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The Dreamcatchers

About Us

We are The Dreamcatchers and ours names are Mahaylah, Skylar, Cade, and Kamryn. We're going to each tell you our favorite things to do. My name is Mahaylah and my favorite thing to do is play sports such as kickball and soccer.  My name is Skylar and my favorite thing to do in design / draw clothes . My name is Cade and my favorite thing to do is draw . My name is Kamryn and my favorite things to do are play the violin and dance. My name is Lawrence and my favorite thing to do is ride my dirt bike.

Our Progress

Due Assignment Max Points Our Points
Sep 21
Sep 21
Sep 21
10
8Welcome to DT Philly! It sounds like you have a lot of different skills and interests on your team--that could come in handy when you're working on your DT Philly project. We're delighted that you are joining us this year, and we hope you have fun using design thinking to solve a problem. Thank you for coming back and uploading your team logo!
Sep 21
Sep 24
1
Sep 28
10
Oct 19
20
16Thank you for having us out to visit. We had fun working with you on your mini design sprint and encourage you to use the same creativity on your DT Philly project! Remember the tips we gave you about how to do each stage of your design thinking project, and let us know if you have questions or need help at any point.
Oct 5
Oct 5
Thanks for taking a walk in Jamal's shoes and understanding how life is more complicated for people with dyslexia. How did it make you feel to try to read that text? Did you feel any pressure because it was hard to do it quickly? Understanding how a problem impacts people--the frustrations they have and the things they have to do to deal with the problem--is an important part of design research. How will you empathize with the people you're designing for in DT Philly?
Oct 5
10
It looks like you tried to submit something, but there was no attachment. Could you try again? We'd love to see what you're working on. If you're having trouble uploading your documents (it's a two-step process...upload, then hit "submit"), ask your teacher or another student to show you.
Oct 12
10
10You did a nice job identifying important components of your problem in your rich picture. This is a topic that is very sensitive...do you hope to talk to people who engage in cyberbullying as well as victims of cyberbullying? Is there a way to make it safe for people in each of these groups to discuss their experiences with you? This is also a really big problem that will be hard to research and solve in all of the places it occurs. Maybe your research will help you narrow the scope of your project to certain social media platforms or forms of cyberbullying or groups of students. Having a more specific focus could make it easier to develop and test solution ideas when you get to that stage of your project.
Nov 2
20
Oct 19
Oct 19
That's an interesting theory. We thought they were changing things while the camera was rolling but focused elsewhere. Either way, it's sometimes easy to miss things that are right in front of you. Remember this when you're doing your research, and keep your eyes open to everything that is going on. Good designers notice things that no one else does!
Oct 19
10
Nov 2
10
Nov 9
10
It looks like you wanted to submit something, but we don't see an attachment or any text. Would you like to try again? Thanks!
Dec 7
20
20Your team has done a good job identifying a place where you jumped to a conclusion before considering all of the important information. Learning to reflect on and question your assumptions is a great way to strengthen any project you might do. Instead of jumping to another assumption about a solution--taking away bullies' phones--would it be helpful to explore the problem a bit more and see if you're missing anything important? Doing thorough research lays the groundwork for successful solutions. Do you think you learned enough about why cyberbullies do what they do? Maybe addressing the root cause of the bullies' behavior--or finding ways to counteract or neutralize the way that behavior impacts other people--would be as effective or more effective than trying to limit students' access to technology.
Nov 16
Nov 16
Thank you for sharing your creative drawings. We love that you added color to your ice cream cone, and that you turned one of the shapes into a 3 dimensionsal view of a cat adoption box. Your ability to look creatively at what's in front of you will help you not only in DT Philly but any time you are trying to solve a problem. A teacher from another team noticed that his students drew different things depending on which way they held the paper--for example, a triangle for some became an ice cream cone, but for students holding the paper a different way it became a hat. This is a great insight...sometimes looking at a situation from a different angle can help you see new things.
Nov 16
10
10Thank you for these nice clear pictures of your discovery chart. It sounds like you learned a lot of serious things and uncovered a lot of needs. This is such a challenging problem to address, but the things you learned do give you a lot of areas where you could brainstorm ways to make things better. From what you shared, it looks like some of those areas might include: ways to improve civility online, ways to keep a problem from escalating, ways to take the sting out of cyberbullying, ways to help students deal with negative feelings so they can stay safe and not be upset, ways to track and report cyberbullying, and ways to limit cyberbullying. Since this is such a broad problem, is there a particular social media or gaming platform you can focus on for now where cyberbullying takes place? This will make it easier to design, prototype, and test solution ideas.
