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The Helping Hands

About Us

A lot of people may ask what are the helping hands? What do they do? Most importantly who are they? Also, how does the helping hands work?

I am here to tell you all about the Helping hands. The Helping Hands are people that help the homeless, or anybody that is in the need of food or clothing. The Helping Hands are a group of people who reach out to the less fortunate. The way this works is if someone is struggling or don’t have anything no : clothes,shoes,water,etc….. We help them out- give them food, and if we have any clothes that fit them, and or shoes we will help them out with that also. This group was created so we could help one another out because we are all human we all struggle a point in time. There was a time you even struggled. But it may be harder for people to get back up when they fall down, not everyone is the same and able to get back up really quick. Some people don’t have the courage to get back up because they have nobody to encourage them, but we are here to encourage you to do better!!!!!!!!!  

Recent comments on our work:

1/12/18 · Assignment: Next Steps
Micheal Clement · The Golden Tigers, Team Tigers
The survey is a really good idea, because you don't have to waste money. Are you going to make an online survey or an paper survey?We're trying to learn to do a survey using Google Survey.
1/12/18 · Assignment: Design Concept Sketches
Cameron Esbensen · Minerva, Team Athena
Except we do award you the badge for thinking of other people.
1/9/18 · Assignment: Design Concept Sketches
Cameron Esbensen · Minerva, Team Athena
Maybe you can possibly try more connections/fundraisers than just simply selling candy just that alone may not be enough maybe you can host an event or teach younger children something for a price, and all the funds will go towards your project. yet your entire idea as a whole is great. We like your idea to bring each other together.

Our Progress

Due Assignment Max Points Our Points
Oct 31
Sep 29
10
8Welcome to DT Philly! You are clearly passionate about helping others, and we are excited to see how that develops into a project this year!
Oct 6
10
8We like that you looked for examples of the different types of design in your school and classroom. It's very likely that your project will be one of these types of design, so seeing them in your daily environment is a great step towards identifying design challenges around you!
Oct 31
20
20It was so fun to work with your group during the design sprint. We can't wait to see what you'll do for your project!
Oct 27
Oct 13
10
4We love your passion for helping those who are less fortunate! You are tackling a huge problem, and it will help to be more specific in your How Might We statement- focus on one particular aspect of this larger issue. It seems like a lot of your ideas center around homelessness- that may be a way to focus your project on one issue with homelessness or even a specific shelter! Make sure you are working with the people you want to help and empathizing to understand what they truly need- this is why your research and empathy phases are so important! Finally, submit the Design Challenges portion of this assignment to earn 4 additional points.
Oct 20
10
We noticed you uploaded a blank assignment for this activity, and for the Good, Better, Best activity. If you are uploading photos or documents, make sure you click "start upload", wait for everything to upload fully, and then click submit. We're excited to see what you've been working on!
Oct 27
20
Nov 22
Oct 27
10
Nov 3
10
Nov 9
10
Nov 17
10
4You did a nice job organizing your research onto the empathy map! We're unsure since we don't have your field notes, but it seems like a lot of these research notes are from observation. We would love to hear more about any interviews or other forms of research you did, as well. Observation is a great tool, but make sure to dig a little deeper! Your takeaways sound like what your team took away from your experience at the shelter you visited...be sure to identify some takeaways that are goals for your future design solutions--or needs that your solution will meet--as well! Also, please submit your reality check to get 4 more points on this assignment.
Nov 22
20
16Talking to the organization the seeds were purchased from would have helped Cheerios out. Talking to an expert about your problem is an excellent research strategy--who is an expert on your problem that you could speak with? Talking to the people affected by the problem--your users--is also always helpful! We hope you apply some of these research methods and dig deep as you continue your DT Philly project.
Dec 8
Nov 22
10
Dec 1
10
8It's great that you've identified items you could donate or actions you could take as part of a solution, but we'd like to challenge you to get a bit more specific. Give some thought to "how" and "why" instead of just "what." If you want to make the kids feel loved and build relationships, how would that happen? How much and what kind of contact would you need to build relationships with the kids--what would that program or system look like? If you want to donate things, when and how would you donate them, and how will you ensure that they are things the kids want and need? If there's the potential for the kids to feel awkward or uncomfortable taking donations from peers, how might you address that? You've identified a lot of needs, but your solutions doesn't have to address all of them. Where can you have the most impact? Is there something special you can do for these young people that not everyone else can do? Getting specific with your ideas to achieve the outcomes you want will help you move from brainstorming to prototyping!
Dec 8
20
14Nice job identifying things in the clouds- you have a creative eye. We would love to see drawings of what you saw overlaid on the clouds, too! Submit something new you haven't been considering in your project work to get 6 points back on this activity.
Jan 19
Dec 8
10
4We like that you're focusing on interacting with the teen shelter kids. Doing an activity with them where you can get to know them helps meet some of your goals from your research. Think through how this fundraiser would work. How much money do you need to raise? How are you getting kids there? Are you, as teenagers, allowed to take the kids from the shelter for an outing or do you need chaperones? As you create your other design concepts, you could focus on some other angles--are there events or programs you could do at the shelter that would meet the same goal? One thing that seems to run through your work is a way to get to know the kids and be there for them consistently. That may lean towards a program or system as a design solution, for example, a volunteer network that makes sure someone visits every week instead of once in awhile. Please submit at least two other design concepts to get 4 more points back on this activity!
Dec 15
10
Dec 22
10
8Creating a survey is a fantastic next step to find out what you would need to sell to have a successful fundraiser. This survey could be part of your research leading up to your prototype. However, this isn't so much testing your idea as planning the steps that would go into your fundraiser. A really important question to answer is how many snacks you will need to sell to make enough money to take the kids to Skyzone. Think about other questions you need to answer to successfully plan a fundraiser! Once you've developed a plan for your fundraiser, could you test it by having a one-day sale or something similar to see how much money you make? This will help you get feedback on how effective the fundraiser could be, and help you see what you need to do to improve your prototype!
Jan 19
20
Jan 26
Jan 5
10
8Thanks for reaching out and supporting one of our middle school teams! We appreciate you spreading positivity to our other DT Philly teams.
Jan 12
10
8Is this feedback from your users (or the people who run the shelter), or is it what you learned when we visited you last week? It’s important to get specific feedback about your ideas from the people you are designing for—they can help you think through potential pitfalls or build on things that work well. See pp. 45-47 of your handbook for some tips about how to test your ideas. Have you done any of the following things we discussed that will help you prototype and test your idea for this great program: create a budget for your fundraiser, identify who should be on the planning committee, set up a visitation/trip schedule for the year, outline what would go in a short program handbook (resources, contact info, rules or guidelines)? These would be great next steps.
Jan 19
10
Jan 26
20
Feb 3
Jan 26
10
8Thank you for submitting your essay, budget and implementation. Let us know if you need any assistance, and we'll see you at the ballpark on February 8th!
Feb 5
10
8Thank you for turning in your slides. We're excited to see you and hear about the work you did at the Ballpark on Monday!
Feb 5
20

