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Little Einsteins

About Us

Hi we’re team Little Einsteins and here is some fun facts about our team. Hello, my name is Cierra and I love being creative and playing softball. Hey, my name is Mariah and I love puppies and going on adventures. Hi, my name is Shayan and love comic books and playing Fortnite. Hello, my name is Payton I like to play video games and my favorite subject is math. And lastly, my name is Joshua and I love football and baseball. Our team hopes that you enjoyed a little bit about us!

Our Progress

Due Assignment Max Points Our Points
Sep 21
Congratulations on solving your mystery! And thank you for submitting such nice photos of your team at work. All of the strategies you used to solve this puzzle--teamwork, thinking outside the box, persistence, and seeking help if you get stuck--are strategies that will come in handy during your DT Philly project. We're excited to how you'll use your creative problem-solving skills next.
Sep 21
Sep 21
10
10Welcome to DT Philly! We hope your project this year will be one big creative adventure, since you enjoy creativity and adventures. Thank you for coming back to upload your team logo!
Sep 21
Sep 24
1
Sep 28
10
10You made good observations about the different designs from the cards. When you're working on your own design project, remember what you learned here--there is more than one way to achieve the same goal, and the needs of your audience will affect the choices you make. We like the features on the phone case that walks and picks things up. That would come in handy when you're trying to get to school or work in the morning and you have to stop to look for your phone or keys. We appreciate your detailed answers, creative drawings, and nice, clear pictures. Keep up the good work!
Oct 19
20
16Thank you for having us out to visit. We had fun working with you on your mini design sprint and encourage you to use the same creativity in your own design projects! Remember the tips we gave you about how to do each stage of your design thinking project, and let us know if you have questions or need help at any point in your project.
Oct 5
Oct 5
Thanks for taking a walk in Jamal's shoes to understand how life is more complicated for people with dyslexia. We tried to make it fun and silly for you...and it sounds like you enjoyed it, but we're glad you also empathized. Can you imagine how it would feel if everything you had to read looked like that? Not just school work, but menus, and websites, and signs. Understanding how a problem impacts people--the frustrations they have and the things they have to do to deal with the problem--is an important part of design research. Remember this, and think about how you could empathize with the people you're designing for in DT Philly! And thank you for these nice clear pictures!
Oct 5
10
10That was a good list of potential problems, and you certainly picked an important one for your project. We're not quite sure what you mean by the curriculum...are you talking about students who need homework help, or something bigger than that? It might be helpful to look at (ask Mrs. Banaszak to help you) the example of a design challenge question that's in your playbook and on the website. You can use it as a model to explain a bit more about what the problem is and what your goal is.
Oct 12
10
10This sounds like a problem that is frustrating for students, parents, and teachers alike. We'll be interested to see what you learn from your research. For example, does the problem occur in some subjects or classes more than others? Does it affect all students equally? Is it an every-day problem or is it more of an occasional problem? What kinds of things do students try in order to deal with this problem? There are so many questions you can explore to learn more!
Nov 2
20
12Thank you for taking the time to create a user profile for your project. Understanding your users' needs and the challenges they face will help you come up with creative solution ideas that work for many people! Are you missing anyone who might be a user for your project...maybe teachers who explain homework assignments in different ways--or have different ways of responding to students who don't understand and complete their homework? Or anyone in your school who might be involved with homework help, parents who do (or don't) help students with their homework, students who handle the homework problem in different ways? To earn more points, create a few more profiles that represent people you've spoken to or learned about who are affected by this problem.
Oct 19
Oct 19
Nice work! It's sometimes easy to miss things that are right in front of you. Remember this when you're doing your research, and keep your eyes open to everything that is going on. Good designers notice things that no one else does!
Oct 19
10
10Do you need some help figuring out how to research this problem? When you say that children don't understand the curriculum, are you talking about completing homework assignments when the teacher isn't around to explain things? If that's what you're working on, would it be helpful to survey all of the students in your grade to find out who has trouble completing their homework? Some things your could ask about are how often this happens, in what subjects or on what types of assignments, what students do when they don't understand (for example, do they ask a parent or friend, just not do the homework, look things up on the internet, etc.?), etc. If this is NOT a problem in certain classes, is it because of something the teacher is doing?
