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JJRK

About Us

Hi, we are the JJRK group. My name is Jayla and I like to draw. My name is Rayne and I like to play tennis. My name is Kyree and I like to danece. My name is Jamesia and I like to solve math equations.

Our Progress

Due Assignment Max Points Our Points
Sep 21
Congratulations on solving the mystery! Teamwork is going to be the key to your success throughout your DT Philly project, and the different ways your teammates have of approaching things can actually be a strength. It might help you find new ways to approach your project!
Sep 21
Sep 21
10
10Welcome to DT Philly! It sounds like you have a diverse team, and that's a good thing--your different interests and skills will complement each other and make you stronger. Thanks for coming back to upload your logo.
Sep 21
Sep 24
1
Sep 28
10
6You make some great observations about the headphones and stair/escalator designs. Hopefully you looked at some of the other cards and understand that there is always more than one way to achieve the same goal--this is a good thing to keep in mind when you're working on your DT Philly project. Also remember the needs of your audience when you're doing your design project. Their needs will help you make decisions about what you design (like designers did when they developed different kinds of sharpeners...some that are good for sharpening multiple pencils quickly, and others that are good for sharpening pencils on the go) Don't forget to do the second half of this activity to earn 4 more points (see your activity cards for instructions).
Oct 19
20
16Thank you for having us out to visit. We had fun working with you on your mini design sprint and encourage you to use the same creativity on your DT Philly project! Remember the tips we gave you about how to do each stage of your design thinking project, and let us know if you have questions or need help at any point.
Oct 5
Oct 5
Thanks for taking a walk in Jamal's shoes and understanding how life is more complicated for people with dyslexia. Understanding how a problem impacts people--the frustrations they have and the things they have to do to deal with the problem--is an important part of design research. How will you empathize with the people you're designing for in DT Philly?
Oct 5
10
8Not having a place to hang out is an interesting problem to work on. Instead of jumping ahead and saying that the solution is to buy a vacant building, it's best to keep your options open and focus your design challenge question on the problem and the goal for now. So maybe your design challenge question could take a step back and say something like "How might we ensure that kids in our neighborhood have places to meet and spend time together so they can socialize in a safe and welcoming environment?"
Oct 12
10
6We're sorry you found this stressful. Did Ms. Banaszak go over the example and talk to you about how to create a "rich picture"? It's basically a drawing that includes everything you know about your problem so far. And then you use that to help you figure out what kind of research you need to do to learn more about the problem you're working on. Don't forget to upload your rich picture and your research plan (there's a form in the back of the playbook you can use for your research plan) to earn more points for this activity.
Nov 2
20
It looks like you wanted to submit something, but nothing showed up. Would you like to try again?
Oct 19
Oct 19
We're glad you enjoyed the trick. Were you surprised by all the things that changed? It's sometimes easy to miss things that are right in front of you. Remember this when you're doing your research, and keep your eyes open to everything that is going on. Good designers notice things that no one else does!
Oct 19
10
Nov 2
10
6Thank you for answering those questions--now we have a better understanding. Do you think it would be helpful to talk to the students who loiter? If your goal is to get students to stop loitering, or maybe to find a good place for them to go, then it could be helpful to talk to them and see what they want or need, or why they loiter around school instead of going elsewhere. There's a second part to this assignment that asks you to look back at your design challenge question and see if it needs to be updated or revised. There's an example in your handbook and a sheet in the back of the handbook to help you do this. Submit this to earn 4 more points!
Nov 9
10
10Congratulations on finding all of the answers to this year's Scavenger Hunt! We will share your question with Mr. Anderson and see what advice he might have for you. Don't forget to check the notices section (the pink box at the top of your team page) from time to time and read the new announcements. We left you a few questionnaires that we'd love to have you answer if you can.
Dec 7
20
20Nice work identifying a place where you jumped to a conclusion before considering all of the relevant information. Learning to reflect on and question your assumptions is a great way to strengthen any project you might do. We encourage you to explore the new ideas you mentioned, but also to take a hard look at your research to see if you're missing anything...are there user groups you didn't speak to or important questions that you didn't answer? Doing thorough research lays the groundwork for successful solutions. Do you think you learned enough about what would make the students who loiter do something other than what they do now?
Nov 16
Nov 16
Thank you for sharing these creative drawings! We like how you turned the one object into a scene--it looks like someone painting at an easel. A teacher from another team noticed that his students drew different things depending on which way they held the paper--for example, a triangle for some became an ice cream cone, but for students holding the paper a different way it became a hat. This is a great insight...sometimes looking at a situation from a different angle can help you see new things!
Nov 16
10
10Thank you for these nice clear pictures! We appreciate your making it easier for us to read what you're working on. It sounds like you have some themes you can use for brainstorming...for example, coming up with ways to keep students out of trouble after school, coming up with ways to get their homework done and improve their grades, and finding ways to encourage kids to do things that will make their parents proud during those after school hours. While you're brainstorming, you might also want to think of how you could get these students who loiter to WANT to do something different, since it sounds like they don't want to go home or join an after-school activity that is already going on. Did you get a chance to speak with any of the students who do this to better understand their behavior and decisions?
