trash can with a basket ball net. We like the idea since we see kids play basketball with trash cans at our school. We award them the Fun badge, because they are making throwing trash out a game.
1/28/18 · Assignment: Rapid Prototypes
Yahsirah Meade · The Fabulous 5
We Looked at the Fabulous 7's work. We picked them because we are the fabulous 5. That got us interested. They have a picture drawn of a trash can with a basket ball net. We like the idea since we see kids play basketball with trash cans at our school. We award them the Fun badge, because they are making throwing trash out a game.
1/26/18 · Assignment: Rapid Prototypes
Linda Barrett · Edison Owls
We love this idea! We think this would also work in our school. A lot of students just throw trash on the floor but might use the trash can if we had this.
1/3/18 · Assignment: Design Challenges & How Might We...
Matthew Marson · Team Stoup
you can also tell student to hold till get to a trash can

Our Progress

Due Assignment Max Points Our Points
Oct 31
Sep 29
10
8Wow! Your team members have such a variety of skills and talents! You've done nice work so far and we're excited to see more from you. Thanks for telling us a little bit about yourselves!
Oct 6
10
8Great examples of design! It's very likely that whatever project you do will fall into one of these categories of design.
Oct 31
20
20Thanks for having us out to your school for the mini design sprint! Remember all the tools we learned today as you work through your DT Philly project!
Oct 27
Oct 13
10
10We like the variety of topics you covered in your design challenges, and voting was a great way to choose your topic. You have a good "How Might We.." statement as well- just make sure to be open to other outcomes. In your research, you might find other design solutions than a trash can that could be the cause of your problem, and those might lead to other design solutions.
Oct 20
10
8We're glad the Sketchup design consultant was able to help you with this deliverable! You did nice work identifying different aspects of your problem and the different users affected by it. Make sure you continue to think about the different users and issues present as you start to brainstorm solutions. The best solution will help multiple users and maybe even tackle multiple problems you've identified!
Oct 27
20
16We like that you're digging deeper into the types of students who experience your problem. It's interesting that so many of your users already seek out alternate spaces during lunch time! As you move forward with design solutions, keep these users in mind. Think about how they would react to a solution differently. Is there a solution that would make all of them happy?
Nov 22
Oct 27
10
8Nice work--you are now more familiar with the Compet360 website! The designer directory should show up, but if you're having issues seeing it, there is a PDF version under the resources tab! The owl is in the announcements that appear at the top of your team page! Keep an eye out for these announcements; they contain incentives and important information!
Nov 3
10
Nov 9
10
8An observation of the lunchroom was a great research strategy for your project. Do you think that the distance to the trashcan or lack of time is the bigger issue? If other students clean up after the messy ones, it seems they should have time to throw away their trash, but maybe time is really an issue. This may be a good thing to consider as you develop your design solutions. Perhaps one test could tackle the number of trash cans and the distance to them, while another could focus on making sure students have enough time to throw away their trash at the end of the lunch period. Make sure you keep asking "why" and observing so that you can find the best solution!
Nov 17
10
4It's okay to have more than one solution idea! Design Thinking s a great tool to explore multiple approaches or solutions at once and then narrow it down to the best option! While we love that you are adding your own opinions to your research (you are a user who experiences the messy cafeteria problem), an empathy map is a tool for collecting information from all the people you talked to and all the types of research you did. What did the cafeteria workers share about how they feel, or what they see and hear? What did the climate manager have to say? Add these things to your empathy map so that you have a complete picture of how all your users, not just students, feel about the problem. Submit your reality check to get 4 points back on this activity!
Nov 22
20
16Observing the situation and talking to experts are both great research strategies that will help you dig deeper to find the cause of your problem--you are doing a nice job of asking "why" to find out the root cause of people throwing trash on the ground. We would love to see you go out and ask these questions! It will help you create design solutions that are more successful, because you'll be tackling the root of why something is happening, not just a symptom of it.
Dec 8
Nov 22
10
8We like that you looped back to the ideate phase when your project changed direction. It is important that you recognize goals for a solution so that you can be sure to meet your users' needs. We see that some of your goals here are related to modifying the way the current lunchroom space operates, and some of them are related to creating a new space. What would make this new space operate more smoothly than the current space? You mention having "no problem kids" as part of your best solution. This is a lofty goal; changing behavior and attitude is always more difficult than changing a space. How might you incorporate an aspect to your design that promotes a change in behavior or attitude regarding the lunchroom?
