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The 2nd Grade Superheroes

About Us

Hello!  We are The 2nd Grade Superheroes.  Our team is made up of seven super 2nd grade students from Carnell Elementary.  If we could invent anything in the world, we would create a vending machine bean bag chair.  The world need this so they can relax with their favorite snack.  Our team is called the 2nd Grade Superheroes because we are a school family who want to help others, and our team is awesome because we are smart.

Our Progress

Due Assignment Max Points Our Points
Oct 12
Oct 12
1Welcome to DT Philly! We are so excited that you are participating this year. We can tell you are very creative from your idea for a bean bag vending machine--that sounds like it would be a lot of fun. If you need any help as you work on your design project, please let us know. We can't wait to see what you will do this year!
Oct 19
1You have some good artists on your team! We like how colorful your bookbags are, and the different ways they can help you by making sure all of your belongings stay safe inside, and even help you deal with stress. When you do your DT Philly project, you'll want to pay attention to what the people you're helping need and like...just the same way you thought about your own needs and what you like when you designed these book bags.
Oct 26
Oct 26
1Nice! You considered a lot of important problems and picked a great one to work on. We really like the way your design challenge question ("how might we...") defines the problem and why you want to address it. We imagine solving this problem could make things better for everyone in your classroom every day. Keep up the good work!
Nov 2
1That's a thoughtful research plan and rich picture--great work! It might also be helpful to observe what's going on when students use the library...maybe you'll notice something in your routines, habits, or behaviors that will be useful in making things better.
Nov 16
Thanks for testing your powers of observation with this video. You're absolutely correct that there were 13 passes, but isn't it funny how you can miss something that's right in front of you? It probably happens more often than we realize. Be eagle-eyed observers when doing research for your design project so you don't miss an important discovery!
Nov 16
1It sounds like you have a lot of factors contributing to the library problem! From what you observe and experience, it sounds like two main frustrations are books being put in the wrong place, and books being damaged. Among other things, It might be interesting to find out in the next stage of your research if students understand the system for keeping books organized and why it's important--is the system well designed for students to maintain it themselves? Is time a factor? And maybe to dig a bit deeper into behavior...do students treat their own belongings this way? If not, why would they treat THEIR ibrary this way? How and why do books get damaged?
Nov 21
1Great job continuing to build on your research. A few things you shared jumped out at us. The fact that students can't find books they need is an insight that gives you a goal to brainstorm around: what are all the ways you can think of to make it easy to find appropriate books quickly? If you start looking around, you may find examples of how designers help people quickly see what they need. Also, the insight you shared that only a few students are being messy--this gives you a particular group to focus on to understand why they do what they do. And it was interesting to hear that your library needs some repairs. Are you ready to learn some college-level stuff? There's a theory called the 'broken windows theory" that says visible signs of disorder encourage more disorder. Do you think this might be contributing to your problem?
Nov 30
Nov 30
1Thank you for sharing your discoveries! From what you shared, it sounds like some needs you have and themes you could brainstorm around are: ways to get kids to put things back where they belong...ways to make it easy to organize the library...ways to get students to respect the library materials...ways to help the teacher keep the library clean....and ways to help everyone know the library rules. During brainstorming, you want to think of LOTS of ways to achieve these and any other goals you have for your project. Once you come up with lots of creative ideas, you'll discuss them and decide which ones seem the most exciting and most likely to work.
Dec 7
1We like that you're considering a variety of options to achieve both of these goals! Nice work. You'll want to choose a few things to prototype and test, to see what works best to help students understand and follow the rules, and to keep the library organized. Remember back to the Wonderful World of Design video? It sounds like some of your prototyping work might involve system design, design of your built environment (the library space), and maybe even some product design for things you might need to organize the library. To do a system design you'll want to start by listing all of the steps in your system (think of it like writing down all the steps you would take to mail a letter, or order something at a fast food restaurant) and making anything you'll need for your system to operate (like signs, forms, etc.). If you need help with this, let us know. And as you're prototyping, try to make things big enough and "real" enough that you can test them in a realistic way. Have fun!
Dec 14
Dec 14
1Thank you for sharing your colorful sketches with us! An "easy, medium, hard" sorting system sounds interesting. How will you decide which books go in which category? And how will students quickly and easily know where to return their books so the library stays neat and organized? As you code the books to go in those different categories, could you include some kind of visual symbol that helps you see right away if something is in the wrong place? And are you prototyping any ideas about how to help students learn and follow the library rules so everyone respects the space and all of the things in it, like the bean bags, books, pillows and stuffed animals? It also looks like you're trying to decide where it makes the most sense to put the different levels of books. Maybe you'll want to experiment with that and see what your classmates like best! That kind of testing can help you learn a lot about people's behavior and preferences.
Jan 4
1Nice job! We love how your team used the resources available to you to create simple, but clear prototypes that people can actually try out. This is also a great time to revisit your original design challenge question and empathy/research work to see if the prototypes you created address all of the needs you identified. This will help you know what to look for when you're getting feedback on your different designs. We can't wait to see your ideas in action. Keep up the good work!
Jan 11
Jan 11
1Congratulations on testing your prototypes! It's great that you learned so much. Now how will you use what you learned to improve your designs? If we remember correctly, keeping the library organized and getting students to respect the books were goals for your project. What is easiest system for the students to comply with? What makes the least work for the teacher? What helps students get the right books the fastest? And is there anything you want to do to motivate students to respect the books? You're doing a great job! Keep it up and let us know if you need anything.
Jan 18
1
Feb 1
Feb 1
Feb 6
Oct 19
We love this idea! It sounds a bit like what they have in large airports to make it easier for people to get from place to place. The creative problem-solving skills you used here for this activity will also help you come up with great solutions to your classroom library problem! Keep up the good work.
Nov 2
Nov 21
This was a challenging activity--three cheers to you for doing it and learning how people can see things differently without one person being right and one person being wrong. It sounds like you learned an important lesson about listening to others' opinions. That will be a great lesson to keep in mind when you're talking to people about your DT Philly project.
Dec 7
Jan 4
Jan 18
Feb 5

