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N.O.

About Us

N.O stands for Not Official.  Our teammates are Jasmine, Justin, Malik, and Leakena.

Recent comments on our work:

1/28/19 · Assignment: Rapid Prototypes
Icyss Brokenbrough · The Futures
wow this looks great, keep up the good work guys.
1/25/19 · Assignment: Design Concept Sketches
Darren Chen · The Greek Gods
The problem is the fine money why not turn it into detention because who would keep an eye out every day 24 hours for kids litering and who would collect the fine.
11/8/18 · Assignment: Our Design Challenge
Sanaa · Dynamic Dynamite Diva’s
I also believe that its important to keep people safe from germs.Nice work!
Gracie · SGAAJ
You lack a description of how this phone case is different from any other phone case, besides the design. Besides the fact that you spelled "for" wrong, i think this is a good idea and the design is very different in a good way.

Our Progress

Due Assignment Max Points Our Points
Sep 21
Sep 21
Sep 21
10
10Welcome to DT Philly! We're glad you're here, even if you're "not official." :) Is there anything that makes your team unique or special?
Sep 21
Sep 24
1
Sep 28
10
8You put a lot of thought into your design, and we like the way your popsocket looks like a beach ball the narhwal is playing with! Just as you paid attention to your own needs and preferences in designing your cases, you'll want to pay attention to the needs and preferences of other people--the ones you're trying to help--when you create your DT Philly design. As you can see from the two designs you submitted, different people want or need different things. Remember this as you work on your DT Philly project--the best solutions come from a deep understanding of the people you're designing for.
Oct 19
20
20Thank you for having us out to visit. We had fun working with you on your mini design sprint! Remember the tips we gave you about how to do each stage of your design thinking project, and let us know if you have questions or need help at any point in your project.
Oct 5
Oct 5
Oct 5
10
8This is an interesting problem and you did a nice job writing your design challenge question. We can't wait to see what your research turns up! Are some stairwells worse than others? What kinds of trash or mess are most commonly found in the stairwell?
Oct 12
10
4Did your teacher show you the example of a rich picture and explain what you should do? Your rich picture is a tool to give you an overview of the problem you've decided to address, and it identifies what you already know about the problem. You use it to figure out what you'll do for research to get a better understanding of your problem. The questions and information you put on your chart paper are part of the previous assignment and were simply meant to help you figure out if the project you chose is meaningful and achievable. To earn 4 more points for this assignment, create a rich picture about your problem. There is an example on p. 20 of your playbook that shows how a design team made a rich picture about a library problem to explain who is involved with and affected by the problem, and what they know (or think they know--things they'll validate through research) about the problem. Use the questions above the example to figure out what to put in your picture, and don't worry about solutions just yet...those will come after you do your research.
Nov 2
20
20Thank you for taking the time to create a few user profiles for your project. Understanding your users' needs and the challenges they face will help you come up with creative solution ideas that work for many people! As you work on brainstorming and prototyping solution ideas, check back with these user profiles to make sure your ideas are meeting the needs you identified.
Oct 19
Oct 19
Oct 19
10
10We're curious about your observations that people could get hurt. Do you know--or might the nurse know--of anyone getting hurt in the stairwell like this? Your own comments make a strong point--no one wants to be in a dirty place or have to touch something that is messy. So what kinds of trash are you finding in the stairwell that are "distusting"? It sounds like something more than pieces of paper someone might drop. If you're not doing it already, you might want to start taking pictures to document the problem, and keeping track of how much trash appears over the course of the day, and what kind of trash it is. We didn't notice a mess in the stairwell when we visited you recently...is it more of a problem in some stairwells than others? Or do the janitors clean up the stairs at some point in the afternoon?
Nov 2
10
10It sounds like you might have two different (possibly related, but not necessarily related) problems here: safety in the stairwells, and cleanliness in the stairwells. Did you talk to the janitor about what tasks are normally included in cleaning the stairwells...is it just sweeping up trash, or does it include wiping down railings? Is mopping a regular part of the stairwell cleaning routine? If there's an unusual problem...like someone splashed something on a door, how do you know if the janitor notices it? Does Grover have a system for reporting spills or other significant messes so they can be cleaned up quickly?
