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TropicalZZZ

About Us

Our group TropicalZZZ consists of:  Amina, Sanaa, and Aaron. We all attend Grover Washington Jr. Middle School. We are called TropicalZZZ because each one of us are mixed with something different. -A.W is Guyanese and Malian -S.F is Peurto Rican -A.G is half Cuban

Recent comments on our work:

1/22/18 · Assignment: Good, Better Best
Jamar Harris · Dynamic Developers
We had a hard time with this too. We all wanted to put our stickies on the best. no one wanted to be in the good, even though good is good. it is not bad. We are giving you the Honesty Award for being honest with your research!! Good Luck!
1/9/18 · Assignment: Design Challenges & How Might We...
Khyle Thompson · Shawmont Roaring Lions, Team ABC
I’m very sorry for the conditions at your school. I’m sure your team will do awesome at fixing your problems. Keep up the good work!

Our Progress

Due Assignment Max Points Our Points
Oct 31
Sep 29
10
10Welcome to DT Philly! We're excited to see the great work you will do this year!
Oct 6
10
10Thank you for these excellent examples and your insightful comments! There's a good chance one or more of the solutions you prototype for your design project this year will fall into these categories of design.
Oct 31
20
20Thanks for having us out to do a mini design sprint with you. You worked fast & well in this quick overview of how you can use the steps of design thinking to solve a problem or make something new.
Oct 27
Oct 13
10
6You've identified some interesting problems--we like that you're thinking about your teachers as well as your fellow students! As you are thinking about a good project to work on, it might help to consider whether these problems can be addressed with one of the types of design you learned about--system design, experience design, industrial design, or interior design. It looks like you're going to work on the problem of fights at school. To earn four more points for this activity, turn your project idea into a "how might we..." question that identifies the problem you are working on, who you are designing for, where you will do this, and what outcomes you hope to achieve. (See the instructions for this activity for assistance.) Here's an example of a "how might we" question for a project around fighting: "How might we prevent fights in the school cafeteria during lunchtime so students can enjoy a safe and pleasant meal time?" Remember not to jump ahead to solutions yet--the research you do in the next stages of your project will lead you to solution ideas!
Oct 20
10
4You're identified some key groups in the school community who are affected by your design challenge. Don't forget to map out the problem with a "Rich Picture" and submit your research plan to earn more points for this activity. You'll want to talk to all of the people you identied here to learn more, and you'll probably want to do some observations as well. What kinds of things might you look for that would be helpful for your project research?
Oct 27
20
16Very nice work! We like the level of detail you put into your user profiles, and that you included users on different sides of your problem. Keep these people--and their different needs--in mind as you move through your design process to make sure your solution works for all of your users.
Nov 17
Oct 27
10
You've submitted this same material for several activites...we're not quite sure what it is as we've not yet asked you to identifying solutions--in fact, we want you to wait a little longer before you do that so you have time to properly research the problem. You can find the questions to answer for the Scavenger Hunt under the instructions for this activity, and you can earn points for this activity by answering those questions.
Nov 3
10
8It sounds like your research has sparked a lot of ideas for you. With your survey, were you able to determine the primary causes of fighting? Did you talk to any staff members to see if the school has tried anything in the past to resolve conflicts? Are there any programs currently in place at your school? You uploaded some scenarios and ideas under the Scavenger Hunt activity, so we moved them here since they don't belong under the Scavenger Hunt. Are these some situations you have observed during your research? You don't want to jump ahead to solutions just yet, but you do want to start identifying outcomes you want to achieve that you can use in your Ideate stage. It sounds like some of your outcomes might be to get students to pause instead of reacting immediately, to create opportunities for dialogue about problems, to reduce injuries, and to help students become more self-aware and make better choices.
Nov 9
10
10Your team is on a roll! Did you identify any takeaways on your empathy map--what outcomes you want to achieve? It sounds like you were identifying some of them in a previous assignment (see our comments on your Field Notes activity). Did anything you learned from your research change your "How might we..." question or the direction of your project in any way? Circle back to your design challenge question to see if you need to rewrite it.
Nov 17
20
20Thanks for watching this video and learning about some of the dangers of shallow research. It sounds like you've identified some good people to speak with to make sure you fully understand different aspects of the problem. Try to ask open-ended questions instead of ones that can be answered with a simple yes or no. For example, instead of asking "Can everybody join in to help the problem?" you might ask "What can students do to help address this problem?" Learning about underlying causes of the behavior, other things that have been tried to address the problem, what types of actions de-escalate the situation and what kinds of actions make the situation worse will all help you come up with a solution ideas. Nice job!
Dec 8
These are definitely fun pictures, but the instructions for your activity ask you to use the package of googly eyes in your activity kit to find your own hidden faces. Take pictures of the faces you find/create and upload the pictures here. We want you to practice a skill that's important for good design work--seeing things that are right in front of you in a new way!
Nov 17
10
