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Cookies and Creme

About Us

Our team is made up of 8th graders and we are not the best but we will try to be the best that we can. Also, we are very intelligent children and I think we can overcome most of the challengers that we will come in contact with. We are very creative and inventive and I think if we put our minds to the challenge we can do the best of our ability. We are the toughest competitors that you can meet and we are a friendly with good sportsmanship. Lastly, we think outside the box using the famous method "GRIT".

Recent comments on our work:

10/11/17 · Assignment: Meet the Team
Mark Phanor · Cookies and Creme
How can I change the team picture?

Our Progress

Due Assignment Max Points Our Points
Oct 31
Sep 29
10
10Welcome to DT Philly! We're excited to see the great work your team will do this year. It sounds like you are persistent and optimistic--two traits that will serve you well in your design project and beyond!
Oct 6
10
6This is a good example of experience design! Don't forget to upload examples of industrial, interior, and system design to earn four more points for this activity.
Oct 31
20
20Thanks for having us out to do a mini design sprint with you. You worked fast & well in this quick overview of how you can use the steps of design thinking to solve a problem or make something new.
Oct 27
Oct 13
10
6You've identified some interesting problems! It's normal to jump ahead to ideas for solving your problem, but you want to take a step back and do research about your problem before deciding on a solution. Don't forget to tell us which problem you're going to work on by writing a "how might we" question that describes your design challenge (this will also earn you 4 more points for this activity). As you are thinking about a good project to work on, it might help to consider whether these problems can be addressed with one of the types of design you learned about--system design, experience design, industrial design, or interior design.
Oct 20
10
6You've identified a lot of serious concerns for people with depression. It might be a good idea to take a step back and write your design challenge question so you have a framework to focus your project. This will help you identify who you want to help, the environment (where) your solution will have to work, and what outcome you hope to achieve. So a design challenge question around depression might sound something like this: How might we support students at GWJMS who suffer from depression so they don't feel alone or overwhelmed?" Making your project a bit more focused will help keep it manageable and also help you figure out what kind of research you need to do. If you want to design something for students at school, for example, you might need to research what services are already offered, how much they are used, what privacy issues might need to be considered, what would attract the students you want to help, etc. You'll want to do a lot of research and talk to all the people you've identified before you start coming up with solutions, otherwise you may find that your solution doesn't solve your problem! Don't forget to upload your research plan to earn 4 more points for this activity.
Oct 27
20
16We commend you for going back and creating user profiles for your project--good job! It sounds like your users will include those who may be suffering from depression and those who are willing to provide supports for students suffering from depression. Keep the users on all sides of your problem in mind as you start brainstorming solution ideas--they will have different needs for you to address.
Nov 17
Oct 27
10
Nov 3
10
4These are definitely strategies you can use to learn about your problem and validate your solution ideas. Did you go out do reseach--talk to peers, family members, teachers, counselors--or do other forms of research? You can earn four more points for this assignment by sharing some of your findings and research strategies.
Nov 9
10
Nov 17
20
20Thanks for watching this video and learning about some of the dangers of shallow research. You are focusing on a very sensitive and personal problem--take extra care to do very thorough research so your design can help address your problem in a thoughtful way without creating new problems. Dig deep!
Dec 8
Nov 17
10
Dec 1
10
Dec 8
20
Jan 5
Dec 8
10
Dec 15
10
Dec 22
10
Jan 12
20
Jan 19
Jan 5
10
Jan 12
10
Jan 19
20
Jan 29
Jan 19
10
Jan 29
10
Jan 29
20

Badges

Start Up- Zeroll Badge

Congratulations!  You're starting to see things with a designer's eye.  Great design comes from moments of discovery such as noticing a problem or an opportunity.  Sherman Kelly did just that in 1933 when he noticed a young ice cream server who had blisters on her hands from dishing out hard ice cream.  Kelly designed a new scoop made of cast aluminum that had fluid in the handle to transfer heat from a person's hand. This feature lightly softened the ice cream, making it easier to scoop.  In addition, the scoop efficiently rolled the ice cream into balls and did not have breakable parts.  The Zeroll scoop is one of the best in the business.  You can even find one on display in New York’s Museum of Modern Art!

Empathy- Better Shelter Badge

Thanks for taking a walk in someone else's shoes!  Designers empathize deeply to understand the people they are helping, just as Ikea and Better Shelter did when they set out to create safer and more dignified housing for refugees.  The resulting "flat pack" shelter can be assembled by 4 people in just 4 hours, is built to last three years, and features durable walls for privacy, windows for light, a locking door for security, and a solar panel that powers an overhead light and can charge a cell phone. Also, the ceiling is high enough to allow a person to stand up straight.  Over 16,000 units have been distributed, and the shelter won the Design Museum of London's Beazley Design of the Year award in 2016. 

Define - Woodland and Silver Badge:

Nice work!  Research requires patience and persistence.  Just ask Norman Woodland and Bernard Silver, who were working and studying at Drexel in 1948 when they overheard a supermarket owner ask the school president for help developing an automated system to read product information at checkout.  They settled on a design—the barcode—resembling linear Morse code and obtained a patent in 1952.  But it took much more work over many years before their vision could be fully realized, and it was in 1974 that the first product—chewing gum—was scanned at checkout.

Ideate - AP Thailand Badge:

Way to get creative!  It's not always easy to see everyday things or experiences with new eyes, but that's exactly what AP Thailand, a real estate company, did in a crowded neighborhood in Bangkok where there was no room to build soccer fields.  AP Thailand literally thought outside the box and designed non-traditional fields to fit into spaces that were considered unusable.  These unusual soccer fields are a hit with residents who now have a place to play their favorite sport.

Prototype - C.B.E. Badge:

Far out!  Drinking out of a cup is something we take for granted, but in space, nothing is simple.  Until recently, astronauts have had to drink from tubes inserted into special beverage pouches.  Then, some engineers came up with an idea for a specially-shaped cup that uses principles of physics to keep liquid from floating away in the zero-gravity environment of the International Space Station.  In 2015, astronauts on the ISS began using 3D printed prototypes of the cup as part of the Capillary Beverage Experiment (C.B.E.).

Test - Waymo Badge:

Now you get the picture…testing is very important!  How else will you know that your idea solves your problem (and doesn’t cause unintended consequences)?  In 2009 Google began testing concepts for a self-driving car, beginning with a retrofitted Prius operating on rural roads.  As their design evolved, their testing became more sophisticated, moving onto highways and then to more complex urban environments.  The self-driving car project, which Google spun off as an independent company called Waymo, has advanced its design so far that they are now conducting a public test of self-driving cars with residents of Phoenix, AZ.

DT Philly - StoryCorps Badge:

Hooray—you are on your way to getting your story out!  You want your audience to empathize with the people you are designing for, and to understand the steps, goals, and outcomes of your design process and solution.  Take a page from StoryCorps, an organization that collects and shares stories to help people understand one another’s experiences and perspectives.  Story Corps uses audio recordings, pictures, and animations to bring stories to life.  How will you tell the story of your project?

To earn this badge, collaborate on a task with a mentor or design consultant.

Collaborator Badge