Nov 30
10
10Brainstorming is the time to get really creative with your thinking about this problem, so we'd love to see you consider some options in addition to purchasing or renting a building. What's going to make kids who loiter want to go to a 3-story building rather than hang out at home, or on the street, or join an after-school program? Could you achieve your goals using opportunities or spaces that already exist? Or design a program that doesn't require purchasing a building? What did your research tell you about what would motivate these students to do something different from what they're doing now?
Dec 21
20
20Not having activities or staff would definitely make your after school design worse! Now can you flip this kind of thinking to come up with some new ways to create good options for students who don't have somewhere to go after school?
Dec 7
Dec 7
Dec 14
10
10The idea you've presented sounds like a lot of fun, but we'd love to see you prototype and test some solution ideas that are within your control. For example, for one prototype could you design an idea that could start out at your school and maybe eventually spin off to be it's own business in the future? Maybe for a second prototype you could partner with an existing organization...a library or rec center, maybe even a church or a coffee shop...and plan an event there to see how many students come and are interested in your concept. Your solution doesn't have to start out as a big, expensive project for you to try some things out and see what works best. With any of these ideas, you'll have a lot of planning to do...how many students can you accommodate? How will you get the money to pay for things? How much money will you need? Who is responsible for organizing and planning things? Do you need to hire people to run your program? Remember that you want to be able to create some very realistic prototypes and test them with the students you want to help to see if your ideas work the way you think they will.
Dec 21
10
Jan 11
20
12Thanks for sharing your reactions to these delightful design solutions! Little things that designers do can have a big impact on the people who will use their design. We know what the goal and description of your solution is, but is there anything you do with your design that would make it especially enjoyable, beautiful, useful, or effective? Try applying this type of thinking to your own project and come up with ways to make your design even better for your users to earn 8 more points for this activity.
Jan 4
Jan 4
Jan 4
10
8Your team has some very ambitious plans for testing. Are there any ways you can think of to test out this idea of a hang out space for students before getting the building? For example, are there local organizations whose space you could use to test different parts of your idea? Would your principal let you use the school one day after school to see how students respond to having an after-school space? Testing your ideas is an important part of making sure you're meeting the needs of your users!
Jan 11
10
We still aren't exactly sure what you tested out here. It sounds more like you did some research by interviewing people about your ideas. Because you didn't turn in rapid prototypes or test plans, we don't know what you decided to prototype and test. If you could please clarify your testing process for us and let us know what your prototype is we can give you credit and feedback for this assignment. If you don't know what to prototype, look at the feedback we gave you on your earlier assignments, and feel free to ask for more help.
Jan 18
10
6We didn't see you turn in your rapid prototypes or test plan, so we're not sure what you prototyped or how you are iterating and improving the idea based on feedback and testing. Paper prototyping is a good first step when you quickly want to think through the shape, size, features, or layout of an idea. It's o.k. to think long-term about your wish to have your own building, but in the short term it's great to get creative about how you can address the need you identified using existing resources. If you don't actually have a 3-story building for which you could design a layout, is there another space you might be able to adapt to hold Club Rox? Finding out what would attract students to participate in Club Rox is really important research to do. Especially with the students you identified as being most in need--those who loiter after school. Did you find out what would get them to stop loitering? Is it a certain kind of activity? Or something else? Did they tell you that they would be willing to pay $5 a day to hang out? Creating a prototype that people can interact with is key to discovering the strengths and weaknesses of your solution. Before the Showcase, we recommend doing some more prototyping. Maybe creating a system for how your program would run, complete with examples of advertising, sign up forms/permission slips, staffing plan, hours of operation, activity schedule, etc.? This could include the design of a space that you could use, including the different amenities you'd offer. IHow many kids loiter after school? If it's not a really large number, is there space at school or elsewhere in the community that could host Club Rox? Could you test your ideas one afternoon with some students who loiter? Submit your prototypes and how you are iterating and improving them based on what you learned from feedback and testing to earn 4 more points.
Jan 25
20
20Thank you for taking the time to give some other teams encouragement and feedback. You can learn a lot from seeing how other people approach problems and work through them, just as you can learn a lot from seeing how people outside your team understand your work. For this reason, knowing how to give feedback and receive feedback are important skills to develop. Asking questions is a good way to help a team see where they could explain their project better or see a detail they may have overlooked. Keep sharing your own work and supporting your fellow design thinkers on other teams!
Jan 25
Jan 28
10
10Thank you for submitting your project summary and implementation plan. We can't wait to see how you share your design story with the judges and your fellow design thinkers next week!
Feb 4
10
6
Feb 4
20

