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The Blue Bongos

About Us

My name is Luciano and one of my favorite things to do is type and search about planets, and I love to do astronomy. Hi I'm Marley. I love to be with my family and love to do my makeup and love putting my hair in a pony tail.  My name's Tarell and I like to play video games with my friends.

Our Progress

Due Assignment Max Points Our Points
Sep 21
Congratulations on solving your mystery! Were any parts harder than others? Teamwork is definitely the secret to success...remember this and build on each other's strengths and talents throughout DT Philly.
Sep 21
Sep 21
10
10Welcome to DT Philly! It sounds like you have a diverse team, and that's a good thing--your different interests and skills will complement each other and make you stronger. Thanks for coming back to upload your logo.
Sep 21
Sep 24
1
Sep 28
10
6You made some good points about the sharpener and stairs/escalator designs. Hopefully you looked at all of the cards and learned that there is more than one way to achieve the same goal--keep this in mind when you're working on your DT Philly project. And also remember the needs of your audience when you're doing your design project. Their needs (for example, needing to sharpen multiple pencils quickly vs. needing to sharpen pencils when you're on the go) will help you make decisions about what you design. Don't forget to do the second half of this activity to earn 4 more points (see your activity cards for instructions).
Oct 19
20
16Thank you for having us out to visit. We had fun working with you on your mini design sprint and encourage you to use the same creativity on your DT Philly project! Remember the tips we gave you about how to do each stage of your design thinking project, and let us know if you have questions or need help at any point.
Oct 5
Oct 5
Thanks for taking a walk in Jamal's shoes to understand how life is more complicated for people with dyslexia. How did it make you feel to try to read that text? Did you feel any pressure because it was hard to do it quickly? Understanding how a problem impacts people--the frustrations they have and the things they have to do to deal with the problem--is an important part of design research. Remember this, and think about how you could empathize with the people you're designing for in DT Philly.
Oct 5
10
10We're intrigued by the problem you chose...can you tell us a bit more? What kinds of things are students held back from doing because they are academically and socially frustrated? In what ways would solving this problem benefit students or the school? We like that you didn't jump ahead to the solution here and included the environment as a place where you can focus your project.. Do you think the academic frustrations and social frustrations are two separate problems?
Oct 12
10
It looks like you wanted to submit something but it didn't come through. Ask Ms. Banaszak or a classmate if you need help using the website.
Nov 2
20
12Thank you for taking the time to create a user profile for your project. Understanding your users' needs and the challenges they face will help you come up with creative solution ideas that work for many people! Is the focus of your project still on addressing different academic and social frustrations students have? If so, you probably have a few other types of students you'd like to support in addition to this one who has problems at home. To earn more points, create a few more profiles and, when you fill out the part about how things could be made better for the person, think about how they could be better with regard to the problem you are trying to solve.
Oct 19
Oct 19
That's an interesting theory! It's sometimes easy to miss things that are right in front of you. Remember this when you're doing your research, and keep your eyes open to everything that is going on. Good designers notice things that no one else does!
Oct 19
10
10This is an important issue that affects students in many schools. Do you think it would be helpful as part of your research to survey students and teachers about how much work they get/give every night, and what things are making students feel the most stressed and frustrated? Parents might also be affected by this problem and have some thoughts to share. Are the tantrums you're seeing in class related to having too much homework, or are there other stressful things going on that contribute to that behavior? You're off to a good start...now it's time to dig in and get a more detailed understanding of this complex problem!
Nov 2
10
6It looks like you identified some good people to talk to. Did you learn anything that might help you define your problem more specifically? Addressing student academic and social frustrations is a really huge problem. Maybe think about what you learned from research (did you do surveys or take other steps to better understand students' specific frustrations?) and complete the "reality check" portion of this activity to see where you stand given what you've learned so far.
Nov 9
10
Dec 7
20
12Can you tell us a bit more about where you have identified potential problems in your work to date? We're not quite sure what you're trying to tell us....is it that some of your solutions are unrealistic? The purpose of this activity is to examine your research so far and see if you're missing anything important. Strong research lays the groundwork for successful solutions. Is there any place where you are relying on assumptions or generalizations, areas that you didn't explore, user groups that you didn't speak to, or important questions that you didn't answer? We think your project is about helping students deal with a variety of frustrations they feel. Would preventing kids from walking out make them feel less frustrated? To earn 8 additional points for this assignment, take a hard look at your project work so far and share where you need to learn more or strengthen your work.
Nov 16
Nov 16
Thank you for sharing your drawings. You're the first team so far who has made a word out of one of the shapes! A teacher from another team noticed that his students drew different things depending on which way they held the paper--for example, a triangle for some became an ice cream cone, but for students holding the paper a different way it became a hat. This is a great insight...sometimes looking at a situation from a different angle can help you see new things.
Nov 16
10
10Thank you for these nice clear pictures--we appreciate your making it easy for us to read what you're working on. You've identified some different factors that contribute to your problem which would be great to brainstorm around. How many ways can you think of to help students deal with problems at home? Or how many ways can you think of to help students understand what they're learning? Or how many ways can you think of to reduce homework demands while still ensuring that students are practicing what they are learning? It also sounds like there's another theme here that could be even more important for your solution to address, and that is helping students manage stress. It sounds like these frustrations might be creating a lot of stress. If students don't have control over things that cause them to feel frustrated, what creative new ways can you come up with to help them manage their responses so they feel stronger and don't act out?