Nov 2
10
6These are interesting findings. Did you interview or survey the students to find out exactly what they are struggling with? Have you conducted observation research to document how many students sleep in different classes (maybe the problem is different from one class to another)? Don't forget to do the reality check portion of this activity to earn 4 more points (there's an example and instructions in your DT Philly Playbook). We thought at first you might be focused on helping students who don't understand their homework, but what you shared here makes it sound like you're looking at what happens during class time. Maybe you've learned something from your research that is helping you find a more specific focus for your design challenge.
Nov 9
10
10Congratulations on finding all of the answers to this year's Scavenger Hunt! We are sending your question to Ms. Georgian and copying Ms. Banaszak on the email so she can share Ms. Georgian's response with you. Your question for Ms. Georgian is an excellent one. You could also find some advice about how to prototype different kinds of things in your DT Philly Playbook. Did you click on the notice to find the answer to the pirate joke? Remember to check the notices section from time to time and read any new messages.
Dec 7
20
Nov 16
Nov 16
Thank you for sharing your creative drawings! You created quite a variety of images--that ability to see a lot of possibilities will serve you well in your DT Philly project and any time you are faced with a problem you want to solve. A teacher from another team noticed that his students drew different things depending on which way they held the paper--for example, a triangle for some became an ice cream cone, but for students holding the paper a different way it became a hat. This is a great insight...sometimes looking at a situation from a different angle can help you see new things. Your triangle looks like an ice cream cone that's been turned over with all the ice cream falling out--if we're understanding that image correctly, then that's a whole new creative vision we haven't seen from anyone else so far!
Nov 16
10
10We appreciate the nice clear pictures you take when you submit your work--it makes it easy for us to read so we can write back to you! It sounds like you've identified a whole chain of problems: students don't understand and become disengaged (or maybe they're disengaged so they don't try to understand--can you tell which is happening more?), this leads to lower performance and more behavior problems, which in turn discourages teachers. These are big challenges, but it does give you lots of areas to brainstorm around...what are different ways you could make lessons easier for students to understand? What are ways you could make lessons more engaging so students try harder? Are there ways to motivate students to try harder? Are there ways to help teachers understand what students are feeling so they can try to address it? We suspect that these problems exist more in some classes than others, and that some students experience this differently than others (for example, students who want to earn good grades probably try harder to behave and understand than students who aren't motivated to get good grades). Can you dig a little deeper and try to find out some more details? The most effective solution will come from a very deep and thorough understanding of what's happening. You might even want to focus on one specific class or subject matter, since this will make it easier to understand more specifically why students don't understand their lessons, or why they aren't engaged.
Nov 30
10
10Thank you for these nice clear pictures of your brainstorming! As you move from brainstorming to prototying, it may be helpful to reflect on the root cause of your problem. Is it students' attitudes, behavior, or inattention that lead to their lack of understanding, or is it something about the way teachers are introducing the material? If you're not sure, or if there are multiple causes, you might want to experiment with some very different prototypes to see what's most effective. For example, one or more prototypes could focus on what happens in the classroom (how the teacher does lessons, and/or what students do) and one or more prototypes could focus on providing extra help or opportunities to learn the material outside of class.
Dec 21
20
Dec 7
Dec 7
Dec 14
10
Dec 21
10
Jan 11
20
Jan 4
Jan 4
Jan 4
10
Jan 11
10
Jan 18
10
Jan 25
20
Jan 25
Jan 25
10
Feb 4
10
Feb 4
20

Badges

Start-Up: Nike Grind Badge

Congratulations on your creative problem solving—an essential skill for every designer!  Innovations and break-through moments come when you think outside the box, like Nike did when they began recycling worn-out shoes to reduce the company's environmental impact.  The recycled shoes were ground up and used to create springy surfaces for athletic facilities.  For example, Sacramento Kings fans donated their sneakers to be used in constructing the team's new practice court.  Not content to stop there, Nike keeps developing new applications for this innovative product, and recycled material from Nike Grind is now used in 71% of the company's footwear and apparel!