Nov 9
10
8Thank you for completing this year's Scavenver Hunt. You got 5 of the 6 answers. We will share your question to the designer and see what response he might have for you. Don't forget to check the notices section (the pink box at the top of your TEAM page, not the section of homepage that shows tweets) from time to time and read the new announcements. We left you a few questionnaires that we'd love to have you answer if you can. Just for fun we also left a riddle there for your Scavenger Hunt.
Dec 7
20
20Nice job applying what you learned about back to your own project! You're correct that the fallacy you identified is not as dramatic as the one you saw in the video, but identifying logical fallacies in real life can be difficult sometimes. While it's good to revisit your solution ideas and try to anticipate potential problems with them, it might be even more important to revisit your research and make sure you learned enough about the problem to develop an effective solution. For example, how much did you learn about the reasons why students make a mess in the stairwells? Is there any place where you are relying on assumptions or generalizations, areas that you didn't explore, user groups that you didn't speak to, or important questions that you didn't yet answer? It's never too late to add to your understanding of your problem!
Nov 16
Nov 16
Nov 16
10
8It sounds like people have a lot of strong feelings about this problem! Did you find out how often the stairs are cleaned, and whether the cleaning includes wiping down handrails and door handles? We didn't see where you identified any takeaways from your research--the most important needs and goals your solution should address. You'll need these before you start brainstorming. From what you wrote, it sounds like some of the needs and goals you might want to brainstorm around are: 1) ways to reduce litter on the floor in the stairwells; 2) ways to keep the handrails clean; and 3) ways to eliminate unpleasant odors. What other needs and goals can you brainstorm about?
Nov 30
10
10It's exciting that you're thinking about your problem from a few different perspectives--immediate clean up, behavior change, and longer-term ways to ensure it stays clean. Since these all address different aspects of the problem, you could prototype and test ideas in all of these areas, and maybe your final solution combines some of these into one initiative. As you move into prototyping, you'll want to start thinking about these ideas in more detail...for example, what kind of campaign would encourage students to change their behavior? A funny one? A serious one? A scary one? One that creates empathy for everyone who uses the stairs? Should you test a few different approaches? And what kind of process might help or encourage the cleaning staff to maintain clean stairwells? The Lysol wipes idea reminds us of grocery stores and the wipes they put out near the entrance or the carts. If you were going to prototype this, would you have to make some kind of stand to hold them near where they would be used?
Dec 21
20
Dec 7
Dec 7
Dec 14
10
10It sounds like you've given this a lot of thought! Your system has a lot of parts to it--a big initial clean up, ongoing monitoring and upkeep, behavior change, and making people aware of and enforcing new rules. Paying attention to all of the small details as you think through and plan each part of this system will help you be successful. What kinds of messaging--posters, announcements, etc.--will motivate students to change their behavior? Who will organize the clean-up teams? When will clean ups happen? Who is in charge of enforcing the new rules and punishing offenders? Do the same rules apply to staff and students? These are just a few of the things you'll need to figure out to prototype your system. We're excited to see what you do next!
Dec 21
10
10By monitors do you mean security cameras or people who are assigned to watch the stairwells? Is there a power source in the stairwell where you could plug in a camera that would work with an app? There are many of small cameras available...maybe someone you know has one you could borrow to test your idea. Or you could enlist the help of the building staff to mount things on the walls that look like cameras and put up signs about littering in a stairwell and observe for a few days to see if there is any change in behavior. You could also try cleaning up a stairwell--plan a clean-up event, make it a well-advertised activity and have lots of people participate. Then see if that stairwell stays cleaner than the others. When people feel ownership of something, they often take better care of it. This would be one way to prototype and test students' sense of ownership of their own school and see if people want to make it a better environment for everyone!
