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The Design Heros!

About Us

Hi! We are a second grade team of Carnell students. Our team name is The Design Heros! We picked that name because we will be designers and we will problem solve! Our team members are Dylan, Sela, Radiya, Aubrey, and Jihsir. Here are the most interesting things about us. Jihsir can do a backflip. Dylan loves to play football. Sela can do a handstand. Aubrey likes pickles. Radiya loves to make art. We are so excited to participate in DT Philly!

Our Progress

Due Assignment Max Points Our Points
Mar 23
Great job! Did you know you can play this game with any old object you have laying around? If you're ever bored, just pick out something nearby and get your creative juices flowing by coming up with lots of fun and imaginative ways to use it.
Jan 12
Jan 19
1Nice job! You might use one of these types of design for your own DT Philly project, so we're glad you're learning and talking about different kinds of design. We also like that you collaborated--that's an important skill for designers to have. Did you get a chance to come up with your own examples of design for the blank cards?
Mar 23
Jan 26
1These definitely sound like frustrating experiences, and the one you chose for your project is an important one! As you work on your project, remember all the different types of design you learned about in the Wonderful World of Design video. There might be things you can make, systems or experiences you can design, or things you can do with your classroom to help you solve your problem! Let us know if you need any help. As you get started, it might be interesting to count how often your problem occurs in a typical day...or if it occurs more at certain times of day than others...or if certain students create more interruptions than others. These types of insights you can get from your research will help you design a great solution!
Feb 2
Mar 23
Feb 9
1Wow--you observed a lot of different times and ways that this is a problem--nice work! The secret to designing a great solution lies in discovering the "whys," so we were excited to see that one "why" you identified is that the problem happens when students are bored. We're also intrigued by your observation that it happens when they are not in their regular classroom. Why do you think being in another location makes the problem happen more...are there certain routines, or signals, or things that help students quiet down in their normal classroom? Your research also showed us that this is a really big problem that happens in a lot of places under a lot of different circumstances. It might make your project more manageable if you focus on one place or time where it happens--this will make it easier to develop prototypes for that specific situation and experiment with what works best to improve the problem. Keep up the great work!
Feb 16
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Feb 23

Badges

Design Thinker

An intrepid explorer, equipped with the skills and tools to conquer challenges large and small.

Empathizer

A perceptive observer and thoughtful listener, adept at understanding how other people think and feel.

Definer

An inquisitive investigator, driven to dig deeper and discover hidden 

Ideater

A creative and flexible thinker, brimming with imaginative ways to solve tricky problems.

Prototyper

An inventive builder, able to transform ideas into real objects or experiences with his own two hands.

Tester

An open-minded experimenter, dedicated to improving solutions through trial and error. 

Presenter

A mesmerizing storyteller, inspired to engage and inform audiences through words and pictures.