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11/9/18 · Assignment: C360 Virtual Scavenger Hunt
Juan Perez · PAJAL
nice job guys

Our Progress

Due Assignment Max Points Our Points
Sep 21
Does this picture tell us that you solved the puzzle? What was the hardest part? The teamwork, persistence, and creativity you used to solve this mystery will come in handy throughout your DT Philly project.
Sep 21
Sep 21
10
Sep 21
Sep 24
1
Sep 28
10
It looks like you wanted to submit something for this activity, but there were no pictures or text. If you're having trouble submitting your work, ask Ms. Banaszak or one of your classmates to show you how to upload and then submit material. We're sure they'll be able to help!
Oct 19
20
16Thank you for having us out to visit. We had fun working with you on your mini design sprint and encourage you to use the same creativity on your DT Philly project! Remember the tips we gave you about how to do each stage of your design thinking project, and let us know if you have questions or need help at any point.
Oct 5
Oct 5
Thanks for taking a walk in Jamal's shoes to understand how life is more complicated for people with dyslexia. We tried to make it fun and silly for you...and it sounds like you enjoyed it. But how would it feel if everything you had to read looked like that? Not just school work, but menus, and websites, and signs. Understanding how a problem impacts people--the frustrations they have and the things they have to do to deal with the problem--is an important part of design research. Remember this, and think about how you could empathize with the people you're designing for in DT Philly!
Oct 5
10
10That was quite the list of potential design challenges and the one you chose is very interesting. We think you'll make a lot of people happy by solving this one! Is there a specific place where you want to address this problem--does it happen on school grounds? It happens all over the city, but for the sake of this project you'll want to focus on a specfic place that's close to you. This will make it easier to keep an eye on what's happnening when you do your research, and also to see what impact you have when you prototype and test your solution ideas. Did you look at the example in your playbook and on the website of how to write a design challenge question--one that identifies what the problem is, what outcome you want to achieve, and where you will address the problem? After you take a look at that (ask Ms. Banaszak for help), you can update your question with some of these specifics.
Oct 12
10
6These are good things to do as part of your research plan. Is the park near your school? You might also be able to learn from other places that have dealt with this problem. Don't forget to upload your rich picture to earn the rest of your points for this activity.
Nov 2
20
20Thank you for taking the time to create a few user profiles for your project. Are you missing any users whose habits or behaviors might be important to consider...for example, students or adults who actually cause the littering problem, or janitors who have to clean up? Understanding your users' needs and the challenges they face will help you come up with creative solution ideas that work for many people!
Oct 19
Oct 19
It looks like you wanted to submit something for this, but no text or image came through. Would you like to try again?
Oct 19
10
10This sounds very annoying. Do people have to avoid the park or area where this happens, and does that make their walk longer? Do you always have to look down when you go through this area so you don't step in anything? In thinking about the causes of this problem...why do you think people don't clean up after their dogs? Surely it would be nicer for them, too, if they didn't have to walk their dogs in an area like this. Do you know any peole who walk their dogs in this area, and can you talk to them or do a survey of people who use this space? You might want to collect some data and take some pictures as part of your research to document how big a problem this is and how often it happens. Does anyone ever clean up the area? Are there signs posted about cleaning up? You're off to a good start...keep doing research and learn more!
Nov 2
10
6It's a good insight that people don't feel responsible for public areas. Do you think the people who litter or don't clean up after their dogs on school grounds would do the same thing in their own homes? In your Ideate Stage you'll try to come up with ways to change that behavior! But in the meantime, let's focus on your research. Have you tried to quantify and documet how big a problem this is in the areas you identified? Or figured out if there are certain times when more problems occur--if so, what's going on that makes that happen? Or made a diagram to show where litter and dog droppings are compared to where trash cans are? Are there any of those little stations near your school where people can find a bag to clean up after their dog? Don't forget to do the reality check portion of this activity to earn 4 more points.
Nov 9
10
10Nice work on your scavenger hunt--the only thing you missed was question #6. Do you know where the "notices" section is on your team page? It's a good idea to keep an eye on this to look for messages from other teams and from us. We sent your question to Mr. Ferrarelli and copied your teacher on the email, so hopefully you will hear back from him soon.
Dec 7
20
Thank you for sharing your thoughts about littering and the problem with people not cleaning up after their dogs. We're not quite sure what you're trying to say..are you thinking about changing the focus of your project? If people aren't cleaning up after their dogs around the school property, that certainly sounds like a problem worth addressing. But either way, the purpose of this particular activity is to examine your research so far and see if you're missing anything important. Doing thorough research lays the groundwork for successful solutions. Is there any place where you are relying on assumptions or generalizations, areas that you didn't explore, user groups that you didn't speak to, or important questions that you didn't answer?
Nov 16
Nov 16
Thank you for sharing your creative drawings! You came up a variety of images--that ability to see a lot of possibilities will serve you well in your DT Philly project and any time you are faced with a problem you want to solve. A teacher from another team noticed that his students drew different things depending on which way they held the paper--for example, a triangle for some became an ice cream cone, but for students holding the paper a different way it became a hat. This is a great insight...sometimes looking at a situation from a different angle can help you see new things!
Nov 16
10
