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Goofy Goobers

About Us

We are a weird kind of group that will mess around most of the time but when we want to we get to work. We got the artist, the chill guy, chill girl, the writer, the sassy girl, and the weird girl (who is typing this). We got 3 boys and 3 girls so in total 6 people. We are the types of people to not hang around each other, so its gonna be hard for us to collaborate. But with communication and understanding we'll get to the point of a great team and great teammates.

Our Progress

Due Assignment Max Points Our Points
Sep 21
Congratulations on working through the challenges to solve the mystery. You'll need teamwork, persistence, and creativity to complete your DT Philly project, so remember the lessons you learned and the strategies that worked for you on this activity.
Sep 21
Sep 21
10
10Welcome to DT Philly! We're delighted to have you participate, and we hope you enjoy learning about design thinking and using it to solve a problem in your school or community. The diverse skills and experiences you each bring to the team will help you in your design work this year.
Sep 21
Sep 24
1
Sep 28
10
10Great job with your drawings and explanations--we love the thought and detail you put into these! People are always trying to improve upon phone case design...what do you think of this one: https://www.techradar.com/news/this-crazy-case-design-is-like-an-airbag-for-your-smartphone. It's interesting that you focused on different features that were important to each of you in a phone case. As you can see, people aren't all the same--they have different preferences and needs. This is why you will want to learn a lot about the people you are designing for once you choose a topic for your DT Philly project--understanding their needs will help you make important decisions in your design work.
Oct 19
20
20Thank you for having us out to visit. We had fun working with you on your mini design sprint! Remember the tips we gave you about how to do each stage of your design thinking project, and let us know if you have questions or need help at any point in your project.
Oct 5
Oct 5
Thanks for taking a walk in Jamal's shoes to understand how life is more complicated for people with dyslexia. How did it make you feel to try to read that text? Did you feel any pressure because it was hard to do it quickly? Understanding how a problem impacts people--the frustrations they have and the things they have to do to deal with the problem--is an important part of design research. Remember this, and think about how you could empathize with the people you're designing for in DT Philly!
Oct 5
10
10What an interesting question. There is so much you could learn about this and so many directions in which you could go with a project like this. We can't wait to see what you start discovering when you jump into your research!
Oct 12
10
10You took quite a broad view of the problem in your rich picture, and you're right that food waste is a widespread problem. Is it safe to assume that for your project you're focusing on food waste at your school? In addition to quantifying the size of the problem and how much food is being wasted, you might want do some research to learn why food is wasted. There may a lot of different reasons which could point to behaviors, rules, etc. that will give you interesting insights into this problem.
Nov 2
20
Oct 19
Oct 19
It's easy to get distracted and not notice everything that's going on...we had the same problem when we watched for the first time. Now we both know to be more alert to things that are happening righ before our eyes! Being a good observer is a great skill for a designer to have. This means paying attention to details, noticing things that other people don't, and seeing things with "new" eyes (letting go of assumptions and preconceived notions). Try to practice this as you work on your DT Philly project!
Oct 19
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Nov 2
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Nov 9
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Dec 7
20
Nov 16
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Nov 16
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Nov 30
10
Dec 21
20
Dec 7
Dec 7
Dec 14
10
Dec 21
10
Jan 11
20
Jan 4
Jan 4
Jan 4
10
Jan 11
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Jan 18
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Jan 25
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Jan 25
Jan 25
10
Feb 4
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Feb 4
20

Badges

Start-Up: Nike Grind Badge

Congratulations on your creative problem solving—an essential skill for every designer!  Innovations and break-through moments come when you think outside the box, like Nike did when they began recycling worn-out shoes to reduce the company's environmental impact.  The recycled shoes were ground up and used to create springy surfaces for athletic facilities.  For example, Sacramento Kings fans donated their sneakers to be used in constructing the team's new practice court.  Not content to stop there, Nike keeps developing new applications for this innovative product, and recycled material from Nike Grind is now used in 71% of the company's footwear and apparel!

Empathize: Hub of Hope Badge

Thanks for taking a walk in someone else's shoes.  Designers empathize to understand the needs of the people they want to help, just as SEPTA did when they agreed to collaborate with other agencies to serve homeless people where they already congregate...at Suburban Station.  Instead of kicking the homeless out, the agencies worked together to open the Hub of Hope, a site that functions as a daytime living room for homeless individuals, where they can socialize, get a meal, shower, do laundry, and access a variety of health and social services in a safe and welcoming setting.

Define: Embrace Badge

Nice work using your powers of perception!  Good designers keep their eyes and minds open so they don't miss key insights...just as four Stanford students did while creating a low-cost baby incubator for developing countries.  To learn more about the problem, team member Linus Liang traveled to Nepal.  His "aha" moment came when he discovered that hospital incubators often went unused because mothers couldn’t get to, or stay at, the hospital.  The team realized they had to create something that could be used easily and affordably in homes, as well as in hospitals.  The team kept researching and learning throughout their design process to make sure their product met the needs of the people they wanted to help.  Since 2011 their solution—the Embrace Incubator—has helped over 200,000 babies in 20 countries.

Ideate: 40/4 Chair Badge

Way to get creative!  It's not always easy to see things with new eyes, and sometimes ingenious design is hidden right in front of you.  When was the last time you gave any thought to the humble stacking chair?  Designer David Rowland spent 8 years of his own time designing a chair that could be compactly stacked to fit the greatest number of chairs in the smallest amount of space.  He made 32 full-scale models in a quest to achieve the best form and greatest comfort, and he was rejected many times when he tried to license his final design for a chair that could be stacked 40 high at a height of just 4 feet.  But he persisted, and today his 40/4 chair is the winner of numerous awards, is showcased in museums around the world, and is a commercial success.  8 million and counting have been sold since 1964!

Prototype: Kenji Ekuan Badge

Well done!  Prototyping takes patience and persistence, as Kenji Ekuan demonstrated when he and his team spent three years designing the elegant, tear-drop shaped Kikkoman soy sauce bottle.  Mr. Ekuan, an award-winning designer who also worked on the Yamaha VMAX motorcycle and Japan’s bullet trains, is said to have tested over 100 prototypes before finalizing the design of the innovative and dripless two-sided spout—a design which works so well it hasn't been altered since it was introduced in 1961!

Test: MWOBS Badge

Now you know...testing's not just for school!  Designers know it's important to put their prototypes through rigorous real-world tests, which is why people who design products to function in extreme outdoor environments go to the Mount Washington Observatory in New Hampshire, where the conditions are equivalent to what you’d encounter in Antarctica and the polar regions!  Clothing, experimental robots, and tents are just a few of the products to test their mettle against the mountain!

DT Philly Showcase: Es Devlin Badge

Hooray—you've made it to the final stage of DT Philly, and it’s time to think about how you’ll tell the story of your design project.  Take a page from the playbook of renowned set designer Es Devlin and consider your presentation from the perspective of the audience.  How will they see, hear, and experience your story?  Devlin, who has designed sets for Kanye West, Beyoncé, and Rihanna, as well as for fashion shows, plays, operas, and ballets, thinks about the spirit of the performance and the experience the audience will share.  How will you bring your story to life and connect with your audience?

Nice work getting the conversation started!  Collaboration is key to the design process!

Collaborator Badge 1 of 4