Nov 30
10
10We understand why you’re so passionate about addressing this problem. Brainstorming is the time to get really creative in thinking about your problem. Based on your takeaways, it sounds like any solution you design should help keep students safe, help them feel connected to people who care about them, and help them feel comfortable being more involved in activities. Can you think up five or more ways to meet each of those goals? For example, a buddy program, or a student leadership group that responds to cyberbullying with a flood of positive messages? We don’t want to suggest any particular direction you should go in, but we encourage you to do a bit more brainstorming before you move on to prototyping since you’ll want to prototype and test a few different ideas to see what leads to the best results.
Dec 21
20
20You did a good job thinking of some terrible ways to approach this serious problem. Sometimes thinking in completely new ways can open your eyes to a solution you would have never thought of before. Can you flip your terrible ideas to come up with some creative ways counteract, prevent, or neutralize the impact of cyberbullying? Maybe some ways to help people recover from bullying, or help people manage their accounts and comments online better?
Dec 7
Dec 7
Dec 14
10
It looks like you tried to submit images of your sketches, but they did not finish uploading. We would love to see the work you did and give you credit for it. Would you mind trying to share that again?
Dec 21
10
6Thank you for submitting clear pictures of your model. We would love to know what your team is working on, so please give us a little background information about the design ideas you are prototyping so we can give you feedback (and 4 more points for this assignment)!
Jan 11
20
Jan 4
Jan 4
Jan 4
10
4We aren't quite sure what you solution ideas you prototyped or how you are testing them. It sounds like you might be talking to students to look for signs of how they are affected by cyber bullying. That's an important part of understanding the problem you want to address and the people who are affected by it. Can you tell us more about what your prototypes are designed to do, and how you will evaluate them by testing them? During testing it's important to get feedback from all types of people you are designing for, and to look for feedback that lets you know what's good about your ideas but that also shows you what's not working quite right and what can be improved.
Jan 11
10
6We think you may have accidentally submitted this under the "Design that Delights" assignment so we changed it for you. Let us know if this is correct. It also looks like you may have tried to submit some images, but they didn't come through. Please try submitting them again so we can see what you're working on, and please tell us more about your testing process and the prototype(s) you made. It sounds like you might have asked some people if they'd be willing to talk things out with a bully, but we're not sure if you designed a process to do that and tested it. Did you speak with bullies and with people who have been bullied? How would that reconciliation process work? Who would be in charge of it? Would they need any special kind of training? Have you developed a protocol for how those meetings would go? How would the bullying be reported to whoever is in charge of facilitating that meeting? Figuring all of these details out is an important part of creating your prototype. It also sounds like you learned that some people aren't affected by this problem. Does that change anything for you? It's good that you learned people like this idea, but you need to develop the concept, test it, and then see what could be done to make it work better. Share with us the prototype(s) you developed, and what you learned from testing them to earn 4 more points for this assignment.
Jan 18
10
6We're not quite sure what you're describing here in terms of a new and improved prototype (and we're not sure what you originally prototyped). What does CBCR stand for? Did people give you feedback on your first prototypes that led to some improvements or refinements in this version of your prototype? Share some photos of your prototype with us and explain how you are improving your design solution in this second iteration of your prototype to earn full credit for this activity.
Jan 25
20
20Thanks for giving some helpful feedback to your fellow design thinkers! Knowing how to give feedback and receive feedback are important skills to develop. You can also learn a lot from seeing how other people approach problems and work through them, just as you can learn a lot from seeing how people outside your team understand your work. Keep supporting your fellow design thinkers, and keep testing and developing your own ideas!
Jan 25
Jan 28
10
6Thanks for submitting your budget and some sentences about your project. It looks like you may have tried to submit your implementation plan as well, but the submission was blank. Please try uploading and submitting again so that we can give you credit for it. Can you go into a bit more detail in your project summary? We're not sure how your budget--the items you want to purchase--help you address your problem. You want the judges to be able to really understand what took place over the course of your project, so try explaining how you identified your problem, researched it, and tried out different solution ideas as if you were describing your work to someone who has never been to your school and doesn't know anything about this problem.
Feb 4
10
10
Feb 4
20

