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NASA

About Us

Our team name is NASA. NASA means Nikyah, Anisa, Scarlet, Anayeli (our names). We are all in the 8th grade. Nikyah loves candy, Anisa is dramatic (what people say), Scarlet gets distracted a lot, and Anayeli makes edits.

Recent comments on our work:

11/8/18 · Assignment: Our Design Challenge
Ashley Staford · Ravens
Good job! Keep up the good work! :)

Our Progress

Due Assignment Max Points Our Points
Sep 21
Sep 21
Sep 21
10
15Welcome to DT Philly! We're excited to have you here and to see what you'll do with your project this year. It's great to have someone on the team who makes edits--that is a skill you'll make good use of during your project. And thank you for the fun video!
Sep 21
Sep 24
1
1This is a good one! More important, we're sure you know how to upload and document your work on your team page. This is how you want to submit all of your activities for DT Philly--with nice clear pictures. And don't forget to include good written explanations.
Sep 28
10
8A bendable case sounds pretty cool! Just as you paid attention to your own needs and preferences in designing this phone case, you'll want to pay attention to the needs and preferences of other people--the ones you're trying to help--when you create your DT Philly design. As you can see from the designs submitted by teams in your class, different people want or need different things. Remember this as you work on your DT Philly project--the best solutions come from a deep understanding of the people you're designing for.
Oct 19
20
20Thank you for having us out to visit. We had fun working with you on your mini design sprint! Remember the tips we gave you about how to do each stage of your design thinking project, and let us know if you have questions or need help at any point in your project.
Oct 5
Oct 5
Oct 5
10
10These sound like two important problems to address. Fighting and drama are big problems. If you choose this topic for your DT Philly project, it might make your project more manageable if you focus on a specific place or time when fighting happens. This will make it easier for you to do research (for example, to observe and see how many fights or what kinds of incidents take place over a week or two-week period of time), and it will also make it easier to develop a prototype and test it to see if it changes anything.
Oct 12
10
10You captured a lot of information here! And thank you for this nice clear picture. As you've identified, there are many factors that influence this issue, like the timing of the lunch periods and whether or not students eat breakfast. How will you go about doing your research and learning more about all of this? What kinds of questions will you ask students to learn more about their habits and experiences?
Nov 2
20
20Thank you for taking the time to create user profiles for your project. You have a good variety of users here...understanding their needs and the challenges they face will help you come up with creative solution ideas that work for many people!
Oct 19
Oct 19
Oct 19
10
10What time are the lunch periods at your school? Would it be helpful to survey other students to find out more about students' eating habits and when they are hungry? Is there anyone you could talk to about nutrition and about how often students should eat/what they should eat to stay energized and focused throughout the day? You're off to a good start...now it's time to get a more detailed understanding of your problem.
Nov 2
10
8The timing of the lunch periods sounds challenging, and we understand why snacks in class pose a problem as well. Do you have a nurse at your school? It might be interesting to speak with the nurse or someone else who knows about nutrition to see if there are any "best practices" or guidelines about how often or how much students should eat to keep their energy up. It might also be interesting to know if the students who have late lunch periods eat breakfast. If they don't, that might be one thing that contributes to your problem that you could consider when you're brainstorming.
Nov 9
10
10Congratulations on finding all of the answers to this year's Scavenger Hunt. We will share your question with Ms. Georgian and see what advice she might have for you. Don't forget to check the notices section (the pink box at the top of your team page) from time to time and read the new announcements. We left you a few questionnaires that we'd love to have you answer if you can.
Dec 7
20
20We're glad that you didn't find too many logical fallacies in your research. One possible fallacy you mentioned, about jumping to conclusions as to why students are hungry, is an important one to sort out because different reasons might call for different solutions. How could you learn more about that? We understand that coming up with new and fresh ideas can be really hard. Getting stuck happens to everyone, even professional designers! And realizing that you are stuck is the first step toward getting "unstuck." If you want to think about your problem in a new way, try the "Terrible Ideas" activity and see if that helps you see your problem in a new light.
Nov 16
Nov 16
Nov 16
10
10Did you talk to all of these people--the principal, the janitors, the cafeteria staff, teachers and students? Nice job! Any chance you spoke to the nurse as well and found out how often kids should eat? It sounds like there are a lot of challenges to be overcome here, but that just gives you lots of opportunities for creative brainstorming to figure out different ways that you can have a positive impact. We didn't see a spot on your chart where you highlighted the needs and opportunities you might want to brainstorm around. Do you have any thoughts about that? It sounds like some possible brainstorming areas might include ways to get rid of the early and late lunch periods, ways to allow students to have snacks during the school day, ways to keep things clean in classrooms. What are some other things you could brainstorm around to help make things better? Do you eat breakfast in the cafeteria or in classrooms? If it's in your classroom, how do you avoid the mess that comes with students sneaking snacks in the classroom?
Nov 30
10
10Your picture is a bit blurry so we can't read everything, but we like that you’re considering different approaches and encourage you to keep thinking creatively about this problem. Are students currently allowed to eat in class or during transitions, and do any students bring snacks to school now? If so, maybe a solution idea is to encourage students with early or late lunches to bring snacks to school. And did you look at the role breakfast plays in keeping students from getting hungry? Maybe increasing the number of students who eat breakfast could be part of a solution? You might also want to consider what types of foods help people feel fuller longer, and what the health profession says about how often kids should eat—if you’re looking at offering snacks in school, this kind of information might help you make your case. No matter which ideas you decide to prototype and test, make sure you’re thinking through all of the details of your potential solutions and considering the needs of all of the people affected.
Dec 21
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Dec 7
Dec 7
Dec 14
10
Dec 21
10
Jan 11
20
Jan 4
Jan 4
Jan 4
10
Jan 11
10
Jan 18
10
Jan 25
20
Jan 25
Jan 25
10
Feb 4
10
Feb 4
20