Badges

Start-Up: Nike Grind Badge

Congratulations on your creative problem solving—an essential skill for every designer!  Innovations and break-through moments come when you think outside the box, like Nike did when they began recycling worn-out shoes to reduce the company's environmental impact.  The recycled shoes were ground up and used to create springy surfaces for athletic facilities.  For example, Sacramento Kings fans donated their sneakers to be used in constructing the team's new practice court.  Not content to stop there, Nike keeps developing new applications for this innovative product, and recycled material from Nike Grind is now used in 71% of the company's footwear and apparel!

Empathize: Hub of Hope Badge

Thanks for taking a walk in someone else's shoes.  Designers empathize to understand the needs of the people they want to help, just as SEPTA did when they agreed to collaborate with other agencies to serve homeless people where they already congregate...at Suburban Station.  Instead of kicking the homeless out, the agencies worked together to open the Hub of Hope, a site that functions as a daytime living room for homeless individuals, where they can socialize, get a meal, shower, do laundry, and access a variety of health and social services in a safe and welcoming setting.

Define: Embrace Badge

Nice work using your powers of perception!  Good designers keep their eyes and minds open so they don't miss key insights...just as four Stanford students did while creating a low-cost baby incubator for developing countries.  To learn more about the problem, team member Linus Liang traveled to Nepal.  His "aha" moment came when he discovered that hospital incubators often went unused because mothers couldn’t get to, or stay at the hospital.  The team realized they had to create something that could be used easily and affordably in homes, as well as in hospitals.  The team kept researching and learning throughout their design process to make sure their product met the needs of the people they wanted to help.  Since 2011 their solution—the Embrace Incubator—has helped over 200,000 babies in 20 countries.

Ideate: 40/4 Chair Badge

Way to get creative!  It's not always easy to see things with new eyes, and sometimes ingenious design is hidden right in front of you.  When was the last time you gave any thought to the humble stacking chair?  Designer David Rowland spent 8 years of his own time designing a chair that could be compactly stacked to fit the greatest number of chairs in the smallest amount of space.  He made 32 full-scale models in a quest to achieve the best form and greatest comfort, and he was rejected many times when he tried to license his final design for a chair that could be stacked 40 high at a height of just 4 feet.  But he persisted, and today his 40/4 chair is the winner of numerous awards, is showcased in museums around the world, and is a commercial success.  8 million and counting have been sold since 1964!

Prototype: Kenji Ekuan Badge

Well done! Prototyping takes patience and persistence, as Kenji Ekuan demonstrated when he and his team spent three years creating the iconic design of the elegant, tear-drop shaped Kikkoman soy sauce bottle.  Mr. Ekuan, an award-winning designer who also worked on the Yamaha YA-1 and the Komachi Bullet Train, is said to have tested over 100 prototypes before finalizing the design of the innovative and dripless two-sided spout—a design which works so well it hasn't been altered since it was introduced in 1961!

Test: MWOBS Badge

Now you know...testing's not just for school!  Designers know it's important to put their prototypes through rigorous real-world tests, which is why people who design products to function in extreme outdoor environments go to the Mount Washington Observatory in New Hampshire, where the conditions are equivalent to what you’d encounter in Antarctica and the polar regions!  Clothing, experimental robots, and tents are just a few of the products to test their mettle against the mountain!

DT Philly Showcase: Es Devlin Badge

Hooray—you've made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  Take a page from the playbook of renowned set designer Es Devlin and consider your presentation from the perspective of the audience.  How will they see, hear, and experience the story you want to tell?  Devlin, who has designed sets for Kanye West, Beyoncé, and Rihanna, as well as for fashion shows, plays, operas, and ballets, considers both the spirit of the performance and the experience that the audience will share.  What will bring your story to life and help you connect with your audience?

Collaborator Badge 1 of 4

Nice work getting the conversation started!  Collaboration is key to the design process!

Puzzle Progress 4 of 6