Dec 1
10
Dec 8
20
16Nice work re-examining your project work and going back to ask "why"! A system of incentives to clean up the lunchroom would be interesting to prototype and test. You also learned some new information--that a lot of students avoid the lunchroom entirely! How can you incorporate this new information into your design solutions? A 3-prong system sounds intriguing--we are excited to hear more about that and your other ideas. Be sure to keep looking at things with a critical eye as you develop your prototypes!
Jan 19
Dec 8
10
4We're excited to hear you are taking this design one step farther using Sketch Up. We see your design has six tables--how many students does your courtyard space hold? How will you monitor access to your new space to ensure only students eligible for the program are permitted? As you continue to develop your prototype, consider who you will need to get involved and what steps you will need to take to develop this space. Who maintains the space? Who monitors student access? How will you assemble the materials needed and get the space set up for use? You may also want to think about what the system is that makes students eligible for your courtyard space. Submit other design concepts and descriptions to earn 4 points back on this assignment.
Dec 15
10
4Making something fun and colorful is a good strategy to engage people, although this is more of design concept sketch than a rapid prototype (see the Prototype section of your handbook to learn more). How could you make a prototype or model of this that people could see and use? This will help you evaluate how well your idea might work. We also asked you to come up with two different prototypes to solve your design problem. What other ideas do you have? Remember the different types of design you learned about at the start of DT Philly (Wonderful World of Design activity)...could you also approach your problem effectively by redesigning the space, or by creating a system or program? Submit at least one additional prototype to earn 4 more points for this assignment.
Dec 22
10
10What did you do to test your new design concept? (The test plan you submitted was for your trash can idea.) The problem of students bringing friends who were not on the list is an interesting one (and discovering problems like this is exactly why you want to test your ideas). How did you handle this situation? Also, learning that students like the alternate location but were not necessarily able to get lunch AND go to the alternate location is an important discovery and something to focus on as you move forward. How would a sticker system help with that, and how would it work? You may want to lay out all of the steps in the sticker system and try testing your idea again to see how it impacts your solution.
Jan 19
20
16Explaining the problem is very important. The judges won't necessarily understand what your lunchroom is like, and it has probably been awhile since they were in a high school lunchroom of any kind. Visuals can really enhance your presentation...did you ever hear the saying "a picture is worth a thousand words"? Thanks for sharing your project work with us, and keep practicing your presentation. We can't wait to hear it at the DT Philly Challenge!
Jan 26
Jan 5
10
10Thank you for taking the time to send a High 5 to some of your fellow design teams! We appreciate your sharing some positivity, and we're sure the other teams appreciate it, too!
Jan 12
10
8What did you do to test your new design concept? (The test plan you shared was for your trash can idea.) The problem of students bringing friends who were not on the list is an interesting one (and discovering problems like this is exactly why you want to test your ideas). How did you handle this situation? Also, learning that students like the alternate location but were not necessarily able to get lunch AND go to the alternate location is an important discovery and an important issue to focus on as you move forward. How would a sticker system help with that, and how would it work? You may want to lay out all of the steps in this system and try testing your ideas again to see if you uncover any new potential pitfalls or opportunities to improve your solution.
Jan 19
10
4LINC Alt is a great concept! We like that you're collaborating with partners in your school to bring your vision to life. Your design idea includes both a space and a system. It sounds like you have ambitious plans for the space in the long term, which is very exciting. More immediately, what details do you need to work out to move this beyond the concept stage--how can you advance your prototype by outlining each step of the system with a diagram or journey map, and how can you prototype the space to work out more details like equipment needs, capacity, etc.? Have you measured or inspected the courtyard to see if there are any constraints or features you need to consider in your planning? How do you ensure students don't lose or pass on stickers, or sneak friends in? To earn 4 more points for this assignment, upload photos of your final prototype (this should be more advanced than what you submitted for your design concept sketch).
Jan 26
20
Feb 3
Jan 26
10
8Thank you for submitting your Project Summary, Budget and Implementation Plan! Let us know if you have any questions as you prepare your presentation, and we'll see you at the ballpark next Thursday.
Feb 5
10
10Thank you for turning in your slides! We can't wait to see you at the ballpark on Monday to celebrate all the work you've done this year.
Feb 5
20