Jan 11
20
16The examples we shared show ways that designers elevate their work by paying special attention to what would help their users. You don't have to use the exact methods they used to find your own ways to make your designs more thoughtful, enjoyable, beautiful, and effective. Making your posters more fun and interesting,or incorporating a mural (if you can do that kind of painting), might be ways to you could do that. Are there other ways you could make it easier to keep the stairs clean and to influence people to do the right thing and take pride in their school environment? Design that delights is design that pays careful attention to the needs of its users!
Jan 4
Jan 4
Jan 4
10
10It sounds like you have a good plan for testing your ideas and evaluating their impact. Have you given any thought to how long you think Stairwell 2 should stay clean after you clean it up? Do you have a way to see if people notice that you cleaned up, or will you announce that you did so and encourage people to keep it clean? Will you try to collect any feedback from people other than observing how quickly (or slowly) the stairwell gets dirty? Will one of your team members check up on the stairwell trashcans to see if they are getting full? Will the janitors know about them and empty them? For your poster campaign, what images or messages do you think will work the best to get people to change their behavior? We're excited to see what you learn from testing!
Jan 11
10
10Great job testing out your first prototypes! It sounds like you had some positive results based on how much the janitor liked it and that there was less litter in the stairwell. Did you have a chance to talk to other students to see if they noticed a difference, or to get their feedback? Cleaning is hard work, and the design of your railing makes for a lot of dusting. We couldn't quite read all the words on the one sign in your pictures, but it sounds like a poem! Did people notice the positive messaging? Advertising and public service campaigns and carefully designed to attract attention and get a message across...you could experiment with different ways of calling attention to an issue and encouraging people to step up so you keep that messaging fresh and people keep noticing it. Now that you've improved conditions in that stairwell, how will your design ensure that things stay that way? You're off to a great start--keep working on and improving your designs so you can achieve the best possible outcome!
Jan 18
10
10What did you learn from testing that prompted these new ideas? You definitely want your posters to attract attention...and a picture of a beautiful staircase or an unfortunate fall could certainly do that. What are some other ways to do this--can you think of anything you've seen that might provide inspiration? Maybe an unexpected size, shape, or format? Or something very nice? Or clever? Or something funny? There are all kinds of strategies you can use! Is this a picture of a basketball trash can you made, or is it a picture you found on the internet? If you want to try this prototype, we'd commend making and testing one. What if it encourages students to throw their trash, but they don't pick up after themselves if they miss? It's unfortunate that you can't repaint, but maybe you could convince the school to paint, or recruit people who would be allowed do some kind of decorative painting...like the murals in your hallways? We're curious to know how your newly cleaned stairwell is holding up, and how you're planning to maintain that. For example, could a group of students "adopt" a stairwell to help keep it clean (similar to the adopt-a-highway program) for a period of time? What kinds of things would you have to plan if you wanted to have an ongoing clean-up program?
Jan 25
20
20Thank you for taking the time to give some other teams encouragement and feedback. You can learn a lot from seeing how other people approach problems and work through them, just as you can learn a lot from seeing how people outside your team understand your work. For this reason, knowing how to give feedback and receive feedback are important skills to develop. Asking questions is a good way to help a team see where they could explain their project better or see a detail they may have overlooked. Keep sharing your own work and supporting your fellow design thinkers on other teams!
Jan 25
Jan 28
10
5Thank you for sharing your summary, implementation plan and budget with us! For your implementation plan, don't forget to include the dates when you will do things--look at a calendar and plan it out. We appreciate all of the hard work you've dedicated to this project over the past few months. We can't wait to see how you share your design journey with the judges and your fellow design thinkers next week.
Feb 4
10
10
Feb 4
20