Badges

Start-Up: Nike Grind Badge

Congratulations on your creative problem solving—an essential skill for every designer!  Innovations and break-through moments come when you think outside the box, like Nike did when they began recycling worn-out shoes to reduce the company's environmental impact.  The recycled shoes were ground up and used to create springy surfaces for athletic facilities.  For example, Sacramento Kings fans donated their sneakers to be used in constructing the team's new practice court.  Not content to stop there, Nike keeps developing new applications for this innovative product, and recycled material from Nike Grind is now used in 71% of the company's footwear and apparel!

Empathize: Hub of Hope Badge

Thanks for taking a walk in someone else's shoes.  Designers empathize to understand the needs of the people they want to help, just as SEPTA did when they agreed to collaborate with other agencies to serve homeless people where they already congregate...at Suburban Station.  Instead of kicking the homeless out, the agencies worked together to open the Hub of Hope, a site that functions as a daytime living room for homeless individuals, where they can socialize, get a meal, shower, do laundry, and access a variety of health and social services in a safe and welcoming setting.

Define: Embrace Badge

Nice work using your powers of perception!  Good designers keep their eyes and minds open so they don't miss key insights...just as four Stanford students did while creating a low-cost baby incubator for developing countries.  To learn more about the problem, team member Linus Liang traveled to Nepal.  His "aha" moment came when he discovered that hospital incubators often went unused because mothers couldn’t get to, or stay at the hospital.  The team realized they had to create something that could be used easily and affordably in homes, as well as in hospitals.  The team kept researching and learning throughout their design process to make sure their product met the needs of the people they wanted to help.  Since 2011 their solution—the Embrace Incubator—has helped over 200,000 babies in 20 countries.

Ideate: 40/4 Chair Badge

Way to get creative!  It's not always easy to see things with new eyes, and sometimes ingenious design is hidden right in front of you.  When was the last time you gave any thought to the humble stacking chair?  Designer David Rowland spent 8 years of his own time designing a chair that could be compactly stacked to fit the greatest number of chairs in the smallest amount of space.  He made 32 full-scale models in a quest to achieve the best form and greatest comfort, and he was rejected many times when he tried to license his final design for a chair that could be stacked 40 high at a height of just 4 feet.  But he persisted, and today his 40/4 chair is the winner of numerous awards, is showcased in museums around the world, and is a commercial success.  8 million and counting have been sold since 1964!

Prototype: Kenji Ekuan Badge

Well done! Prototyping takes patience and persistence, as Kenji Ekuan demonstrated when he and his team spent three years creating the iconic design of the elegant, tear-drop shaped Kikkoman soy sauce bottle.  Mr. Ekuan, an award-winning designer who also worked on the Yamaha YA-1 and the Komachi Bullet Train, is said to have tested over 100 prototypes before finalizing the design of the innovative and dripless two-sided spout—a design which works so well it hasn't been altered since it was introduced in 1961!

Test: MWOBS Badge

Now you know...testing's not just for school!  Designers know it's important to put their prototypes through rigorous real-world tests, which is why people who design products to function in extreme outdoor environments go to the Mount Washington Observatory in New Hampshire, where the conditions are equivalent to what you’d encounter in Antarctica and the polar regions!  Clothing, experimental robots, and tents are just a few of the products to test their mettle against the mountain!

DT Philly Showcase: Es Devlin Badge

Hooray—you've made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  Take a page from the playbook of renowned set designer Es Devlin and consider your presentation from the perspective of the audience.  How will they see, hear, and experience the story you want to tell?  Devlin, who has designed sets for Kanye West, Beyoncé, and Rihanna, as well as for fashion shows, plays, operas, and ballets, considers both the spirit of the performance and the experience that the audience will share.  What will bring your story to life and help you connect with your audience?

Collaborator Badge 2 of 4

Way to take it to the next level!  Keep the collaboration going!

Puzzle Progress 4 of 6