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The Fabulous 5

About Us

There are four girls and one boy in our group. We are all very creative 8th graders. We work together well and will use our skills to our advantage. Hopefully we will win this competition. We will grow as we learn along this journey either way.

Our Progress

Due Assignment Max Points Our Points
Oct 31
Sep 29
10
10Welcome to DT Philly! We're excited to see what your team will do this year. Your great attitude--that you will grow and learn through this journey--is a wonderful way to approach DT Philly and every other adventure you will undertake in school and in life.
Oct 6
10
10Thank you for these great examples and your thoughtful comments and explanations! There's a good chance the prototypes you develop for your design project this year will fall into one of these categories of design.
Oct 31
20
20Thanks for having us out to do a mini design sprint with you. You worked fast & well in this quick overview of how you can use the steps of design thinking to solve a problem or make something new.
Oct 27
Thanks for taking a walk in someone else's shoes! Understanding the experiences and perspectives of others is an important part of the design process! What steps will you take to make sure you understand the people you are designing for?
Oct 13
10
6You've identified some interesting problems! It's normal to jump ahead to ideas for solving your problem, but you want to take a step back and do research about your problem before deciding on a solution. Don't forget to tell us which problem you're going to work on by writing a "how might we" question that describes your design challenge (this will also earn you 4 more points for this activity). As you are thinking about a good project to work on, it might help to consider whether these problems can be addressed with one of the types of design you learned about--system design, experience design, industrial design, or interior design.
Oct 20
10
8You did a great job outlining concerns and people to talk to! It sounds like there is a lot of opportunity to get creative in the area of why kids are still hungry after lunch. We hope you learn a lot as you explore further during your research phase!
Oct 27
20
12Did you know that, in certain cultures, people don't eat at tables like we do? Designers have to take into consideration all of the different types of people who will be using their design. What types of people will you be serving through your design project? Can you group different kinds of "users" together and identify things they do or things they need that you will have to remember as you do your DT Philly project?
Nov 17
We're not sure what this list of terms you turned in is for, but we don't think it matches up to any of hte activities we have listed. Is it part of something else?
Oct 27
10
4This is a good start on your virtual scavenger hunt! You can earn 4 more points for this activity by completing questions 4 and 5. And we encourage you go to and leave a message for another DT Philly team--support your fellow design thinkers!
Nov 3
10
Nov 9
10
10It sounds like people have some strong feelings about the food in the cafeteria--did you do a survey to find out what the most common complaints are? (Saying that the food is "nasty" isn't useful information--keep asking "why" to learn more specifics about the problem.) Did you do observations to see how many people take school lunch on any given day, what items the students eat, and what items get thrown away? Did you talk to any cafeteria staff members or school administrators as part of your research? It's important to understand the rules, nutrition guidelines, and systems that govern school lunch so you know what you can and can't change. Also, if you want the people who work in the cafeteria to do something differently as part of your solution, you need to think about them as one of your "user groups" and learn about their needs, concerns, and motivations. You might want to dig a bit deeper before you try to move forward. If you learned, for example, that you can't change what food items are served, how would that affect your takeaways? Are there ways that the current food items could be made more appealing?
Nov 17
20
20Thanks for watching this video and learning about some of the dangers of shallow research! Talking to the cafeteria workers is a good way to challenge some of your assumptions about what is going on. What you learn should help you with the next steps for your project.
Dec 8
Nov 17
10
10Nice work identifying different levels of outcomes your solution could achieve--from the practical and more feasible to things that are more ambitious. As you brainstorm solution ideas, check back to make sure you are meeting the goals that you think are most important and attainable.
Dec 1
10
Dec 8
20
Jan 5
Dec 8
10
Dec 15
10
Dec 22
10
Jan 12
20
Jan 19
Jan 5
10
Jan 12
10
Jan 19
20
Jan 29
Jan 19
10
Jan 29
10
Jan 29
20

Badges

Start Up- Zeroll Badge

Congratulations!  You're starting to see things with a designer's eye.  Great design comes from moments of discovery such as noticing a problem or an opportunity.  Sherman Kelly did just that in 1933 when he noticed a young ice cream server who had blisters on her hands from dishing out hard ice cream.  Kelly designed a new scoop made of cast aluminum that had fluid in the handle to transfer heat from a person's hand. This feature lightly softened the ice cream, making it easier to scoop.  In addition, the scoop efficiently rolled the ice cream into balls and did not have breakable parts.  The Zeroll scoop is one of the best in the business.  You can even find one on display in New York’s Museum of Modern Art!

Empathy- Better Shelter Badge

Thanks for taking a walk in someone else's shoes!  Designers empathize deeply to understand the people they are helping, just as Ikea and Better Shelter did when they set out to create safer and more dignified housing for refugees.  The resulting "flat pack" shelter can be assembled by 4 people in just 4 hours, is built to last three years, and features durable walls for privacy, windows for light, a locking door for security, and a solar panel that powers an overhead light and can charge a cell phone. Also, the ceiling is high enough to allow a person to stand up straight.  Over 16,000 units have been distributed, and the shelter won the Design Museum of London's Beazley Design of the Year award in 2016. 

Define - Woodland and Silver Badge:

Nice work!  Research requires patience and persistence.  Just ask Norman Woodland and Bernard Silver, who were working and studying at Drexel in 1948 when they overheard a supermarket owner ask the school president for help developing an automated system to read product information at checkout.  They settled on a design—the barcode—resembling linear Morse code and obtained a patent in 1952.  But it took much more work over many years before their vision could be fully realized, and it was in 1974 that the first product—chewing gum—was scanned at checkout.

Ideate - AP Thailand Badge:

Way to get creative!  It's not always easy to see everyday things or experiences with new eyes, but that's exactly what AP Thailand, a real estate company, did in a crowded neighborhood in Bangkok where there was no room to build soccer fields.  AP Thailand literally thought outside the box and designed non-traditional fields to fit into spaces that were considered unusable.  These unusual soccer fields are a hit with residents who now have a place to play their favorite sport.

Prototype - C.B.E. Badge:

Far out!  Drinking out of a cup is something we take for granted, but in space, nothing is simple.  Until recently, astronauts have had to drink from tubes inserted into special beverage pouches.  Then, some engineers came up with an idea for a specially-shaped cup that uses principles of physics to keep liquid from floating away in the zero-gravity environment of the International Space Station.  In 2015, astronauts on the ISS began using 3D printed prototypes of the cup as part of the Capillary Beverage Experiment (C.B.E.).

Test - Waymo Badge:

Now you get the picture…testing is very important!  How else will you know that your idea solves your problem (and doesn’t cause unintended consequences)?  In 2009 Google began testing concepts for a self-driving car, beginning with a retrofitted Prius operating on rural roads.  As their design evolved, their testing became more sophisticated, moving onto highways and then to more complex urban environments.  The self-driving car project, which Google spun off as an independent company called Waymo, has advanced its design so far that they are now conducting a public test of self-driving cars with residents of Phoenix, AZ.

DT Philly - StoryCorps Badge:

Hooray—you are on your way to getting your story out!  You want your audience to empathize with the people you are designing for, and to understand the steps, goals, and outcomes of your design process and solution.  Take a page from StoryCorps, an organization that collects and shares stories to help people understand one another’s experiences and perspectives.  Story Corps uses audio recordings, pictures, and animations to bring stories to life.  How will you tell the story of your project?

To earn this badge, collaborate on a task with a mentor or design consultant.

Collaborator Badge