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Team Tigers

About Us

We are “Team Tigers” and we are here to create and design! Our team members are: Jumpstart James, Creative Khalil, Maker Mike, Awesome Amir, Marvelous Mike, Saavy Saviyon, Super-Size Steven, and Clever Khyree. We love the challenges and activities we get in the Design Thinking competition every year! As Team Tigers, we also love the mission of defining problems and designing solutions. Our motto is: It Takes Teamwork To Make The Dream Work!!!

Recent comments on our work:

1/24/19 · Assignment: Take 2: Prototype Iteration
Lawrence Pinkney · The Blue Bongos
It is not clear what you re testing. I really love your guys ideas they are really good.
1/25/19 · Assignment: Take 2: Prototype Iteration
Michael Strachan · Ravens
Good job i and my team think that its cool that you have a team of editors.
1/23/19 · Assignment: Take 2: Prototype Iteration
Darren Chen · The Greek Gods
Hope you guys a good luck
1/25/19 · Assignment: Lessons Learned
Cierra Lyles · Shawmont Roaring Lions, Team ABC, Little Einsteins
Our team finds it wonderful on how your project really focuses on nature and restarting your garden. Good Luck and we can not wait to hear your presentation.
1/25/19 · Assignment: Lessons Learned
Patrick Khann · PAJAL
good job on finding out ways everyone can do join your project but you may need to work on making the classroom page more clear on how to enter it and do it
1/25/19 · Assignment: See for Yourself
Joe L. · The Cheetahs
you did a good job but you could have fund a way to go faster1
1/25/19 · Assignment: Rapid Prototypes
Icyss Brokenbrough · The Futures
I think interviewing teachers is a great idea. they are smart and have a lot of experience. We are going to talk to our teachers more thanks to reading about your project.
1/24/19 · Assignment: Rapid Prototypes
Santana · The Ballers
Good job
1/24/19 · Assignment: Rapid Prototypes
Santana · The Ballers
Mention more people
1/24/19 · Assignment: Rapid Prototypes
Leakena Soyon · N.O.
gardens are beautiful, are you planing to plant flowers, fruits, or vegatables?

