You are here

Goofy Goobers

About Us

We are a weird kind of group that will mess around most of the time but when we want to we get to work. We got the artist, the chill guy, chill girl, the writer, the sassy girl, and the weird girl (who is typing this). We got 3 boys and 3 girls so in total 6 people. We are the types of people to not hang around each other, so its gonna be hard for us to collaborate. But with communication and understanding we'll get to the point of a great team and great teammates.

Recent comments on our work:

11/9/18 · Assignment: Our Design Challenge
Mecca Taylor · Ben's Electrons
Good Question, doing this and taking part into this will show how little things lead to bigger changes!

Our Progress

Due Assignment Max Points Our Points
Sep 21
Congratulations on working through the challenges to solve the mystery. You'll need teamwork, persistence, and creativity to complete your DT Philly project, so remember the lessons you learned and the strategies that worked for you on this activity.
Sep 21
Sep 21
10
10Welcome to DT Philly! We're delighted to have you participate, and we hope you enjoy learning about design thinking and using it to solve a problem in your school or community. The diverse skills and experiences you each bring to the team will help you in your design work this year.
Sep 21
Sep 24
1
Sep 28
10
10Great job with your drawings and explanations--we love the thought and detail you put into these! People are always trying to improve upon phone case design...what do you think of this one: https://www.techradar.com/news/this-crazy-case-design-is-like-an-airbag-for-your-smartphone. It's interesting that you focused on different features that were important to each of you in a phone case. As you can see, people aren't all the same--they have different preferences and needs. This is why you will want to learn a lot about the people you are designing for once you choose a topic for your DT Philly project--understanding their needs will help you make important decisions in your design work.
Oct 19
20
20Thank you for having us out to visit. We had fun working with you on your mini design sprint! Remember the tips we gave you about how to do each stage of your design thinking project, and let us know if you have questions or need help at any point in your project.
Oct 5
Oct 5
Thanks for taking a walk in Jamal's shoes to understand how life is more complicated for people with dyslexia. How did it make you feel to try to read that text? Did you feel any pressure because it was hard to do it quickly? Understanding how a problem impacts people--the frustrations they have and the things they have to do to deal with the problem--is an important part of design research. Remember this, and think about how you could empathize with the people you're designing for in DT Philly!
Oct 5
10
10What an interesting question. There is so much you could learn about this and so many directions in which you could go with a project like this. We can't wait to see what you start discovering when you jump into your research!
Oct 12
10
10You took quite a broad view of the problem in your rich picture, and you're right that food waste is a widespread problem. Is it safe to assume that for your project you're focusing on food waste at your school? In addition to quantifying the size of the problem and how much food is being wasted, you might want do some research to learn why food is wasted. There may a lot of different reasons which could point to behaviors, rules, etc. that will give you interesting insights into this problem.
Nov 2
20
12You have a great artist on your team! As you get into ideating and prototyping solution ideas, you'll want to check back with your personas to see if the ideas you're developing meet the needs of the key users you've identified. Do any of the people you're designing for have different behaviors, concerns, needs, or habits than Eden? It sounds like Eden represents students who complain about smell and mess. Keeping the cafeteria cleaner could be a positive outcome of reducing food waste, but if keeping the cafeteria clean and pest-free is the main goal, you might want to research other factors as well. If your main goal is still to reduce food waste going to landfill, then would some of your users include people who take but don't eat food? And people who run the cafeteria and may be able to help reduce food waste?
Oct 19
Oct 19
It's easy to get distracted and not notice everything that's going on...we had the same problem when we watched for the first time. Now we both know to be more alert to things that are happening righ before our eyes! Being a good observer is a great skill for a designer to have. This means paying attention to details, noticing things that other people don't, and seeing things with "new" eyes (letting go of assumptions and preconceived notions). Try to practice this as you work on your DT Philly project!
Oct 19
10
8This is interesting. It looks like you didn't interview a lot of people, but what you learned suggests that your target audience for reducing food waste is people who eat the school lunch. Or maybe even the entire cafeteria operation (because what happens to food that isn't handed out to students?). Did you learn anything about why there is so much food waste among people who eat the school lunch? We're guessing part of the reason is it doesn't taste good, but are there other reasons? For example, if you take the lunch, does it automatically include things you know you won't eat? Can you opt not to receive those items with your lunch? Does the school prepare a lot more food than students take? Understanding things like this will help you figure out where you can make changes that will help solve your problem.
Nov 2
10
6Well, that certainly is an interesting inventory of what you found--now we're curious about the lunch menu! Ms. Walsh can tell you all about sound research methods, but you might want to be careful about assuming the food waste will be the same from can to can and from day to day. Maybe some menus are more popular than others. Or maybe the placement of the trash cans influences what goes into them. Did you find out what happens with leftover food in the cafeteria after lunch (the food that no one takes), and how much of that there is in the course of the week? That could be a significant contributor to food waste at school, or you might learn that they manage inventory very well or have a program to donate usable food to shelters, etc. Don't forget to do the quick "reality check" portion of this activity to see if anything you've learned has made you re-think your design challenge. See your DT Philly Playbook for an example and instructions.
Nov 9
10
6Thanks for following up on the question we posed in our feedback. It's interesting that people aren't concerned about wasting food if they don't pay for it--that's something you may wish to explore when you get to your brainstorming stage. Don't forget to complete the rest of your scavenger hunt!
Dec 7
20
12Thank you for taking the time to learn about some common logical fallacies. We're glad you don't think you see any of these specific fallacies in your research, but are there any places where you could dig a bit deeper? Doing thorough, evidence-based research lays the groundwork for successful solutions. Is there any place where you are relying on assumptions or generalizations, areas that you didn't explore, user groups that you didn't speak to, or important questions that you didn't answer? Take a hard look at your research and share where you need to learn more to earn 8 additional points for this assignment.
Nov 16
Nov 16
Nov 16
10
10You found out some interesting things...what else can you add? Have you been able to determine how much of food waste comes from students throwing away half-eaten meals versus the cafeteria disposing of food that wasn't served? Did you learn anything about cafeteria rules...for example, why are people given food they don't want? Are people allowed to go back for seconds? Are you allowed to request less of something you don't think you'll eat, or does the cafeteria have to give you a standard portion size? It might be helpful to diagram how is food served...what are the steps in the process and what parts are under the control of your cafeteria personnel (a lot things about the way school cafeterias run are set by the school district and would be harder to change than things that are decided right there at your school). This could help you discover opportunites for change when it comes to reducing the amount of food that ends up in the trash. Your note about composting could point you to another insight for brainstorming...are there alternatives uses for leftover food? Your observation about people being more willing to waste school food than food they buy could also give you an area to brainstorm around.
Nov 30
10
Dec 21
20
Dec 7
Dec 7
Dec 14
10
Dec 21
10
Jan 11
20
Jan 4
Jan 4
Jan 4
10
Jan 11
10
Jan 18
10
Jan 25
20
Jan 25
Jan 25
10
Feb 4
10
Feb 4
20