8That's a deep observation but also a true one, that sometimes what you think is best is not. You've identified some good categories of outcomes for brainstorming...1) reducing a range of negative behaviors (it sounds like a lot of this is about strengthening habits of self control with what students say and do), 2) promoting positive behavior (creating a culture of kindness and positivity), and 3) creating alternate ways to work out differences in a peaceful manner (talking/mediation). Behavior and culture change are hard work, but you can do lots of brainstorming about ways to do these things--what kinds of things would help students excercise more self control? How can you get students to participate in a more peacful method of resolving problems? What would make it desirable and safe to be positive instead of negative? Keep up the good work!
Dec 1
10
8We can't read all of your sticky notes, but it looks like you had a lot of ideas and we get a general sense of what you're thinking! We'd like to challenge you to get even more specific with some of your ideas about how you can achieve these goals. For example, how could you decrease reasons for fighting like gossiping or bullying? How could you get students to make these choices you identified instead of fighting? How could mediation or problem solving work? Working out the "hows" will help you transform your ideas into things you can prototype and test!
Dec 8
20
12Thank you for all of these fun pictures--we are impressed with your creativity and perceptiveness! Now it's time to turn those skills toward your own project. Earn 8 more points for this activity by taking a look back at your project work so far and trying to see something new in an idea, experience, or information that's right in front of you. Have you been overlooking something that might help with your solution?
Jan 5
Dec 8
10
10Nice work! We love that you named your concepts and that your concepts incorporate different types of design--objects, experiences, and systems. In order to move from sketching to prototyping you'll want to think through all of the details about how your concepts will work and include as many of these details as you can in your prototypes. This will help you get better feedback when you test your ideas. Keep up the good work!
Dec 15
10
6We really love the creativity and poise you showed in making this video! This seems more like an illustration and explanation of the problem rather than different prototypes of your solution ideas. The goal of prototyping is to create an object, system, or experience your users can actually try out so that you can test your ideas in the real world. So you would want to actually make a model of the "throw away your anger" box and forms, you could create a schedule and rules for the circle of consultation, and you could make a poster and a plan for a "good vibes" activity. See our comments and questions on your "Next Steps" activity for ways to turn your ideas into real prototypes. You can also see the pictures and explanations on pages 43-46 of your handbook for more examples of how to make a prototype "real" enough for people to try it out. Submit pictures of your rapid protoypes to earn 4 more points for this activity.
Dec 22
10
10ORIGINAL COMMENTS: We're excited that you're looking ahead, but you'll want to turn this in after you build prototypes of your different design concepts and have figured out when, where, and how you will actually test them with real people. Make your prototypes as realistic as possible so people get a chance to experience them instead of just looking at a picture of them. Could you actually set up the box and the rules for using it and spread the word so people can try it out on a few scheduled days? Can you figure out who will facilitate the circle of consultation, write up and share the rules (does a whole class do it together...how do problems get resolved after they are shared...what if the problem involves someone outside the class) and then do it with students from your class? How does the Good Vibes Fair fit in with the fun activities already happening? Is this a quick mood changer you do at certain times or a longer activity that's more like a special event? Could you plan one and try it out with some students who are prone to negativity? You have some great ideas and this is the time to find ways to make real-life versions that you can put into action! You can build and test several times between now and January to get as close as you can to the best possible solution. UPDATE TO COMMENTS 1/11/18: It's great that you're continuing to think creatively about solution ideas! Keep up the good work!
Jan 12
20
Those are some interesting thoughts from the students on the Cookies and Creme team. Did you get a chance to try out any of your prototypes in a realistic way with students? To get credit for Professional Practice, please schedule a design critique with Compete 360 staff or a professional designer from our Designer Directory. If you choose to contact someone from the Designer Directory and they are not able to visit your school in person, you can set up a video chat for your design critique.
Jan 19
Jan 5
10
8This is a wonderful and thoughtful message. Knowing how to encourage and support others is a special skill! Thank you for being so perceptive and considerate in cheering on one of your fellow design teams!
Jan 12
10
10It sounds like you learned some good things from sharing your video with other students. In the video you submitted to us, you held up some of your papers from your project work and said that those things could provide some resolutions to the problem of fighting. We think your video is great for calling attention to the issue. Do you think you'll try any of your solution ideas? Maybe Mr. Tate will help you test one of your ideas next week while you're working on your presentation materials.
Jan 19
20
12Thank you for taking the time to review the work of a fellow design team! Your encouraging words are very motivating--can you think of a badge you award this team based on what they are doing well? Also, can you think of a constructive comment or question that would help them improve their project?
Jan 29
Jan 19
10
10Thank you for submitting your summary! We know you've worked hard on your project this year--keep it up! If you need any help this week, please let us know. We look forward to seeing you at the ballpark on January 30.
Jan 29
10
10Thank you for turning in your video presentation! You've had some great ideas throughout your DT Philly project, and we encourage you to move forward with your ideas and try to implement some of them to help make your school a better place. If you'd like some help thinking through that, let us know. We look forward to seeing you at the ballpark on January 30!
Jan 29
20
We're glad to hear that you did this. Please submit photos and text or video and audio to document your activity. And don't forget that your audience has to include an adult from your school ( someone other than Mrs. Griffith).
Sep 28