10It sounds like people have a lot of strong feelings about this problem! We didn't see where you identified any takeaways from your research--the most important needs and goals your solution should address. You'll need these before you start brainstorming. From what you wrote, it sounds like some of the needs and goals you might brainstorm around could include: 1) ways to make it super easy for people to clean up after themselves; 2) ways to get people to take pride in and care about their surroundings; and 3) ways to educate people about how their bad choices affect others and the environment. What are some other important needs or goals you could brainstorm about?
Nov 30
10
Did you do you use your research findings and takeaways to do some brainstorming about ways to solve your problem? If so, please upload your brainstorming ideas here...we'd love to see your creative thinking about possible solutions.
Dec 21
20
20Thanks for sharing your responses to the terrible design examples we gave you! Approaching the problem from a completely new way and shaking things up can lead you to creative ideas you wouldn't have thought of before. You did a good job coming up with some terrible ideas to "solve" your problem! Now can you flip that thinking around to generate some creative new ways to make things better? What would encourage and motivate students to take better care of their school environment?
Dec 7
Dec 7
Dec 14
10
10We like that you're working on a few different prototypes. Trying out a few options will help you see which solutions actually work better. We didn't see you submit your Genius at Work brainstorming ideas, so we're not exactly sure what these solutions are...it looks like maybe an enforcement program that catches and punishes litterers, a campaign to discourage littering, and a clean-up program of some kind? If we're understanding correctly, then it sounds like you'll be using several different kinds of design for your prototypes! As you move forward with these ideas, you'll want to think about how you can make your prototypes as realistic as possible for testing. Do you need posters or signs? A hall monitor badge? You will also want to break down all of the processes so you can think through what will happen at each step. How will the hall monitor report students who litter? Who will do the vacuuming, and when will that happen? Where will the vacuums or clean-up materials be kept? We're excited to see your next steps!
Dec 21
10
10Thanks for these fun pictures of how your monitoring program might work. Is your team planning on prototyping any of your other ideas you came up with? Trying out a few different solution ideas is a good way to evaluate what works best to solve your problem. As you develop tour hall monitor concept, you'll want to start thinking through all of the details of how that program will work. For example, who will serve as hall monitors? Where will they be stationed and when is the most effective time to have them on duty? Will they have to miss class time to do this? How would that work? Where will students throw away any trash they drop? What will you do about trash on the floor if you didn't see anyone drop it...will hall monitors also clean up? Do they need any equipment? What is the protocol if a student does not listen to the hall monitor? So many details to think about! We can't wait to see your team develop this idea even further so that you can test it out in your school environment and observe the impact of your design.
Jan 11
20
Jan 4
Jan 4
Jan 4
10
8It's perfectly o.k.--and often a good idea--to test more than one prototype. That way you can compare different approaches to solving your problem to see what works best. Have you talked to any school administrators yet? It sounds like they will be an important part of making this system work. And it sounds like the janitors will be good people to talk to about the impact after you test. Have you thought through all the different steps in this system, and what possible outcomes could occur at each step? For example, what if no one gets in trouble for a few days? And how "in trouble" do you have to be to get assigned to litter clean up? How long do you do this task, and what if all the trash isn't picked up at the end? Observing what happens and getting feedback from people outside of your team will help you evaluate your prototypes and figure out what works well and what can be improved. Remember to document reactions to your design and what happens during testing with notes, interviews, photos, etc.
Jan 11
10
6We are curious how your test actually played out with other people, and what you learned from it. In the audio clip it sounds like someone is telling someone else to pick up their litter. Does this mean you actually ended up testing out the hall monitor idea instead of the trash collection as punishment concept? What worked well, and what did not go as expected? Share more about what you tested, how you tested, and what you learned that will help you improve your prototype to earn 4 more points for this assignment.
Jan 18
10
6Congratulations--it sounds like you got some positive feedback from testing this idea! Can you tell us how you are improving your design based on what you learned to earn 4 more points for this assignment? For example, did testing help you identify times or places hall monitors should be (are there times/places where littering is worse--and if so, do you know why)? Or how many hall monitors you might need and when? Did you take any before/after pictures to see how much impact you had, or if there's anything you need to make your system more effective (like carrying bags where litterers can immediately put their trash)? In your previous submissions it sounded like you were taking a pretty stern approach to litterers. Did testing help you understand if you have to be strict or if a friendly nudge might be just as effective and more pleasant? You might also be working out the details of how you would implement this system...for example, how are you recruiting or choosing hall monitors? What if someone doesn't listen to the hall monitor? Keep iterating and thinking through and improving your design to make it the best it can be!
Jan 25
20
20Thanks for giving some encouraging feedback to another team! We like how detailed and thoughtful your shoutout to Team Thunder is. You can learn a lot from seeing how other people approach problems and work through them, just as you can learn a lot from seeing how people outside your team understand your work. For this reason, knowing how to give feedback and receive feedback are important skills to develop. A fresh set of eyes can sometimes spot new possibilities or directions a design solution can go. Did your team learn anything new about the design process from looking at other team's work?
Jan 25
Jan 28
10
6Does your team have an implementation plan and budget? We'd love if you could go a bit more in depth in your summary. Try to write it like you're explaining it to someone who does not know anything about the problem you saw in your school, and the work you did to come up with a solution. Check your DT Philly playbook or ask Ms. Banaszak for help!
Feb 4
10
6
Feb 4
20