Badges

Start-Up: Nike Grind Badge

Congratulations on your creative problem solving—an essential skill for every designer!  Innovations and break-through moments come when you think outside the box, like Nike did when they began recycling worn-out shoes to reduce the company's environmental impact.  The recycled shoes were ground up and used to create springy surfaces for athletic facilities.  For example, Sacramento Kings fans donated their sneakers to be used in constructing the team's new practice court.  Not content to stop there, Nike keeps developing new applications for this innovative product, and recycled material from Nike Grind is now used in 71% of the company's footwear and apparel!

Empathize: Hub of Hope Badge

Thanks for taking a walk in someone else's shoes.  Designers empathize to understand the needs of the people they want to help, just as SEPTA did when they agreed to collaborate with other agencies to serve homeless people where they already congregate...at Suburban Station.  Instead of kicking the homeless out, the agencies worked together to open the Hub of Hope, a site that functions as a daytime living room for homeless individuals, where they can socialize, get a meal, shower, do laundry, and access a variety of health and social services in a safe and welcoming setting.

Define: Embrace Badge

Nice work using your powers of perception!  Good designers keep their eyes and minds open so they don't miss key insights...just as four Stanford students did while creating a low-cost baby incubator for developing countries.  To learn more about the problem, team member Linus Liang traveled to Nepal.  His "aha" moment came when he discovered that hospital incubators often went unused because mothers couldn’t get to, or stay at the hospital.  The team realized they had to create something that could be used easily and affordably in homes, as well as in hospitals.  The team kept researching and learning throughout their design process to make sure their product met the needs of the people they wanted to help.  Since 2011 their solution—the Embrace Incubator—has helped over 200,000 babies in 20 countries.

Ideate: 40/4 Chair Badge

Way to get creative!  It's not always easy to see things with new eyes, and sometimes ingenious design is hidden right in front of you.  When was the last time you gave any thought to the humble stacking chair?  Designer David Rowland spent 8 years of his own time designing a chair that could be compactly stacked to fit the greatest number of chairs in the smallest amount of space.  He made 32 full-scale models in a quest to achieve the best form and greatest comfort, and he was rejected many times when he tried to license his final design for a chair that could be stacked 40 high at a height of just 4 feet.  But he persisted, and today his 40/4 chair is the winner of numerous awards, is showcased in museums around the world, and is a commercial success.  8 million and counting have been sold since 1964!

Prototype: Kenji Ekuan Badge

Well done! Prototyping takes patience and persistence, as Kenji Ekuan demonstrated when he and his team spent three years creating the iconic design of the elegant, tear-drop shaped Kikkoman soy sauce bottle.  Mr. Ekuan, an award-winning designer who also worked on the Yamaha YA-1 and the Komachi Bullet Train, is said to have tested over 100 prototypes before finalizing the design of the innovative and dripless two-sided spout—a design which works so well it hasn't been altered since it was introduced in 1961!

Test: MWOBS Badge

Now you know...testing's not just for school!  Designers know it's important to put their prototypes through rigorous real-world tests, which is why people who design products to function in extreme outdoor environments go to the Mount Washington Observatory in New Hampshire, where the conditions are equivalent to what you’d encounter in Antarctica and the polar regions!  Clothing, experimental robots, and tents are just a few of the products to test their mettle against the mountain!

DT Philly Showcase: Es Devlin Badge

Hooray—you've made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  Take a page from the playbook of renowned set designer Es Devlin and consider your presentation from the perspective of the audience.  How will they see, hear, and experience the story you want to tell?  Devlin, who has designed sets for Kanye West, Beyoncé, and Rihanna, as well as for fashion shows, plays, operas, and ballets, considers both the spirit of the performance and the experience that the audience will share.  What will bring your story to life and help you connect with your audience?

Collaborator Badge 3 of 4

You’re on fire!  Great job taking advantage of your resources in the DT Philly design community.