Our Progress

Due Assignment Max Points Our Points
Sep 21
Congratulations on cracking the case! We're glad you enjoyed this activity, and we hope you use the persistence, teamwork, and creativity you showed here throughout your DT Philly project. Thanks for the photos!
Sep 21
Sep 21
10
15Welcome to DT Philly! We're excited to see that you have returning team members and new team members, and we love your nicknames. All of those skills and characteristics represented by your nicknames will serve you well in DT Philly and in life. We can't wait to see the great work you'll do this year. And thank you for including a video for your bonus activity!
Sep 21
Sep 24
1
1No one from Tilden was at Drexel to do this activity with us, but we admire your initiative in doing it anyway. You must have a lot of fun stuff in your classroom if you have googly eyes at the ready! Thanks for practicing your creativity and making us smile with these fun pictures.
Sep 28
10
10Way to go--you did such a great job on this! We love the thought you put into your answers and the Venn diagrams Mrs. Padgett made for you--we might have to borrow that idea! Did you notice how your team members focused on some different features in your phone case designs? As you can see, people aren't all the same--they have different preferences and needs. This is why you want to learn a lot about the people you are designing for once you choose a topic for your DT Philly project--understanding their needs will help you make important decisions in your design work. When we were thinking of phone case designs, we came across this crazy case...it doesn't have a lot of features, but it is a bit different. What do you think? https://www.techradar.com/news/this-crazy-case-design-is-like-an-airbag-for-your-smartphone.
Oct 19
20
20Thanks for having us out to do this activity with you. We had fun, and we enjoyed your creative ideas about how to solve this problem!
Oct 5
Oct 5
Thanks for taking a walk in Jamal's shoes to understand how life is more complicated for people with dyslexia. We're excited that you took this even further and learned more about the problem and people who are affected by it. Can you imagine feeling like this whenever you have to read something? Understanding how a problem impacts people--the frustrations they have and the things they have to do to deal with the problem--is an important part of design research. Remember this, and think about how you could empathize with the people you're designing for in your DT Philly project. Thanks for sharing this fun video!
Oct 5
10
15You came up with so many great problems (we've never heard anyone say that students need more interesting homework, but that definitely makes sense!), and you chose an important one. It's hard to keep things going with the same level of commitment and enthusiasm that went into launching something new. It sounds like that may have happened with the garden, and bringing it back to it's original beauty and vitality sounds like a worthy goal.
Oct 12
10
10Excellent job on your this, and kudos to you for trying a new technology to do it! You painted a great picture of what's going on with the garden and what different people's concerns are. You also have some good ideas about how to learn more. How will you assess the greater community's interest in the garden? It sounds like they are an important piece of what you're working on. Keep up the good work!
Nov 2
20
20We're impressed with the number of personas you created and the detail you put into them--you captured a lot of different perspective here! As you get into brainstorming and protoyping later in your project, check back to see if the solutions your'e working on address the needs and goals of these users. Keep up the great work!
Oct 19
Oct 19
Nice work! Did you notice these things before they showed you how it was done? It's sometimes easy to miss things that are right in front of you. Remember this when you're doing your research, and keep your eyes open to everything that is going on. Good designers notice things that no one else does!
Oct 19
10
10Wow, you’re off to a great start on your research! It sounds like the garden went from a start-up project to a more ambitious (and more difficult-to-maintain) project fairly quickly. And it sounds like some of what you’re learning could help you create a resource inventory. This might help you in different ways. For example, you could develop plans for the garden that fit your available resources, or you could develop bigger plans and already know what gaps in your resource base you will have to fill to sustain those plans. Keep up the good work!
Nov 2
10
10Wow--you had a great response to your teacher survey, and it sounds like you're learning lots of helpful things. Great job! It's exciting to learn that so many people want to be involved and want to help...what kind of design might help you manage all of that? As you transition from research into brainstorming, remember to revisit your research findings and persona cards to see how well your ideas meet your users' needs.
Nov 9
10
10Congratulations on finding all of the answers to this year's Scavenger Hunt! We are sending your question to Ms. Georgian and copying Mrs. Padgett on the email so she can share Ms. Georgian's response with you. Your question for Ms. Georgian is an excellent one. You could also find some advice about how to prototype different kinds of things in your DT Philly Playbook. In addition to checking your comments from other teams, don't forget to check the notices section (the pink box at the top of your team page) from time to time and read the new announcements. Just for fun, we left a riddle for you there as part of the Scavenger Hunt!
Dec 7
20
20Your team did a great job applying these lessons about logical fallacies and incomplete research to your project! It can be hard to see if you've made a mistake or overlooked something, and we commend you for your thoughtful reflections on your work. The best solutions are based on good research, so keep reflecting on what you've learned so far and dig deeper as needed in order to design a great solution to your problem.
Nov 16
Nov 16
Thank you for sharing your drawings. It's interesting that you all did different things with your drawings--all that creativity, and the way you all see different possibilities will help you not only in DT Philly but any time you are trying to solve a problem. A teacher from another school noticed that his students drew different things depending on which way they held the paper--for example, a triangle for some became an ice cream cone, but for students holding the paper a different way it became a hat. This is a great insight...sometimes looking at a situation from a different angle can help you see new things.
Nov 16
10
10It's wonderful that you captured so many different perspectives in your research, and thank you for trying some of the different apps. You've identified some important needs and goals to brainstorm around, like ways to accomodate classes in the garden, ways to incorporate the garden into lesson plans, and ways to maintain the garden as a beautiful and functional space. Great job!
Nov 30
10
10Wow, your team has thought through this problem in so much detail! Great job! We love the ways different classes and people at your school can use the garden. Having as many people as possible involved in the garden will definitely contribute to maintaining it and making it feel like a community space. As you move from brainstorming to prototyping, you'll want to begin thinking through the details for how each part of this system will work. Try to think through different scenarios you might encounter and lay out the steps you'll take to make some or all of these ideas come to life. You'll also want to identify the things you'll need to make--schedules, forms, signage, rules, etc.--to help the new garden run smoothly.
Dec 21
20