Badges

Start-Up: Nike Grind Badge

Congratulations on your creative problem solving—an essential skill for every designer!  Innovations and break-through moments come when you think outside the box, like Nike did when they began recycling worn-out shoes to reduce the company's environmental impact.  The recycled shoes were ground up and used to create springy surfaces for athletic facilities.  For example, Sacramento Kings fans donated their sneakers to be used in constructing the team's new practice court.  Not content to stop there, Nike keeps developing new applications for this innovative product, and recycled material from Nike Grind is now used in 71% of the company's footwear and apparel!

Empathize: Hub of Hope Badge

Thanks for taking a walk in someone else's shoes.  Designers empathize to understand the needs of the people they want to help, just as SEPTA did when they agreed to collaborate with other agencies to serve homeless people where they already congregate...at Suburban Station.  Instead of kicking the homeless out, the agencies worked together to open the Hub of Hope, a site that functions as a daytime living room for homeless individuals, where they can socialize, get a meal, shower, do laundry, and access a variety of health and social services in a safe and welcoming setting.

Define: Embrace Badge

Nice work using your powers of perception!  Good designers keep their eyes and minds open so they don't miss key insights...just as four Stanford students did while creating a low-cost baby incubator for developing countries.  To learn more about the problem, team member Linus Liang traveled to Nepal.  His "aha" moment came when he discovered that hospital incubators often went unused because mothers couldn’t get to, or stay at the hospital.  The team realized they had to create something that could be used easily and affordably in homes, as well as in hospitals.  The team kept researching and learning throughout their design process to make sure their product met the needs of the people they wanted to help.  Since 2011 their solution—the Embrace Incubator—has helped over 200,000 babies in 20 countries.

Ideate: 40/4 Chair Badge

Way to get creative!  It's not always easy to see things with new eyes, and sometimes ingenious design is hidden right in front of you.  When was the last time you gave any thought to the humble stacking chair?  Designer David Rowland spent 8 years of his own time designing a chair that could be compactly stacked to fit the greatest number of chairs in the smallest amount of space.  He made 32 full-scale models in a quest to achieve the best form and greatest comfort, and he was rejected many times when he tried to license his final design for a chair that could be stacked 40 high at a height of just 4 feet.  But he persisted, and today his 40/4 chair is the winner of numerous awards, is showcased in museums around the world, and is a commercial success.  8 million and counting have been sold since 1964!

Prototype: Kenji Ekuan Badge

Well done! Prototyping takes patience and persistence, as Kenji Ekuan demonstrated when he and his team spent three years creating the iconic design of the elegant, tear-drop shaped Kikkoman soy sauce bottle.  Mr. Ekuan, an award-winning designer who also worked on the Yamaha YA-1 and the Komachi Bullet Train, is said to have tested over 100 prototypes before finalizing the design of the innovative and dripless two-sided spout—a design which works so well it hasn't been altered since it was introduced in 1961!

Test: MWOBS Badge

Now you know...testing's not just for school!  Designers know it's important to put their prototypes through rigorous real-world tests, which is why people who design products to function in extreme outdoor environments go to the Mount Washington Observatory in New Hampshire, where the conditions are equivalent to what you’d encounter in Antarctica and the polar regions!  Clothing, experimental robots, and tents are just a few of the products to test their mettle against the mountain!

DT Philly Showcase: Es Devlin Badge

Hooray—you've made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  Take a page from the playbook of renowned set designer Es Devlin and consider your presentation from the perspective of the audience.  How will they see, hear, and experience the story you want to tell?  Devlin, who has designed sets for Kanye West, Beyoncé, and Rihanna, as well as for fashion shows, plays, operas, and ballets, considers both the spirit of the performance and the experience that the audience will share.  What will bring your story to life and help you connect with your audience?

Collaborator Badge 1 of 4

Nice work getting the conversation started!  Collaboration is key to the design process!

Puzzle Progress 5 of 6