Badges

Start-Up: Nike Grind Badge

Congratulations on your creative problem solving—an essential skill for every designer!  Innovations and break-through moments come when you think outside the box, like Nike did when they began recycling worn-out shoes to reduce the company's environmental impact.  The recycled shoes were ground up and used to create springy surfaces for athletic facilities.  For example, Sacramento Kings fans donated their sneakers to be used in constructing the team's new practice court.  Not content to stop there, Nike keeps developing new applications for this innovative product, and recycled material from Nike Grind is now used in 71% of the company's footwear and apparel!

Empathize: Hub of Hope Badge

Thanks for taking a walk in someone else's shoes.  Designers empathize to understand the needs of the people they want to help, just as SEPTA did when they agreed to collaborate with other agencies to serve homeless people where they already congregate...at Suburban Station.  Instead of kicking the homeless out, the agencies worked together to open the Hub of Hope, a site that functions as a daytime living room for homeless individuals, where they can socialize, get a meal, shower, do laundry, and access a variety of health and social services in a safe and welcoming setting.

Define: Embrace Badge

Nice work using your powers of perception!  Good designers keep their eyes and minds open so they don't miss key insights...just as four Stanford students did while creating a low-cost baby incubator for developing countries.  To learn more about the problem, team member Linus Liang traveled to Nepal.  His "aha" moment came when he discovered that hospital incubators often went unused because mothers couldn’t get to, or stay at the hospital.  The team realized they had to create something that could be used easily and affordably in homes, as well as in hospitals.  The team kept researching and learning throughout their design process to make sure their product met the needs of the people they wanted to help.  Since 2011 their solution—the Embrace Incubator—has helped over 200,000 babies in 20 countries.

Ideate: 40/4 Chair Badge

Way to get creative!  It's not always easy to see things with new eyes, and sometimes ingenious design is hidden right in front of you.  When was the last time you gave any thought to the humble stacking chair?  Designer David Rowland spent 8 years of his own time designing a chair that could be compactly stacked to fit the greatest number of chairs in the smallest amount of space.  He made 32 full-scale models in a quest to achieve the best form and greatest comfort, and he was rejected many times when he tried to license his final design for a chair that could be stacked 40 high at a height of just 4 feet.  But he persisted, and today his 40/4 chair is the winner of numerous awards, is showcased in museums around the world, and is a commercial success.  8 million and counting have been sold since 1964!

Prototype: Kenji Ekuan Badge

Well done! Prototyping takes patience and persistence, as Kenji Ekuan demonstrated when he and his team spent three years creating the iconic design of the elegant, tear-drop shaped Kikkoman soy sauce bottle.  Mr. Ekuan, an award-winning designer who also worked on the Yamaha YA-1 and the Komachi Bullet Train, is said to have tested over 100 prototypes before finalizing the design of the innovative and dripless two-sided spout—a design which works so well it hasn't been altered since it was introduced in 1961!

Test: MWOBS Badge

Now you know...testing's not just for school!  Designers know it's important to put their prototypes through rigorous real-world tests, which is why people who design products to function in extreme outdoor environments go to the Mount Washington Observatory in New Hampshire, where the conditions are equivalent to what you’d encounter in Antarctica and the polar regions!  Clothing, experimental robots, and tents are just a few of the products to test their mettle against the mountain!

DT Philly Showcase: Es Devlin Badge

Hooray—you've made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  Take a page from the playbook of renowned set designer Es Devlin and consider your presentation from the perspective of the audience.  How will they see, hear, and experience the story you want to tell?  Devlin, who has designed sets for Kanye West, Beyoncé, and Rihanna, as well as for fashion shows, plays, operas, and ballets, considers both the spirit of the performance and the experience that the audience will share.  What will bring your story to life and help you connect with your audience?

Collaborator Badge 1 of 4

Nice work getting the conversation started!  Collaboration is key to the design process!

Puzzle Progress 3 of 6