Badges

Design Thinker

An intepid explorer equipped with the skills and tools to conqur challenges large or small. 

Empathizer

A perceptive observer and a thoughful listener, adept at understanding how other people think and feel.  

Definer

An inquisitive investigator, driven to dig deep and discover the hidden causes of problems. 

Ideater

A creative and flexible thinker, brimming with imaginative ways to solve tricky problems. 

 

Prototyper

An inventive builder, able to transform ideas into real objects or experiences with his own two hands. 

Tester

An open-minded experimenter, dedicated to improving solutions through trial and feedback. 

Presenter

A mesmerizing storyteller, inspired to engage and inform audiences through words and pictures. 

Start-Up: Humble Design Badge

Congratulations on your creative problem solving—an essential skill for every designer!  Great solutions and break-through moments come when you think outside the box, just as Ana Smith and Trager Strasberg did when they acted on their belief that families transitioning out of shelters deserve clean, friendly, and dignified homes.  The organization they founded, Humble Design, works with formerly homeless clients to create welcoming makeovers of the residences they move into.  Launched in Detroit in 2009, the program has expanded its services to four additional cities.

Empathize: Band-Aid Badge

Thanks for taking a walk in someone else’s shoes!  Designers empathize to understand what other people are going through so they know how to help.  Just as Earle Dickson did when he invented the world’s first Band-Aid.  Earle’s wife, Josephine, frequently got small cuts and burns when cooking and working around the house.  Earle got the idea to cut up small pieces of gauze and place them on a long piece of tape, which Josephine could cut off and use whenever she got hurt.  Earle worked for a company called Johnson & Johnson that makes medical goods and is based in New Jersey, just a 2-hour drive from here.  He shared his invention with his boss, and in 1920 a new product—one that we all use—was born!

Define: Doug Dietz Badge

Nice work using your powers of observation!  Good designers keep their eyes and minds open so they don’t miss important information.  Just like designer Doug Dietz did when he noticed how scared a young girl was during an MRI (a test that lets doctors see inside your body).  This observation spurred him to use design thinking to turn the MRI experience into a fun one, not a frightening one.  The actual machine was never changed but the rooms were redesigned to look like theme park rides, and staff were trained to help children feel like they’re venturing into space, the jungle, the sea, and other cool places.  This change drastically reduced the number children who got upset and had to be sedated before an MRI.  Now, some kids even ask if they can come back and do it again!

Ideate: Super Soaker Badge

Way to get creative! It's not always easy to see things in a new light, but that's what inventor and scientist Lonnie Johnson did when he created the popular toy, the Super Soaker.  One night after work, Lonnie was at home working on ideas for a new water pump.  After shooting a stream of water across the bathroom he realized he had the makings of a great toy!  Brainstorming ideas and keeping an open mind led Lonnie in a new direction and gave the world an exciting new way to have summer fun.

Prototype: Adidas Badge

Well done!  Prototyping is an iterative process...even when you have a finished product, you can still find ways to make improvements.  Consider what happened in 1966, during the first broadly televised World Cup games.  With four hundred million fans watching, a problem became apparent:  the ball, which was reddish brown, was hard to see and follow on TV.  By the time of the 1970 World Cup, a new ball called the Telstar had been developed—one with a black and white checkered design that was easier for both players and TV viewers to see.  The new design also made the ball more spherical, which in turn made it move in more predictable ways—something the players liked.  While this iconic design is still familiar to most of us, the design of the ball has continued to evolve and improve since then!

Test: Sesame Street Badge

Now you know...testing is not just for school!  Good designers test their prototypes with real people and in real-world situations to see if their ideas actually work.  This is true whether the prototype is an object, a system, or an experience--like a TV show!  Believe it or not, the people who create Sesame Street put a lot of time and energy into research and testing.  Seeing how children respond to different ideas lets the producers know if their material is appealing and has the desired impact.

DT Philly Showcase: Don’t mess with Texas Badge

Hooray! You’ve made it to the final stage of DT Philly, which means it’s time to share the story of your design project. Explaining a problem in a clear and interesting way can be a challenge. Texas faced just such a challenge in the 1980s, when litter was piling up along the state highways. Texans are known for having a lot of pride in their state and a certain swagger in their step. Thinking about their audience, the state designed an anti-littering campaign called Don’t mess with Texas which reduced littering dramatically in its first four years. The campaign has continued for more than 30 years and is known across the country--how fitting for a state with a big personality!

DT Philly Puzzle 12