You are here

Four-t-knights

About Us

We are the Four-T-Knights from Southern Middle School in Reading, PA. The four members of the team are in 7th grade and have Mr Reinhard for math class. Our team likes playing video games and eating Takiis.

Recent comments on our work:

10/11/18 · Assignment: In Their Shoes
Khalil Graham · The Golden Tigers, Team Tigers, Team Tigers
"Don't worry, we had trouble with it too."

Our Progress

Due Assignment Max Points Our Points
Sep 21
Congratulations on solving the mystery! Yes, that clue with the copper tube was a bit tricky...kudos to you for figuring it out. The teamwork, creativity, and persistence you showed in solving this mystery are things that will serve you well in your DT Philly project and in life. Thanks for sharing these great photos!
Sep 21
Sep 21
10
10Welcome to DT Philly! We're delighted to have you join us this year and hope that you have fun learning about design thinking and how you can use it to solve a problem or make something better. Video games are a great example of lots of different kinds of design. You'll learn more about different kinds of design in your upcoming DT Philly activities.
Sep 21
Sep 24
1
Sep 28
10
10Way to go...that's exactly what we wanted you to see! There is usually more than one way to achieve the same goal, but your situation (including the location in which your design must work and the needs/preferences of the people who will use your design) will help you make important decisions about what to include in your design. Remember this as you work on your DT Philly project.
Oct 19
20
Oct 5
Oct 5
Thanks for taking a walk in Jamal's shoes to understand how life is more complicated for people with dyslexia. Your observations about the experience are great--can you imagine feeling like that on a regular basis? Understanding how a problem impacts people--the frustrations they have and the things they have to do to deal with the problem--is an important part of design research. Remember this, and think about how you could empathize with the people you're designing for in DT Philly.
Oct 5
10
15This sounds like an important problem to address, and we like the way you wrote your challenge question to describe the problem and identify a goal without jumping ahead to a solution. "In and outside of school" is a lot of territory to cover when you're working on a problem that's as broad and challenging as fighting. It might be helpful to focus your project in one specific place for now. This will make it easier to do research and easier to evaluate how effective your solution is when you're prototyping and testing. Is there a place where fights are more likely to occur, or a time of day? It's great that you already have some data to help you get started and to measure against once you develop and implement your solution. Nice job!
Oct 12
10
10You put a lot of thought into your rich picture--nice job. The effects of fighting clearly have an impact that ripples through your school community. We'll be curious to see if your research shows that there are particular places or times of day when fighting is more likely to happen,what types of students are involved and in what ways, and what the school/students/parents currently do about the problem. These kinds of insights will be very helpful as you move into the next phases of your project.
Nov 2
20
Oct 19
Oct 19
Oct 19
10
10You're off to a good start on your research. You shared an interesting report at the start of your project...can you tell if fighting decreased after the school started doing mediation and mentoring? It's unforutnate that some students think fighting is o.k. Are there certain times or places where fights are most likely to occur...or certain students who are more likely to be involved?
Nov 2
10
Nov 9
10
Dec 7
20
Nov 16
Nov 16
Nov 16
10
Nov 30
10
Dec 21
20
Dec 7
Dec 7
Dec 14
10
Dec 21
10
Jan 11
20
Jan 4
Jan 4
Jan 4
10
Jan 11
10
Jan 18
10
Jan 25
20
Jan 25
Jan 25
10
Feb 4
10
Feb 4
20

Badges

Start-Up: Nike Grind Badge

Congratulations on your creative problem solving—an essential skill for every designer!  Innovations and break-through moments come when you think outside the box, like Nike did when they began recycling worn-out shoes to reduce the company's environmental impact.  The recycled shoes were ground up and used to create springy surfaces for athletic facilities.  For example, Sacramento Kings fans donated their sneakers to be used in constructing the team's new practice court.  Not content to stop there, Nike keeps developing new applications for this innovative product, and recycled material from Nike Grind is now used in 71% of the company's footwear and apparel!

Empathize: Hub of Hope Badge

Thanks for taking a walk in someone else's shoes.  Designers empathize to understand the needs of the people they want to help, just as SEPTA did when they agreed to collaborate with other agencies to serve homeless people where they already congregate...at Suburban Station.  Instead of kicking the homeless out, the agencies worked together to open the Hub of Hope, a site that functions as a daytime living room for homeless individuals, where they can socialize, get a meal, shower, do laundry, and access a variety of health and social services in a safe and welcoming setting.

Define: Embrace Badge

Nice work using your powers of perception!  Good designers keep their eyes and minds open so they don't miss key insights...just as four Stanford students did while creating a low-cost baby incubator for developing countries.  To learn more about the problem, team member Linus Liang traveled to Nepal.  His "aha" moment came when he discovered that hospital incubators often went unused because mothers couldn’t get to, or stay at the hospital.  The team realized they had to create something that could be used easily and affordably in homes, as well as in hospitals.  The team kept researching and learning throughout their design process to make sure their product met the needs of the people they wanted to help.  Since 2011 their solution—the Embrace Incubator—has helped over 200,000 babies in 20 countries.

Ideate: 40/4 Chair Badge

Way to get creative!  It's not always easy to see things with new eyes, and sometimes ingenious design is hidden right in front of you.  When was the last time you gave any thought to the humble stacking chair?  Designer David Rowland spent 8 years of his own time designing a chair that could be compactly stacked to fit the greatest number of chairs in the smallest amount of space.  He made 32 full-scale models in a quest to achieve the best form and greatest comfort, and he was rejected many times when he tried to license his final design for a chair that could be stacked 40 high at a height of just 4 feet.  But he persisted, and today his 40/4 chair is the winner of numerous awards, is showcased in museums around the world, and is a commercial success.  8 million and counting have been sold since 1964!

Prototype: Kenji Ekuan Badge

Well done! Prototyping takes patience and persistence, as Kenji Ekuan demonstrated when he and his team spent three years creating the iconic design of the elegant, tear-drop shaped Kikkoman soy sauce bottle.  Mr. Ekuan, an award-winning designer who also worked on the Yamaha YA-1 and the Komachi Bullet Train, is said to have tested over 100 prototypes before finalizing the design of the innovative and dripless two-sided spout—a design which works so well it hasn't been altered since it was introduced in 1961!

Test: MWOBS Badge

Now you know...testing's not just for school!  Designers know it's important to put their prototypes through rigorous real-world tests, which is why people who design products to function in extreme outdoor environments go to the Mount Washington Observatory in New Hampshire, where the conditions are equivalent to what you’d encounter in Antarctica and the polar regions!  Clothing, experimental robots, and tents are just a few of the products to test their mettle against the mountain!

DT Philly Showcase: Es Devlin Badge

Hooray—you've made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  Take a page from the playbook of renowned set designer Es Devlin and consider your presentation from the perspective of the audience.  How will they see, hear, and experience the story you want to tell?  Devlin, who has designed sets for Kanye West, Beyoncé, and Rihanna, as well as for fashion shows, plays, operas, and ballets, considers both the spirit of the performance and the experience that the audience will share.  What will bring your story to life and help you connect with your audience?

To earn this badge, collaborate on a task with a mentor or design consultant.

Collaborator Badge 0 of 4