Badges

Start-Up: Nike Grind Badge

Congratulations on your creative problem solving—an essential skill for every designer!  Innovations and break-through moments come when you think outside the box, like Nike did when they began recycling worn-out shoes to reduce the company's environmental impact.  The recycled shoes were ground up and used to create springy surfaces for athletic facilities.  For example, Sacramento Kings fans donated their sneakers to be used in constructing the team's new practice court.  Not content to stop there, Nike keeps developing new applications for this innovative product, and recycled material from Nike Grind is now used in 71% of the company's footwear and apparel!

Empathize: Hub of Hope Badge

Thanks for taking a walk in someone else's shoes.  Designers empathize to understand the needs of the people they want to help, just as SEPTA did when they agreed to collaborate with other agencies to serve homeless people where they already congregate...at Suburban Station.  Instead of kicking the homeless out, the agencies worked together to open the Hub of Hope, a site that functions as a daytime living room for homeless individuals, where they can socialize, get a meal, shower, do laundry, and access a variety of health and social services in a safe and welcoming setting.

Define: Embrace Badge

Nice work using your powers of perception!  Good designers keep their eyes and minds open so they don't miss key insights...just as four Stanford students did while creating a low-cost baby incubator for developing countries.  To learn more about the problem, team member Linus Liang traveled to Nepal.  His "aha" moment came when he discovered that hospital incubators often went unused because mothers couldn’t get to, or stay at, the hospital.  The team realized they had to create something that could be used easily and affordably in homes, as well as in hospitals.  The team kept researching and learning throughout their design process to make sure their product met the needs of the people they wanted to help.  Since 2011 their solution—the Embrace Incubator—has helped over 200,000 babies in 20 countries.

Ideate: 40/4 Chair Badge

Way to get creative!  It's not always easy to see things with new eyes, and sometimes ingenious design is hidden right in front of you.  When was the last time you gave any thought to the humble stacking chair?  Designer David Rowland spent 8 years of his own time designing a chair that could be compactly stacked to fit the greatest number of chairs in the smallest amount of space.  He made 32 full-scale models in a quest to achieve the best form and greatest comfort, and he was rejected many times when he tried to license his final design for a chair that could be stacked 40 high at a height of just 4 feet.  But he persisted, and today his 40/4 chair is the winner of numerous awards, is showcased in museums around the world, and is a commercial success.  8 million and counting have been sold since 1964!

Prototype: Kenji Ekuan Badge

Well done!  Prototyping takes patience and persistence, as Kenji Ekuan demonstrated when he and his team spent three years designing the elegant, tear-drop shaped Kikkoman soy sauce bottle.  Mr. Ekuan, an award-winning designer who also worked on the Yamaha VMAX motorcycle and Japan’s bullet trains, is said to have tested over 100 prototypes before finalizing the design of the innovative and dripless two-sided spout—a design which works so well it hasn't been altered since it was introduced in 1961!

Test: MWOBS Badge

Now you know...testing's not just for school!  Designers know it's important to put their prototypes through rigorous real-world tests, which is why people who design products to function in extreme outdoor environments go to the Mount Washington Observatory in New Hampshire, where the conditions are equivalent to what you’d encounter in Antarctica and the polar regions!  Clothing, experimental robots, and tents are just a few of the products to test their mettle against the mountain!

DT Philly Showcase: Es Devlin Badge

Hooray—you've made it to the final stage of DT Philly, and it’s time to think about how you’ll tell the story of your design project.  Take a page from the playbook of renowned set designer Es Devlin and consider your presentation from the perspective of the audience.  How will they see, hear, and experience your story?  Devlin, who has designed sets for Kanye West, Beyoncé, and Rihanna, as well as for fashion shows, plays, operas, and ballets, thinks about the spirit of the performance and the experience the audience will share.  How will you bring your story to life and connect with your audience?

Collaborator Badge 1 of 4

Nice work getting the conversation started!  Collaboration is key to the design process!

Puzzle Progress 3 of 6