Empathize: Hub of Hope Badge

Thanks for taking a walk in someone else's shoes.  Designers empathize to understand the needs of the people they want to help, just as SEPTA did when they agreed to collaborate with other agencies to serve homeless people where they already congregate...at Suburban Station.  Instead of kicking the homeless out, the agencies worked together to open the Hub of Hope, a site that functions as a daytime living room for homeless individuals, where they can socialize, get a meal, shower, do laundry, and access a variety of health and social services in a safe and welcoming setting.

Define: Embrace Badge

Nice work using your powers of perception!  Good designers keep their eyes and minds open so they don't miss key insights...just as four Stanford students did while creating a low-cost baby incubator for developing countries.  To learn more about the problem, team member Linus Liang traveled to Nepal.  His "aha" moment came when he discovered that hospital incubators often went unused because mothers couldn’t get to, or stay at the hospital.  The team realized they had to create something that could be used easily and affordably in homes, as well as in hospitals.  The team kept researching and learning throughout their design process to make sure their product met the needs of the people they wanted to help.  Since 2011 their solution—the Embrace Incubator—has helped over 200,000 babies in 20 countries.

Ideate: 40/4 Chair Badge

Way to get creative!  It's not always easy to see things with new eyes, and sometimes ingenious design is hidden right in front of you.  When was the last time you gave any thought to the humble stacking chair?  Designer David Rowland spent 8 years of his own time designing a chair that could be compactly stacked to fit the greatest number of chairs in the smallest amount of space.  He made 32 full-scale models in a quest to achieve the best form and greatest comfort, and he was rejected many times when he tried to license his final design for a chair that could be stacked 40 high at a height of just 4 feet.  But he persisted, and today his 40/4 chair is the winner of numerous awards, is showcased in museums around the world, and is a commercial success.  8 million and counting have been sold since 1964!

Prototype: Kenji Ekuan Badge

Well done! Prototyping takes patience and persistence, as Kenji Ekuan demonstrated when he and his team spent three years creating the iconic design of the elegant, tear-drop shaped Kikkoman soy sauce bottle.  Mr. Ekuan, an award-winning designer who also worked on the Yamaha YA-1 and the Komachi Bullet Train, is said to have tested over 100 prototypes before finalizing the design of the innovative and dripless two-sided spout—a design which works so well it hasn't been altered since it was introduced in 1961!

Test: MWOBS Badge

Now you know...testing's not just for school!  Designers know it's important to put their prototypes through rigorous real-world tests, which is why people who design products to function in extreme outdoor environments go to the Mount Washington Observatory in New Hampshire, where the conditions are equivalent to what you’d encounter in Antarctica and the polar regions!  Clothing, experimental robots, and tents are just a few of the products to test their mettle against the mountain!

DT Philly Showcase: Es Devlin Badge

Hooray—you've made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  Take a page from the playbook of renowned set designer Es Devlin and consider your presentation from the perspective of the audience.  How will they see, hear, and experience the story you want to tell?  Devlin, who has designed sets for Kanye West, Beyoncé, and Rihanna, as well as for fashion shows, plays, operas, and ballets, considers both the spirit of the performance and the experience that the audience will share.  What will bring your story to life and help you connect with your audience?

Collaborator Badge 1 of 4

Nice work getting the conversation started!  Collaboration is key to the design process!

Puzzle Progress 4 of 6