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Team ABC

About Us

All about Team ABC - The members: Cierra, Khyle, Liam, and Zezah.  Cierra: ”I like to play softball and I’ve been in MG for about 4 years. I like the DT Philly project so far and I think I’m going to enjoy doing it throughout the year.”  Khyle: “My name is Khyle and I like dance, books, and learning new things. My feelings on the DT Philly project is that it will be fun for me and my teammates, and a great experience.”  Liam: “I’m Liam and I really like video games and enjoy reading books. I also like to explore places that catch my eye. I’m very excited to start this project and I think this will be a good year.”  Zezah: “I’m Zezah and I’m new to the MG program but I think I’ll be a good addition to team ABC.”

 

 

Recent comments on our work:

1/26/18 · Assignment: Peer Review
Patrick Obogo · Fabulous Seven
This is a great idea. i hope it works out, keep pushing guys. i give you all a supporting badge.
1/25/18 · Assignment: Lessons Learned
Jose Mercado · Los Platanos
nice how you are trying to solve
1/26/18 · Assignment: Design Challenges & How Might We...
Destiny Ngo-Maysonet · Fabulous Seven
I just want to say Great Job with your excellent work it was tremendous! I hope your plan works out and see what will happens then. The writing and the photos of action was perfect you have shown action and telling us what will change in the future.
11/3/17 · Assignment: Design Challenges & How Might We...
Ahmed Ibrahim · Disston Dreamers 2016-17, Disston Dreamers
I like your how might we statement!
11/3/17 · Assignment: Design Challenges & How Might We...
Ahmed Ibrahim · Disston Dreamers 2016-17, Disston Dreamers
I like your how might we statement!
1/18/18 · Assignment: Mini Design Sprint
Rashay Saunders · Mighty Morphin Power Designers
good job