Badges

Start Up- Zeroll Badge

Congratulations!  You're starting to see things with a designer's eye.  Great design comes from moments of discovery such as noticing a problem or an opportunity.  Sherman Kelly did just that in 1933 when he noticed a young ice cream server who had blisters on her hands from dishing out hard ice cream.  Kelly designed a new scoop made of cast aluminum that had fluid in the handle to transfer heat from a person's hand. This feature lightly softened the ice cream, making it easier to scoop.  In addition, the scoop efficiently rolled the ice cream into balls and did not have breakable parts.  The Zeroll scoop is one of the best in the business.  You can even find one on display in New York’s Museum of Modern Art!

Empathy- Better Shelter Badge

Thanks for taking a walk in someone else's shoes!  Designers empathize deeply to understand the people they are helping, just as Ikea and Better Shelter did when they set out to create safer and more dignified housing for refugees.  The resulting "flat pack" shelter can be assembled by 4 people in just 4 hours, is built to last three years, and features durable walls for privacy, windows for light, a locking door for security, and a solar panel that powers an overhead light and can charge a cell phone. Also, the ceiling is high enough to allow a person to stand up straight.  Over 16,000 units have been distributed, and the shelter won the Design Museum of London's Beazley Design of the Year award in 2016. 

Define - Woodland and Silver Badge:

Nice work!  Research requires patience and persistence.  Just ask Norman Woodland and Bernard Silver, who were working and studying at Drexel in 1948 when they overheard a supermarket owner ask the school president for help developing an automated system to read product information at checkout.  They settled on a design—the barcode—resembling linear Morse code and obtained a patent in 1952.  But it took much more work over many years before their vision could be fully realized, and it was in 1974 that the first product—chewing gum—was scanned at checkout.

Ideate - AP Thailand Badge:

Way to get creative!  It's not always easy to see everyday things or experiences with new eyes, but that's exactly what AP Thailand, a real estate company, did in a crowded neighborhood in Bangkok where there was no room to build soccer fields.  AP Thailand literally thought outside the box and designed non-traditional fields to fit into spaces that were considered unusable.  These unusual soccer fields are a hit with residents who now have a place to play their favorite sport.

Prototype - C.B.E. Badge:

Far out!  Drinking out of a cup is something we take for granted, but in space, nothing is simple.  Until recently, astronauts have had to drink from tubes inserted into special beverage pouches.  Then, some engineers came up with an idea for a specially-shaped cup that uses principles of physics to keep liquid from floating away in the zero-gravity environment of the International Space Station.  In 2015, astronauts on the ISS began using 3D printed prototypes of the cup as part of the Capillary Beverage Experiment (C.B.E.).

Test - Waymo Badge:

Now you get the picture…testing is very important!  How else will you know that your idea solves your problem (and doesn’t cause unintended consequences)?  In 2009 Google began testing concepts for a self-driving car, beginning with a retrofitted Prius operating on rural roads.  As their design evolved, their testing became more sophisticated, moving onto highways and then to more complex urban environments.  The self-driving car project, which Google spun off as an independent company called Waymo, has advanced its design so far that they are now conducting a public test of self-driving cars with residents of Phoenix, AZ.

DT Philly - StoryCorps Badge:

Hooray—you are on your way to getting your story out!  You want your audience to empathize with the people you are designing for, and to understand the steps, goals, and outcomes of your design process and solution.  Take a page from StoryCorps, an organization that collects and shares stories to help people understand one another’s experiences and perspectives.  Story Corps uses audio recordings, pictures, and animations to bring stories to life.  How will you tell the story of your project?

To earn this badge, collaborate on a task with a mentor or design consultant.

Collaborator Badge