Nov 30
10
10Thank you for sharing your brainstorming ideas with us! Based on your takeaways, it sounds like any solution you pursue should help students deal with stress they bring with them from home, as well as stress related to the pressures of school. Did you do any brainstorming around different ways to deal with stress...getting it out, eliminating it, recognizing it, managing it, and developing better habits to help prevent it?
Dec 21
20
20Thank you for sharing your of your "terrible" ideas! We agree that letting kids do all of those things would probably make the situation worse. Now can you flip those ideas to come up with some new and creative approaches to helping kids manage their frustrations in helpful ways and reduce the episodes of kids walking out of class?
Dec 7
Dec 7
Dec 14
10
10What an interesting idea. Prototyping this idea will involve a few different types of design...you'll need to think about the space, you'll need to think about how the room will work (for example...how do students get to go there? Who supervises it? How long can students stay? How many people can go at once?), and the experience of being there (what if some students want quiet and others want music...or they prefer different kinds of music...how do you ensure a relaxing experience for all students?). Do you have a space where you could set this up, and do you need permission from anyone to prototype and test this idea? Also, do you have any other ideas you might want to experiment with prototyping and testing?
Dec 21
10
6Thanks for giving us a bit more detail about your prototype. Did you try prototyping any other idea? It's always good practice to have more than one idea because unexpected things can always come up. Could you share a little more about what you actually did, and pictures of it if you have any? Did you set up a room with places to hang out/sleep? When it comes time to test, you'll want people to be able to interact with your prototype so you want to make sure its functional enough to do that. Give us a little more information about the prototype(s) you created to receive full credit on this assignment.
Jan 11
20
12We hope you enjoyed seeing these designs and appreciate the way attention to detail can elevate a design and make a better experience for the user. What are some ways you could make your designs more thoughtful, fun, convenient,or easy to use? Think about some improvements you could make to do this and share those ideas with us to receive 8 more points for this assignment.
Jan 4
Jan 4
Jan 4
10
4Can you tell us more about how you are going to test your idea to earn 4 more points for this assignment? (There is a template in the back of your playbook to help you figure out how to test your prototypes.) We didn't see any pictures of your prototypes, so we're not sure if you've set up a room to test, or if you have different things in the room that you want to test to see what works best to calm students down, etc. One way to test your idea(s) would be to set up a room (or section of a room) with whatever things you think would help the students calm down. Then you could have a teacher use the room or space to see if it helps students resolve their frustrations and return productively to class. While you're testing, you'll want to figure out what to look for that will tell you if your idea is having the effect you want. You'll also want to look to see if anything doesn't work the way you expect it to, or if you missed any thing you need for this prototype to work well (rules, a system for allowing students in and getting students back to class, etc.). Be sure to get feedback from ALL of the people who make up the audience for your project. That could be the students who use the room as well as teachers, staff, and others who are affected by students acting out. Let us know if you need help!
Jan 11
10
10Congratulations on completing your first prototype test! Did you test this with one student only, or did you have the opportunity to try it out with others? How did you set up the room? Did you include calming music, lighting or seating--any of the special things you thought would have a calming influence? We would love to see what it looks like if you have pictures to share. We're glad that you had positive results for the one user, and it's interesting that the student was upset about the idea of leaving the room. Does this change your thinking about how your prototype should work? Testing with one user is a good start but doesn't provide you with a lot of feedback, so you might want to keep testing for a few days before you decide what you can to do improve your design. Did you get any feedback from teachers? We're guessing the teachers are the ones who ask you to help a student calm down. Would your system require that each class have a few students in it who know what to do and can help students calm down at the teacher's request?
Jan 18
10
10Recruiting people who can supervise the room sounds like an important part of your system design. Do you have any photos of what the room looked like during your first test? Even if you don't have all of the things you want to put in the room, like the fish tank, you can still borrow some items and rearrange a room or a space to mimic the experience you want to provide. This will help you test your ideas by allowing people to see and move through the space and experience your idea. Don't forget that you'll want to get feedback from ALL of the people who make up the audience for your project--teachers and staff, as well as students. Do you have any ideas about how you could convince students to go to the room when they're upset and need to calm down? Or does that discovery get you thinking in new directions about how to address this problem without isolating the student, which may be more stressful or upsetting for them?
Jan 25
20
20Thank you for taking the time to give some other teams encouragement and feedback. You can learn a lot from seeing how other people approach problems and work through them, just as you can learn a lot from seeing how people outside your team understand your work. For this reason, knowing how to give feedback and receive feedback are important skills to develop. Your team has done a nice job offering encouragement and support while also pointing out areas where projects can be strengthened. Keep up the good work!
Jan 25
Jan 28
10
It looks like you tried to share something with us, but it didn't finish uploading! Please try submitting your summary, implementation plan and budget again so that we can give you credit for this assignment.
Feb 4
10
Feb 4
20