20Wow--that is a lot of really terrible ideas!!! When you're familiar with an issue and experience it everyday, it can be easy to get stuck in the same pattern of thinking when trying to find a way to solve it. Approaching it from a completely new perspective, even a silly perspective can sometimes spark new ideas. You've already flipped some of your terrible ideas into new possibilities, which is great. Did you come across any new solutions you had not considered or thought about yet?
Dec 7
Dec 7
We hope you had fun building your tower! Building is a great way to experiment with different ideas to see what works best--remember this when you start prototyping for your DT Philly project. As you build your prototypes, you will learn new things and see ways to make improvements to your model. Learning as you go and being open to new ideas and changes will help you create the best possible prototypes. We're excited that you practiced iterative design and made the spaghetti towers a second time so you could use what you learned to improve your towers--nice job!
Dec 14
10
10Wow, you have a lot of ideas about what you need to re-launch the garden! We're impressed with your thorough approach to you project. Your design solution has many different parts, so as you move forward, you might want to think about what's most important to pursue first. And how will you prototype and test your ideas? Would it make sense to create a scale model and develop things like a schedule of activities and growth cycles? How do you know how many flowers you'll need to grow for graduation, and how many beds that will take? Or that the flowers will be in bloom when you need them to be in bloom? What months of the school year will teachers use the garden for lessons? What happens to the extra garden beds? Once you create a detailed model, you'll want to share your prototypes with all of your stakeholder groups to get their feedback about what works well and what might need to be tweaked. This will help you iterate so that you reach the best possible solution for your school community.
Dec 21
10
10Nice job on your first prototypes! We love how you are already getting input from people outside of your team to get a better idea of how your new program would function on a school-wide scale--getting feedback quickly and using it to improve your design is a process called iteration, and it helps you develop really good solutions! What do you think will be your first activities on your Google classroom? Is there anything you could set up and try out on a small scale to see how people respond? Maybe create some materials to launch your "adopt a bed" campaign? The goal of prototyping it to make your ideas real enough to see if they are desirable (will people want to use them to solve the problem) and feasible (can you actually do them). There are a lot of different parts to your big design to relaunch the garden. Would it be helpful to create a schedule of when you want to implement different pieces of the plan, and figure out what steps you will have to take and what things you will need to make or get to launch different parts of your garden program?
Jan 11
20
20You did a good job reflecting on what makes these designs special and applying that thinking back to your own project. It's easy to forget that your design might not be as clear or intuitive to people outside your team as it is to you. Being mindful of that and making changes to help your users understand and engage with your project is smart and thoughtful. We can't wait to see how you incorporate your ideas into your prototypes, and we encourage you to keep looking for ways to make your design even more thoughtful, special, and effective for your users!
Jan 4
Jan 4
We are impressed with your thorough approach to evaluating this design! Do you think the person who designed the bottle topper did enough testing to ensure that it was effective and easy to use? As you begin testing your design solutions with other people, be alert tohow they interact and respond to your prototypes. Testing will show you if any aspects of your solution need some tweaking in order to make them easy to understand,effective, and easy to use.
Jan 4
10
10Your team has done a good job selecting and thinking about how to test a few different aspects of your design. How will you get feedback on your Google Classroom to see if it makes sense to the people who will use it? What outcomes do you want to achieve with that? Are there any physical materials you'll need to make like worksheets or handouts? How will you be getting feedback from the ELL and 5th grade students and teachers about the lesson--will you observe how it goes? Remember to document your process with pictures and to take notes about how people respond during testing. We can't wait to see all of these ideas in action!
Jan 11
10
10It sounds like your team made a lot of important discoveries during this experience, and it's exciting to know that students are interested in these lessons and the school garden. We also like that you're developing routines, knowledge, and interest now that will help make your vision for the Tilden garden a reality when you can start working outdoors. Design is an iterative process--you can keep getting feedback and improving your model over time. You have a very ambitious project, and we encourage you to keep getting feedback and evaluating how things are going so you can make adjustments and improvements. Keeping your users engaged and enthusiastic will be a key to your success. We look forward to seeing how you incorporate what you learn and what you do next!
Jan 18
10
10Wow, you are working on a lot of revision and improvements--good for you! Your team has put a lot of thoughtful work into this design solution, and it shows. It will be very interesting to see what the results of your survey tell you about students' feelings on the indoor garden project. Have you considered surveying students to see what they're most interested in learning about gardening? This could give you some insight into ways to keep kids interested in and connected to the project. Thinking ahead into the future, has your team figured out how the garden will be cared for in the summer time? And do you expect teachers to eventually take over their own lesson planning, or will that responsibility remain with your class? We're excited about everything you're doing. Is there anything you need to do to make sure the project doesn't become overwhelming for anyone? P.S. We tried to join your classroom, but got a message that the code was invalid.
Jan 25
20
20Thank you for taking the time to give some other teams encouragement and feedback. You can learn a lot from seeing how other people approach problems and work through them, just as you can learn a lot from seeing how people outside your team understand your work. For this reason, knowing how to give feedback and receive feedback are important skills to develop. Asking questions is a good way to help a team see where they could explain their project better or see a detail they may have overlooked. Keep sharing your own work and supporting your fellow design thinkers on other teams!
Jan 25
We can see why these ideas ended up on the cutting room floor, but they are interesting ways you thought about important issues like keeping loiterers and litterers away from the garden. Thanks for giving us a behind-the-scenes look at your design process. If you can find a quick way to include these in your presentation, we think the judges would also enjoy hearing about the ideas you considered and discarded!
Jan 28
10
10Thank you for sharing your summary, implementation plan and budget with us. Your team has dedicated so much time and effort to this project over the past months -- keep it up! We can't wait to see how you share your design story with the judges and your fellow design thinkers at the Showcase.
Feb 4
10
6
Feb 4
20
20Great job preparing for your presentation and learning from your practice session. The more you practice, the more comfortable you will feel at the Showcase. We can't wait to see you on February 6!