Badges

Start Up- Zeroll Badge

Congratulations!  You're starting to see things with a designer's eye.  Great design comes from moments of discovery such as noticing a problem or an opportunity.  Sherman Kelly did just that in 1933 when he noticed a young ice cream server who had blisters on her hands from dishing out hard ice cream.  Kelly designed a new scoop made of cast aluminum that had fluid in the handle to transfer heat from a person's hand. This feature lightly softened the ice cream, making it easier to scoop.  In addition, the scoop efficiently rolled the ice cream into balls and did not have breakable parts.  The Zeroll scoop is one of the best in the business.  You can even find one on display in New York’s Museum of Modern Art!

Empathy- Better Shelter Badge:

Thanks for taking a walk in someone else's shoes!  Designers empathize deeply to understand the people they are helping, just as Ikea and Better Shelter did when they set out to create safer and more dignified housing for refugees.  The resulting "flat pack" shelter can be assembled by 4 people in just 4 hours, is built to last three years, and features durable walls for privacy, windows for light, a locking door for security, and a solar panel that powers an overhead light and can charge a cell phone. Also, the ceiling is high enough to allow a person to stand up straight.  Over 16,000 units have been distributed, and the shelter won the Design Museum of London's Beazley Design of the Year award in 2016. 

Define - Woodland and Silver Badge:

Nice work!  Research requires patience and persistence.  Just ask Norman Woodland and Bernard Silver, who were working and studying at Drexel in 1948 when they overheard a supermarket owner ask the school president for help developing an automated system to read product information at checkout.  They settled on a design—the barcode—resembling linear Morse code and obtained a patent in 1952.  But it took much more work over many years before their vision could be fully realized, and it was in 1974 that the first product—chewing gum—was scanned at checkout.

Ideate - AP Thailand Badge:

Way to get creative!  It's not always easy to see everyday things or experiences with new eyes, but that's exactly what AP Thailand, a real estate company, did in a crowded neighborhood in Bangkok where there was no room to build soccer fields.  AP Thailand literally thought outside the box and designed non-traditional fields to fit into spaces that were considered unusable.  These unusual soccer fields are a hit with residents who now have a place to play their favorite sport.

Prototype - C.B.E. Badge:

Far out!  Drinking out of a cup is something we take for granted, but in space, nothing is simple.  Until recently, astronauts have had to drink from tubes inserted into special beverage pouches.  Then, some engineers came up with an idea for a specially-shaped cup that uses principles of physics to keep liquid from floating away in the zero-gravity environment of the International Space Station.  In 2015, astronauts on the ISS began using 3D printed prototypes of the cup as part of the Capillary Beverage Experiment (C.B.E.).  

Test - Waymo Badge:

Now you get the picture…testing is very important!  How else will you know that your idea solves your problem (and doesn’t cause unintended consequences)?  In 2009 Google began testing concepts for a self-driving car, beginning with a retrofitted Prius operating on rural roads.  As their design evolved, their testing became more sophisticated, moving onto highways and then to more complex urban environments.  The self-driving car project, which Google spun off as an independent company called Waymo, has advanced its design so far that they are now conducting a public test of self-driving cars with residents of Phoenix, AZ.

DT Philly - StoryCorps Badge:

Hooray—you are on your way to getting your story out!  You want your audience to empathize with the people you are designing for, and to understand the steps, goals, and outcomes of your design process and solution.  Take a page from StoryCorps, an organization that collects and shares stories to help people understand one another’s experiences and perspectives.  Story Corps uses audio recordings, pictures, and animations to bring stories to life.  How will you tell the story of your project?

Nice work getting the conversation started!  Collaboration is key to the design process!

Socializer Badge