Badges

Start Up- Zeroll Badge

Congratulations!  You're starting to see things with a designer's eye.  Great design comes from moments of discovery such as noticing a problem or an opportunity.  Sherman Kelly did just that in 1933 when he noticed a young ice cream server who had blisters on her hands from dishing out hard ice cream.  Kelly designed a new scoop made of cast aluminum that had fluid in the handle to transfer heat from a person's hand. This feature lightly softened the ice cream, making it easier to scoop.  In addition, the scoop efficiently rolled the ice cream into balls and did not have breakable parts.  The Zeroll scoop is one of the best in the business.  You can even find one on display in New York’s Museum of Modern Art!

Empathy- Better Shelter Badge:

Thanks for taking a walk in someone else's shoes!  Designers empathize deeply to understand the people they are helping, just as Ikea and Better Shelter did when they set out to create safer and more dignified housing for refugees.  The resulting "flat pack" shelter can be assembled by 4 people in just 4 hours, is built to last three years, and features durable walls for privacy, windows for light, a locking door for security, and a solar panel that powers an overhead light and can charge a cell phone. Also, the ceiling is high enough to allow a person to stand up straight.  Over 16,000 units have been distributed, and the shelter won the Design Museum of London's Beazley Design of the Year award in 2016. 

Define - Woodland and Silver Badge:

Nice work!  Research requires patience and persistence.  Just ask Norman Woodland and Bernard Silver, who were working and studying at Drexel in 1948 when they overheard a supermarket owner ask the school president for help developing an automated system to read product information at checkout.  They settled on a design—the barcode—resembling linear Morse code and obtained a patent in 1952.  But it took much more work over many years before their vision could be fully realized, and it was in 1974 that the first product—chewing gum—was scanned at checkout.

Ideate - AP Thailand Badge:

Way to get creative!  It's not always easy to see everyday things or experiences with new eyes, but that's exactly what AP Thailand, a real estate company, did in a crowded neighborhood in Bangkok where there was no room to build soccer fields.  AP Thailand literally thought outside the box and designed non-traditional fields to fit into spaces that were considered unusable.  These unusual soccer fields are a hit with residents who now have a place to play their favorite sport.

Prototype - C.B.E. Badge:

Far out!  Drinking out of a cup is something we take for granted, but in space, nothing is simple.  Until recently, astronauts have had to drink from tubes inserted into special beverage pouches.  Then, some engineers came up with an idea for a specially-shaped cup that uses principles of physics to keep liquid from floating away in the zero-gravity environment of the International Space Station.  In 2015, astronauts on the ISS began using 3D printed prototypes of the cup as part of the Capillary Beverage Experiment (C.B.E.).  

Test - Waymo Badge:

Now you get the picture…testing is very important!  How else will you know that your idea solves your problem (and doesn’t cause unintended consequences)?  In 2009 Google began testing concepts for a self-driving car, beginning with a retrofitted Prius operating on rural roads.  As their design evolved, their testing became more sophisticated, moving onto highways and then to more complex urban environments.  The self-driving car project, which Google spun off as an independent company called Waymo, has advanced its design so far that they are now conducting a public test of self-driving cars with residents of Phoenix, AZ.

DT Philly - StoryCorps Badge:

Hooray—you are on your way to getting your story out!  You want your audience to empathize with the people you are designing for, and to understand the steps, goals, and outcomes of your design process and solution.  Take a page from StoryCorps, an organization that collects and shares stories to help people understand one another’s experiences and perspectives.  Story Corps uses audio recordings, pictures, and animations to bring stories to life.  How will you tell the story of your project?

To earn this badge, collaborate on a task with a mentor or design consultant.

Collaborator Badge