Our Progress

Due Assignment Max Points Our Points
Oct 31
Thanks for sharing all of these pictures! Did you come up with lots of different uses for each of these objects? Now that you know how to play, try this game with other objects and keep developing your creative skills!
Sep 29
10
15Welcome to DT Philly! We're excited to see the great work you'll do this year. And thanks for the fun video!
Oct 6
10
6Great job finding examples of design around you! Don't forget to add a caption or some text in the "notes" box of your submission to explain what you chose and why so you can earn 4 more points for this activity.
Oct 31
20
20Thanks for having us out for your mini design sprint. When you do your actual DT Philly project, remember the strategies we discussed for research, brainstorming, prototyping, and testing!
Oct 27
Thanks for taking a walk in someone else's shoes! Understanding the experiences and perspectives of others is an important part of the design process! What steps will you take to make sure you understand the people you are designing for?
Oct 13
10
10You identified a lot of tricky problems and did a great job writing a design challenge question that identifies who you are trying to help and what outcome you hope to achieve. And you did this in a way that allows you to explore lots of creative ways to solve your problem. Nice work!
Oct 20
10
10Nice work diagramming the problem! Do you think you would want to talk to students who bully others? Behavior and feelings can be sensitive topics both for bullies and for students who are being bullied so it's important to consider how you can create an environment in which students feel safe enough and comfortable enough to talk honestly about their feelings and behavior.
Oct 27
20
20We love the level of detail you put into your user profiles! Nice work. Do these profiles represent users who have experienced bullying, or maybe people who stand by but don't get involved when they see bullying? Will students who bully be one of the groups of users for your project? Or is it possible that some students who have experienced bullying have been bullies at one time or another?
Nov 17
Oct 27
10
Nov 3
10
10Using direct quotes is a great way to capture the feelings and perspectives of your users! Nice work. We can really empathize with them through this. And thank you for photographing your information in a way that makes it easy for us to read. Did you try any other research methods, like observing a place like the lunchroom or somewhere else bully occurs, and writing down what happened and how different people who were involved or who saw it behaved?
Nov 9
10
10It sounds like the people you interviewed shared some very emotional insights into how they are affected by this problem. Did you learn anything about how or where the problem takes place--it is mostly in person (if so, are there witnesses--and what do they do?) or is it more subtle--maybe online, or in more anonymous ways? Are there certain times or locations where students are more vulnerable to bullying--at lunch, or dismissal time, or other times/places? We like the needs and outcomes you identified in your takeaways--we're confident that you can come up with lots of creative ideas for to make the school environment more welcoming, to add happiness, joy, and stability to the day for students who are vulnerable, and to create systems or services that offer support and promote justice. Keep up the good work!
Nov 17
20
20Thanks for watching this video and learning about some of the dangers of shallow research! It's a good idea to focus on your school and not other locations. Can you identify some specific areas where you should go further in your own research to make sure you are fully exploring the problem before coming up with solution ideas? Dig deep!
Dec 8
These are great--way to get creative! Being able to see everyday things in new ways is a great skill to use in the Ideate phase of your project work. Keep this in mind as you start brainstorming solutions ideas that address the needs and goals you've identified.
Nov 17
10
10We like that you're thinking about improving awareness, changing the way victims feel in the school environment, and creating support systems and services. Have you considered including anything about the people who do the bullying, or are you keeping your focus on supports for victims?
Dec 1
10
10Nice job organizing your ideas around different themes and needs--reporting problems and supporting victims. These are two important aspects of the problem. Do you have any more ideas about these topics and ways to make the school a safe, happy, and welcoming environment for all students? This is the time to get really creative and consider a lot of different approaches! As you move into the next phase of your project, you'll want to develop different ideas about how these systems will work...if reporting happens with an app, how will you get lots of people to download it and use it? When someone reports bullying, who does that notice go to? What information does it include? How does the victim get connected to a supporting peer? How quickly should that happen? What is that supporting student supposed to do? How will you know if your solution is making the difference in your school environment that you would like it to? There are so many things to consider when you are designing a program or system!
Dec 8
20
20Good thinking! That's a really powerful insight that you wouldn't want to miss, and we're glad you explored it by speaking with that student. We also like your creative pictures! Keep up the good work. Thank you for all of these fun pictures! We're impressed with your creativity and perceptiveness!
Jan 5
Dec 8
10
10What great sketches! We like that you thought of different reporting systems for older and younger students, and that you are involving students as well as the principal in the process for handling episodes of bullying. As you move forward with prototyping your ideas, keep filling in details about how your solution ideas might work...do you have to develop guidelines for what kinds of things should be reported? What information needs to be included in a complaint? How often will complaints be reviewed? How will students be selected to participate in the assembly? Is there a list of consequences the principal and assembly members would use, or outcomes they will try to achieve? Keep up the good work!
Dec 15
10
6Conducting a role play is a great way to prototype a system, experience, or program! Is this a new system for reporting and handling bullying? How does it get reported to the teacher? And who is on the bullying council? As you develop your idea, we encourage you to think about what you want the experience of going through this process to be like for the bully and for the victim. For example, do you want it to be comforting? Intimidating? Educational? Or maybe just matter-of-fact and efficient? Your goal for this activity was to develop two different prototypes so you experiment with different approaches to your problem. Do you have another idea from brainstorming that you could turn into a prototype to earn 4 more points for this activity?
Dec 22
10
10These are good observations and good ideas about how to test your designs! Does bullying happen every day, or might you need to try the Bullying Boxes for a couple of days to see what impact that has? Also, how are you creating a model of your app so people can try it out? Programs like InVision and Marvel allow you to create images of what your various app screens would look like (you can also sketch them), and you can get creative with different ways to walk through scenarios with different people who would use your app.
Jan 12
20
Jan 19
Jan 5
10
10Thank you for sending a high 5 to the Out Smarters, the Black Power Puff Girls, the TropicalZZZ, Cookies and Creme, and 7A+! We appreciate your spreading some positivity to your fellow design teams, and we're sure they appreciate your encouragement. Nice job!
Jan 12
10
10We're so glad the students felt better knowing that someone was listening and trying to help! Did you meet with the students who wrote the notes and the students who they were reporting? It sounds like you would definitely need students' names for this to work. We're curious about how many students submitted notes during your test period (and how long did you have the box up?)--was it a large number? Were you surprised at the types of problems students reported or described?
Jan 19
20
8Thank you for taking the time to review the work of a fellow design team! The idea you shared is a good one for them to consider. To earn 8 more points for this activity, award Los Platanos a badge (like the ones you've been earning) for something they are doing well.
Jan 29
Jan 19
10
10Nice work Team ABC! You did a great job on your project this year. Remember what we talked about last week--you can keep testing your ideas whlie you work on your presentation, and include any new information you learned or new steps you took when we see you at the ballpark. Don't forget that you want to make sure you can keep your presentation under 5 minutes! We look forward to seeing you for your presentation on January 30.
Jan 29
10
10Nice work! We like all the different "ABC" messages you incorporated into your slides--very creative! Are you able to make your presentation in under 5 minutes? Also, do you have video included in your presentation? IF you do (and we realize you might not) , it does not play in the PDF version, so we should figure out how to make that work.
Jan 29
20
12It's a great idea to practice your presentation in front of an audience! Were you able to finish in under 5 minutes? The more you practice, the better and more comfortable you will be. To earn additional points for this assignment, can you tell us who you presented to? Your audience should include at least one adult besides Mrs. B.