Badges

Start-Up: Nike Grind Badge

Congratulations on your creative problem solving—an essential skill for every designer!  Innovations and break-through moments come when you think outside the box, like Nike did when they began recycling worn-out shoes to reduce the company's environmental impact.  The recycled shoes were ground up and used to create springy surfaces for athletic facilities.  For example, Sacramento Kings fans donated their sneakers to be used in constructing the team's new practice court.  Not content to stop there, Nike keeps developing new applications for this innovative product, and recycled material from Nike Grind is now used in 71% of the company's footwear and apparel!

Empathize: Hub of Hope Badge

Thanks for taking a walk in someone else's shoes.  Designers empathize to understand the needs of the people they want to help, just as SEPTA did when they agreed to collaborate with other agencies to serve homeless people where they already congregate...at Suburban Station.  Instead of kicking the homeless out, the agencies worked together to open the Hub of Hope, a site that functions as a daytime living room for homeless individuals, where they can socialize, get a meal, shower, do laundry, and access a variety of health and social services in a safe and welcoming setting.

Define: Embrace Badge

Nice work using your powers of perception!  Good designers keep their eyes and minds open so they don't miss key insights...just as four Stanford students did while creating a low-cost baby incubator for developing countries.  To learn more about the problem, team member Linus Liang traveled to Nepal.  His "aha" moment came when he discovered that hospital incubators often went unused because mothers couldn’t get to, or stay at the hospital.  The team realized they had to create something that could be used easily and affordably in homes, as well as in hospitals.  The team kept researching and learning throughout their design process to make sure their product met the needs of the people they wanted to help.  Since 2011 their solution—the Embrace Incubator—has helped over 200,000 babies in 20 countries.

Ideate: 40/4 Chair Badge

Way to get creative!  It's not always easy to see things with new eyes, and sometimes ingenious design is hidden right in front of you.  When was the last time you gave any thought to the humble stacking chair?  Designer David Rowland spent 8 years of his own time designing a chair that could be compactly stacked to fit the greatest number of chairs in the smallest amount of space.  He made 32 full-scale models in a quest to achieve the best form and greatest comfort, and he was rejected many times when he tried to license his final design for a chair that could be stacked 40 high at a height of just 4 feet.  But he persisted, and today his 40/4 chair is the winner of numerous awards, is showcased in museums around the world, and is a commercial success.  8 million and counting have been sold since 1964!

Prototype: Kenji Ekuan Badge

Well done! Prototyping takes patience and persistence, as Kenji Ekuan demonstrated when he and his team spent three years creating the iconic design of the elegant, tear-drop shaped Kikkoman soy sauce bottle.  Mr. Ekuan, an award-winning designer who also worked on the Yamaha YA-1 and the Komachi Bullet Train, is said to have tested over 100 prototypes before finalizing the design of the innovative and dripless two-sided spout—a design which works so well it hasn't been altered since it was introduced in 1961!

Test: MWOBS Badge

Now you know...testing's not just for school!  Designers know it's important to put their prototypes through rigorous real-world tests, which is why people who design products to function in extreme outdoor environments go to the Mount Washington Observatory in New Hampshire, where the conditions are equivalent to what you’d encounter in Antarctica and the polar regions!  Clothing, experimental robots, and tents are just a few of the products to test their mettle against the mountain!

DT Philly Showcase: Es Devlin Badge

Hooray—you've made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  Take a page from the playbook of renowned set designer Es Devlin and consider your presentation from the perspective of the audience.  How will they see, hear, and experience the story you want to tell?  Devlin, who has designed sets for Kanye West, Beyoncé, and Rihanna, as well as for fashion shows, plays, operas, and ballets, considers both the spirit of the performance and the experience that the audience will share.  What will bring your story to life and help you connect with your audience?

Collaborator Badge 1 of 4

Nice work getting the conversation started!  Collaboration is key to the design process!

Puzzle Progress 4 of 6