Badges

Start-Up: Nike Grind Badge

Congratulations on your creative problem solving—an essential skill for every designer!  Innovations and break-through moments come when you think outside the box, like Nike did when they began recycling worn-out shoes to reduce the company's environmental impact.  The recycled shoes were ground up and used to create springy surfaces for athletic facilities.  For example, Sacramento Kings fans donated their sneakers to be used in constructing the team's new practice court.  Not content to stop there, Nike keeps developing new applications for this innovative product, and recycled material from Nike Grind is now used in 71% of the company's footwear and apparel!

Empathize: Hub of Hope Badge

Thanks for taking a walk in someone else's shoes.  Designers empathize to understand the needs of the people they want to help, just as SEPTA did when they agreed to collaborate with other agencies to serve homeless people where they already congregate...at Suburban Station.  Instead of kicking the homeless out, the agencies worked together to open the Hub of Hope, a site that functions as a daytime living room for homeless individuals, where they can socialize, get a meal, shower, do laundry, and access a variety of health and social services in a safe and welcoming setting.

Define: Embrace Badge

Nice work using your powers of perception!  Good designers keep their eyes and minds open so they don't miss key insights...just as four Stanford students did while creating a low-cost baby incubator for developing countries.  To learn more about the problem, team member Linus Liang traveled to Nepal.  His "aha" moment came when he discovered that hospital incubators often went unused because mothers couldn’t get to, or stay at the hospital.  The team realized they had to create something that could be used easily and affordably in homes, as well as in hospitals.  The team kept researching and learning throughout their design process to make sure their product met the needs of the people they wanted to help.  Since 2011 their solution—the Embrace Incubator—has helped over 200,000 babies in 20 countries.

Ideate: 40/4 Chair Badge

Way to get creative!  It's not always easy to see things with new eyes, and sometimes ingenious design is hidden right in front of you.  When was the last time you gave any thought to the humble stacking chair?  Designer David Rowland spent 8 years of his own time designing a chair that could be compactly stacked to fit the greatest number of chairs in the smallest amount of space.  He made 32 full-scale models in a quest to achieve the best form and greatest comfort, and he was rejected many times when he tried to license his final design for a chair that could be stacked 40 high at a height of just 4 feet.  But he persisted, and today his 40/4 chair is the winner of numerous awards, is showcased in museums around the world, and is a commercial success.  8 million and counting have been sold since 1964!

Prototype: Kenji Ekuan Badge

Well done! Prototyping takes patience and persistence, as Kenji Ekuan demonstrated when he and his team spent three years creating the iconic design of the elegant, tear-drop shaped Kikkoman soy sauce bottle.  Mr. Ekuan, an award-winning designer who also worked on the Yamaha YA-1 and the Komachi Bullet Train, is said to have tested over 100 prototypes before finalizing the design of the innovative and dripless two-sided spout—a design which works so well it hasn't been altered since it was introduced in 1961!

Test: MWOBS Badge

Now you know...testing's not just for school!  Designers know it's important to put their prototypes through rigorous real-world tests, which is why people who design products to function in extreme outdoor environments go to the Mount Washington Observatory in New Hampshire, where the conditions are equivalent to what you’d encounter in Antarctica and the polar regions!  Clothing, experimental robots, and tents are just a few of the products to test their mettle against the mountain!

DT Philly Showcase: Es Devlin Badge

Hooray—you've made it to the final stage of DT Philly, and it’s time to think about how you’ll share the story of your design project.  Take a page from the playbook of renowned set designer Es Devlin and consider your presentation from the perspective of the audience.  How will they see, hear, and experience the story you want to tell?  Devlin, who has designed sets for Kanye West, Beyoncé, and Rihanna, as well as for fashion shows, plays, operas, and ballets, considers both the spirit of the performance and the experience that the audience will share.  What will bring your story to life and help you connect with your audience?

Collaborator Badge 3 of 4

You’re on fire!  Great job taking advantage of your resources in the DT Philly design community.