Badges

Start Up- Zeroll Badge

Congratulations!  You're starting to see things with a designer's eye.  Great design comes from moments of discovery such as noticing a problem or an opportunity.  Sherman Kelly did just that in 1933 when he noticed a young ice cream server who had blisters on her hands from dishing out hard ice cream.  Kelly designed a new scoop made of cast aluminum that had fluid in the handle to transfer heat from a person's hand. This feature lightly softened the ice cream, making it easier to scoop.  In addition, the scoop efficiently rolled the ice cream into balls and did not have breakable parts.  The Zeroll scoop is one of the best in the business.  You can even find one on display in New York’s Museum of Modern Art!

Empathy- Better Shelter Badge

Thanks for taking a walk in someone else's shoes!  Designers empathize deeply to understand the people they are helping, just as Ikea and Better Shelter did when they set out to create safer and more dignified housing for refugees.  The resulting "flat pack" shelter can be assembled by 4 people in just 4 hours, is built to last three years, and features durable walls for privacy, windows for light, a locking door for security, and a solar panel that powers an overhead light and can charge a cell phone. Also, the ceiling is high enough to allow a person to stand up straight.  Over 16,000 units have been distributed, and the shelter won the Design Museum of London's Beazley Design of the Year award in 2016. 

Define - Woodland and Silver Badge:

Nice work!  Research requires patience and persistence.  Just ask Norman Woodland and Bernard Silver, who were working and studying at Drexel in 1948 when they overheard a supermarket owner ask the school president for help developing an automated system to read product information at checkout.  They settled on a design—the barcode—resembling linear Morse code and obtained a patent in 1952.  But it took much more work over many years before their vision could be fully realized, and it was in 1974 that the first product—chewing gum—was scanned at checkout.

Ideate - AP Thailand Badge:

Way to get creative!  It's not always easy to see everyday things or experiences with new eyes, but that's exactly what AP Thailand, a real estate company, did in a crowded neighborhood in Bangkok where there was no room to build soccer fields.  AP Thailand literally thought outside the box and designed non-traditional fields to fit into spaces that were considered unusable.  These unusual soccer fields are a hit with residents who now have a place to play their favorite sport.

Prototype - C.B.E. Badge:

Far out!  Drinking out of a cup is something we take for granted, but in space, nothing is simple.  Until recently, astronauts have had to drink from tubes inserted into special beverage pouches.  Then, some engineers came up with an idea for a specially-shaped cup that uses principles of physics to keep liquid from floating away in the zero-gravity environment of the International Space Station.  In 2015, astronauts on the ISS began using 3D printed prototypes of the cup as part of the Capillary Beverage Experiment (C.B.E.).

Test - Waymo Badge:

Now you get the picture…testing is very important!  How else will you know that your idea solves your problem (and doesn’t cause unintended consequences)?  In 2009 Google began testing concepts for a self-driving car, beginning with a retrofitted Prius operating on rural roads.  As their design evolved, their testing became more sophisticated, moving onto highways and then to more complex urban environments.  The self-driving car project, which Google spun off as an independent company called Waymo, has advanced its design so far that they are now conducting a public test of self-driving cars with residents of Phoenix, AZ.

DT Philly - StoryCorps Badge:

Hooray—you are on your way to getting your story out!  You want your audience to empathize with the people you are designing for, and to understand the steps, goals, and outcomes of your design process and solution.  Take a page from StoryCorps, an organization that collects and shares stories to help people understand one another’s experiences and perspectives.  Story Corps uses audio recordings, pictures, and animations to bring stories to life.  How will you tell the story of your project?

To earn this badge, collaborate on a task with a mentor or design consultant.

Collaborator Badge